60.toolsWoW Forever Database
Client build1.60.1.69893
Launch

Browse 60.tools

Client build
1.60.1.69893
Launch

Paladin

Specializations

SpecializationTalentsNewChanged
Holy1887
Protection1659
Retribution1875

Playable races

RaceFactionAvailability
DwarfAllianceClassic and Forever
HumanAllianceClassic and Forever
UndeadHordeNew in Forever

Raid buff changes

AbilityClassicForever
Fire Resistance Aura

Gives 60 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

party · 30 yd

Gives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

raid · 30 yd
Frost Resistance Aura

Gives 60 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

party · 30 yd

Gives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

raid · 30 yd
Shadow Resistance Aura

Gives 60 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

party · 30 yd

Gives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

raid · 30 yd

Effects below show the maximum rank. Expand a talent to compare its ranks.

Holy

TalentRanksForeverEffect at maximum rank
2New

Reduces the cooldown of your Holy Strike ability by 2 sec.

View all 2 ranks
  1. Rank 1

    Reduces the cooldown of your Holy Strike ability by 1 sec.

  2. Rank 2

    Reduces the cooldown of your Holy Strike ability by 2 sec.

5Unchanged

Increases your Strength by 10%.

View all 5 ranks
  1. Rank 1

    Increases your Strength by 2%.

  2. Rank 2

    Increases your Strength by 4%.

  3. Rank 3

    Increases your Strength by 6%.

  4. Rank 4

    Increases your Strength by 8%.

  5. Rank 5

    Increases your Strength by 10%.

5Unchanged

Increases your total Intellect by 10%.

View all 5 ranks
  1. Rank 1

    Increases your total Intellect by 2%.

  2. Rank 2

    Increases your total Intellect by 4%.

  3. Rank 3

    Increases your total Intellect by 6%.

  4. Rank 4

    Increases your total Intellect by 8%.

  5. Rank 5

    Increases your total Intellect by 10%.

3Changed

Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

View all 3 ranks
  1. Rank 1

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

  2. Rank 2

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.

  3. Rank 3

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

2Changed

Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

View all 2 ranks
  1. Rank 1

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.

  2. Rank 2

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

3Changed

Increases the damage done by your Seals and Judgements by 15%.

View all 3 ranks
  1. Rank 1

    Increases the damage done by your Seals and Judgements by 5%.

  2. Rank 2

    Increases the damage done by your Seals and Judgements by 10%.

  3. Rank 3

    Increases the damage done by your Seals and Judgements by 15%.

2Changed

Reduces the duration of Fear and Disorient effects on you by 30%.

View all 2 ranks
  1. Rank 1

    Reduces the duration of Fear and Disorient effects on you by 15%.

  2. Rank 2

    Reduces the duration of Fear and Disorient effects on you by 30%.

1New

Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.

3New

Allows 30% of your Mana regeneration to continue while casting.

View all 3 ranks
  1. Rank 1

    Allows 10% of your Mana regeneration to continue while casting.

  2. Rank 2

    Allows 20% of your Mana regeneration to continue while casting.

  3. Rank 3

    Allows 30% of your Mana regeneration to continue while casting.

2New

Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

View all 2 ranks
  1. Rank 1

    Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

  2. Rank 2

    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

2New

Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

View all 2 ranks
  1. Rank 1

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

  2. Rank 2

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

5Changed

After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

View all 5 ranks
  1. Rank 1

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

  2. Rank 2

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.

  3. Rank 3

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.

  4. Rank 4

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.

  5. Rank 5

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

1Unchanged

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

3New

Improves your chance to hit with Holy spells by 18%.

View all 3 ranks
  1. Rank 1

    Improves your chance to hit with Holy spells by 6%.

  2. Rank 2

    Improves your chance to hit with Holy spells by 12%.

  3. Rank 3

    Improves your chance to hit with Holy spells by 18%.

1Changed

Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.

