WoW Forever game systems
22 records in the database
22 results
1-22 of 22| Name | Level | Category | Status |
|---|---|---|---|
Place a campfire and build features around it; camps have a feature limit and a shared cooldown. | systems | ||
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A primary and secondary talent spec you can switch between. | systems | ||
A full gamepad interface marked alpha: radial menus, quick-chat phrases and reticle targeting. | systems | ||
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Pet loyalty levels and Training Points, as in The Burning Crusade. | systems | ||
Account-wide Legacy Trees bought with Legacy Points from achievements, plus Legacy Challenges and a Progress Track. | systems | ||
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Its own /makgora command alongside Hardcore's Duel to the Death, and a Mak'gora Arena in the PvP queue list. | systems | ||
Messages for new quest objectives: journal entries, druid communes, centaur clans, pylons and a World Tree ritual. | systems | ||
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Rank Points with a weekly cap that rises each season, Honor Points, and rank rewards from the Champion's Hall and Hall of Legends. | systems | ||
Party quest syncing: the leader accepts and turns in quests while the party is Time Linked. | systems | ||
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Hardcore is one ruleset among others: dead characters can transfer to another ruleset to be resurrected, players on different rulesets only meet inside instances, and Legacy Points have a seasonal spending cap. | systems | ||
A mode that locks you out of trading channels such as the guild bank. | systems | ||
Characters get a main name plus a secondary name that together form a unique full name across the region. | systems | ||
A Weapon Skills stat category, spell piercing per school, crushing blows and attacker-level hit tables. | systems | ||
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Complete game systems index (22)
Every entry, arranged alphabetically.
