WoW Forever spells
234 records in the database
234 results
51-100 of 234| Name | Level | Category | Status |
|---|---|---|---|
Increases the Block Value of your shield by 30% while Holy Shield is active. | Paladin | ||
Fires an instant Shot that divides multiple times to strike up to 5 targets. Your initial target takes weapon damage plus 260 and each subsequent target takes 35% less damage. Hydra Shot shares its cooldown with Arcane Shot. | Hunter | ||
Movement slowed by 50%. | Mage | ||
Shred damage extends the duration of your Rake on the target by 1 sec. Against Demons, this duration is extended by an additional 2 sec. | Druid | ||
Wrath critical strikes extend the duration of your Insect Swarm on the target by 1 sec. Against Beasts, this duration is extended by an additional 2 sec. | Druid | ||
Increases the cast time of your Aimed Shot by 2 sec and its damage by 50%. | Hunter | ||
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower. | Rogue | ||
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec. | Warlock | ||
Reduces the cooldown of your Holy Strike ability by 2 sec. | Paladin | ||
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%. | Priest | ||
Increases the chance your Pick Pocket and Distract abilities are successful by 1% | Rogue | ||
Increases the chance your Pick Pocket and Distract abilities are successful by 2% | Rogue | ||
Increases the chance your Pick Pocket and Distract abilities are successful by 3% | Rogue | ||
Increases the chance your Pick Pocket and Distract abilities are successful by 4% | Rogue | ||
Increases the chance your Pick Pocket and Distract abilities are successful by 5% | Rogue | ||
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%. | Paladin | ||
Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec. | Hunter | ||
When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry. | Shaman | ||
Increases your spell haste by 1% and increases damage done by your Shadow spells by up to 14. | Warlock | ||
Your Enrage ability generates an additional 10 Rage over its duration. | Druid | ||
Increases the duration of your Flame Shock ability by 3 sec. | Shaman | ||
Increases the critical strike chance of your Flash of Light by 2%. | Paladin | ||
Increases the duration of your Insect Swarm ability by 2 sec. | Druid | ||
Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active. | Paladin | ||
Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec. | Paladin | ||
Increases the damage of your Judgement ability by 4%. | Paladin | ||
Judge the target, dealing Holy damage. | Paladin | ||
Your Lacerate hits have a 10% chance to reset the cooldown on Mangle (Bear). | Druid | ||
Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite. | Hunter | ||
Increases the critical strike chance of your Lessing Healing Wave spell by 4%. | Shaman | ||
Healed for 25. | Paladin | ||
Judgement casts against Beasts reduce the remaining cooldown of Holy Strike by 1.0 sec. | Paladin | ||
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 324, or enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. | Paladin | ||
Your Lightning Bolt ability can now also trigger the Maelstrom Weapon talent, but with a 50% reduced chance. | Shaman | ||
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell. | Priest | ||
Increases your Spirit by 15%. | Druid | ||
Inflicts 50 Arcane damage to an enemy, then an additional 25 damage every X sec. Upon expiration, inflicts 3500 Arcane damage to players within 20 yards. | Druid | ||
Increases all periodic damage done by your Warlock spells by 5%. | Warlock | ||
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. | Warrior | ||
Allows 50% of your Mana regeneration to continue while casting. | Shaman | ||
Grabs an enemy's weapon with its talons, causing 11 damage and disarming them for 4 sec. | Hunter | ||
Reduces all damage taken by 10%. | Warlock | ||
Improves your chance to hit by 1%. | Shaman | ||
Increases your critical strike chance with spells and melee attacks by 4%. | Druid | ||
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec. | Druid | ||
Pinches an enemy's legs for 20 damage and reduces movement speed by 50% for 9 sec. | Hunter | ||
Tosses a spear of flame, inflicting 2000 Fire damage to an enemy, as well as scorching any other enemies in the vicinity of the target. | Hunter | ||
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire. | Priest | ||
Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%. | Hunter | ||
Increases the critical strike damage bonus of your melee abilities by 20%. | Druid |
Complete spells index (234)
Every entry, arranged alphabetically.