2New

Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

View all 2 ranks
  1. Rank 1

    Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

  2. Rank 2

    Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

5Changed

Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.

View all 5 ranks
  1. Rank 1

    Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.

  2. Rank 2

    Increases the critical strike chance of your Holy Shock spell by 6%, and all other spells by 2%.

  3. Rank 3

    Increases the critical strike chance of your Holy Shock spell by 9%, and all other spells by 3%.

  4. Rank 4

    Increases the critical strike chance of your Holy Shock spell by 12%, and all other spells by 4%.

  5. Rank 5

    Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.

1New

Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 324, or enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.

Protection

TalentRanksForeverEffect at maximum rank
5Changed

Increases your armor value from items by 10%.

View all 5 ranks
  1. Rank 1

    Increases your armor value from items by 2%.

  2. Rank 2

    Increases your armor value from items by 4%.

  3. Rank 3

    Increases your armor value from items by 6%.

  4. Rank 4

    Increases your armor value from items by 8%.

  5. Rank 5

    Increases your armor value from items by 10%.

5Changed

Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

View all 5 ranks
  1. Rank 1

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.

  2. Rank 2

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.

  3. Rank 3

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.

  4. Rank 4

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.

  5. Rank 5

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

3Changed

Improves your chance to hit by 3%.

View all 3 ranks
  1. Rank 1

    Improves your chance to hit by 1%.

  2. Rank 2

    Improves your chance to hit by 2%.

  3. Rank 3

    Improves your chance to hit by 3%.

2Changed

Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

View all 2 ranks
  1. Rank 1

    Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

  2. Rank 2

    Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

5Unchanged

Increases your Defense Skill by 20.

View all 5 ranks
  1. Rank 1

    Increases your Defense Skill by 4.

  2. Rank 2

    Increases your Defense Skill by 8.

  3. Rank 3

    Increases your Defense Skill by 12.

  4. Rank 4

    Increases your Defense Skill by 16.

  5. Rank 5

    Increases your Defense Skill by 20.

1New

When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.

3Changed

While Righteous Fury is active, all damage taken is reduced by 6%.

View all 3 ranks
  1. Rank 1

    While Righteous Fury is active, all damage taken is reduced by 2%.

  2. Rank 2

    While Righteous Fury is active, all damage taken is reduced by 4%.

  3. Rank 3

    While Righteous Fury is active, all damage taken is reduced by 6%.

3Changed

Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every sec.

View all 3 ranks
  1. Rank 1

    Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every sec.

  2. Rank 2

    Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6% of your maximum Mana. May only occur once every sec.

  3. Rank 3

    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every sec.

2New

Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

View all 2 ranks
  1. Rank 1

    Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

  2. Rank 2

    Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

1New

Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

3Changed

Increases the damage you deal with one-handed melee weapons by 10%.

View all 3 ranks
  1. Rank 1

    Increases the damage you deal with one-handed melee weapons by 3%.

  2. Rank 2

    Increases the damage you deal with one-handed melee weapons by 7%.

  3. Rank 3

    Increases the damage you deal with one-handed melee weapons by 10%.

3Unchanged

Decreases the cooldown of your Hammer of Justice spell by 15 sec.

View all 3 ranks
  1. Rank 1

    Decreases the cooldown of your Hammer of Justice spell by 5 sec.

  2. Rank 2

    Decreases the cooldown of your Hammer of Justice spell by 10 sec.

  3. Rank 3

    Decreases the cooldown of your Hammer of Justice spell by 15 sec.

1New

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

5Changed

Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.

View all 5 ranks
  1. Rank 1

    Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.

  2. Rank 2

    Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike.

  3. Rank 3

    Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike.

  4. Rank 4

    Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.

  5. Rank 5

    Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.

5New

Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

View all 5 ranks
  1. Rank 1

    Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

  2. Rank 2

    Increases the threat generated by your Holy Strike ability 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.

  3. Rank 3

    Increases the threat generated by your Holy Strike ability 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.

  4. Rank 4

    Increases the threat generated by your Holy Strike ability 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.

  5. Rank 5

    Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

1Changed

Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution

TalentRanksForeverEffect at maximum rank
5Unchanged

Increases your Parry chance by 5%.

View all 5 ranks
  1. Rank 1

    Increases your Parry chance by 1%.

  2. Rank 2

    Increases your Parry chance by 2%.

  3. Rank 3

    Increases your Parry chance by 3%.

  4. Rank 4

    Increases your Parry chance by 4%.

  5. Rank 5

    Increases your Parry chance by 5%.

5Changed

Reduces the Mana cost of all instant cast spells and abilities by 10%.

View all 5 ranks
  1. Rank 1

    Reduces the Mana cost of all instant cast spells and abilities by 2%.

  2. Rank 2

    Reduces the Mana cost of all instant cast spells and abilities by 4%.

  3. Rank 3

    Reduces the Mana cost of all instant cast spells and abilities by 6%.

  4. Rank 4

    Reduces the Mana cost of all instant cast spells and abilities by 8%.

  5. Rank 5

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

2Unchanged

Decreases the cooldown of your Judgement ability by 2 sec.

View all 2 ranks
  1. Rank 1

    Decreases the cooldown of your Judgement ability by 1 sec.

  2. Rank 2

    Decreases the cooldown of your Judgement ability by 2 sec.

2New

Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

View all 2 ranks
  1. Rank 1

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

  2. Rank 2

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

5Unchanged

Improves your chance to get a critical strike with melee attacks by 5%.

View all 5 ranks
  1. Rank 1

    Improves your chance to get a critical strike with melee attacks by 1%.

  2. Rank 2

    Improves your chance to get a critical strike with melee attacks by 2%.

  3. Rank 3

    Improves your chance to get a critical strike with melee attacks by 3%.

  4. Rank 4

    Improves your chance to get a critical strike with melee attacks by 4%.

  5. Rank 5

    Improves your chance to get a critical strike with melee attacks by 5%.

3Changed

Gives your damaging melee attacks a chance to reduce the target's Attack Power by 6, and increase your Attack Power by 3% for 30 sec.

View all 3 ranks
  1. Rank 1

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 2, and increase your Attack Power by 1% for 30 sec.

  2. Rank 2

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 4, and increase your Attack Power by 2% for 30 sec.

  3. Rank 3

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 6, and increase your Attack Power by 3% for 30 sec.

3New

Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

View all 3 ranks
  1. Rank 1

    Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

  2. Rank 2

    Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.

  3. Rank 3

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

1Unchanged

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 97 if the target is stunned or incapacitated.

2Unchanged

Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

View all 2 ranks
  1. Rank 1

    Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

  2. Rank 2

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

2Changed

All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

View all 2 ranks
  1. Rank 1

    All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

  2. Rank 2

    All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

1New

Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.

2New

Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.

View all 2 ranks
  1. Rank 1

    Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.

  2. Rank 2

    Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.

3Changed

Increases the damage you deal with two-handed melee weapons by 9%.

View all 3 ranks
  1. Rank 1

    Increases the damage you deal with two-handed melee weapons by 3%.

  2. Rank 2

    Increases the damage you deal with two-handed melee weapons by 6%.

  3. Rank 3

    Increases the damage you deal with two-handed melee weapons by 9%.

3Changed

Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.

View all 3 ranks
  1. Rank 1

    Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.

  2. Rank 2

    Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a critical strike. Stacks up to 5 times.

  3. Rank 3

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.

1Unchanged

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

3New

Increases your spell damage and healing by up to 100% of your Intellect.

View all 3 ranks
  1. Rank 1

    Increases your spell damage and healing by up to 33% of your Intellect.

  2. Rank 2

    Increases your spell damage and healing by up to 66% of your Intellect.

  3. Rank 3

    Increases your spell damage and healing by up to 100% of your Intellect.

2New

Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

View all 2 ranks
  1. Rank 1

    Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

  2. Rank 2

    Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

1New

When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.