Rogue changes
Every Rogue talent and trained spell in the WoW Forever beta client (build 1.60.1.69913), set against the Classic Era client (build 1.15.9.69722): 10 new talents, 33 changed talents, 8 Classic talents gone, and 9 changed spells out of 23. Open an entry for every rank in both clients.
Assassination talents
Improved GougeNow in the Assassination tree (Classic: Combat). Same numbers, reworded.ChangedTalent · Assassination
Rank 1
Classic
Instant
Increases the effect duration of your Gouge ability by 0.5 sec.
Forever
Instant
Increases the duration of your Gouge ability by 0.5 sec.
Rank 2
Classic
Instant
Increases the effect duration of your Gouge ability by 1 sec.
Forever
Instant
Increases the duration of your Gouge ability by 1 sec.
Rank 3
Classic
Instant
Increases the effect duration of your Gouge ability by 1.5 sec.
Forever
Instant
Increases the duration of your Gouge ability by 1.5 sec.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed · Moved
- Tree position
- Assassination, tier 1, column 1 (Classic: Combat, tier 1, column 1) · Client data
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13741
Remorseless AttacksSame numbers, reworded.ChangedTalent · Assassination
Rank 1
Classic
Instant
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Forever
Instant
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 2
Classic
Instant
After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Forever
Instant
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Assassination, tier 1, column 2 · Client data
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14144
MaliceSame numbers, reworded.ChangedTalent · Assassination
Rank 1
Classic
Instant
Increases your critical strike chance by 1%.
Forever
Instant
Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 2
Classic
Instant
Increases your critical strike chance by 2%.
Forever
Instant
Increases your critical strike chance with all attacks and Poisons by 2%.
Rank 3
Classic
Instant
Increases your critical strike chance by 3%.
Forever
Instant
Increases your critical strike chance with all attacks and Poisons by 3%.
Rank 4
Classic
Instant
Increases your critical strike chance by 4%.
Forever
Instant
Increases your critical strike chance with all attacks and Poisons by 4%.
Rank 5
Classic
Instant
Increases your critical strike chance by 5%.
Forever
Instant
Increases your critical strike chance with all attacks and Poisons by 5%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Assassination, tier 1, column 3 · Client data
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14138
RuthlessnessSame as Classic.UnchangedTalent · Assassination
Rank 1
Classic
Instant
Gives your finishing moves a 20% chance to add a combo point to your target.
Forever
Instant
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 2
Classic
Instant
Gives your finishing moves a 40% chance to add a combo point to your target.
Forever
Instant
Gives your finishing moves a 40% chance to add a Combo Point to your target.
Rank 3
Classic
Instant
Gives your finishing moves a 60% chance to add a combo point to your target.
Forever
Instant
Gives your finishing moves a 60% chance to add a Combo Point to your target.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Tree position
- Assassination, tier 2, column 1 · Client data
- Prerequisite
- None · 5 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14156
MurderRank 1: 2 instead of 1, reworded. Rank 2: 4 instead of 2, reworded.ChangedTalent · Assassination
Rank 1
Classic
Instant
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Forever
Instant
Increases all damage dealt by 2% against Humanoid and Giant targets.
Rank 2
Classic
Instant
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Forever
Instant
Increases all damage dealt by 4% against Humanoid and Giant targets.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Assassination, tier 2, column 2 · Client data
- Prerequisite
- None · 5 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14158
Improved Slice and DiceSame as Classic.UnchangedTalent · Assassination
Rank 1
Classic
Instant
Increases the duration of your Slice and Dice ability by 15%.
Forever
Instant
Increases the duration of your Slice and Dice ability by 15%.
Rank 2
Classic
Instant
Increases the duration of your Slice and Dice ability by 30%.
Forever
Instant
Increases the duration of your Slice and Dice ability by 30%.
Rank 3
Classic
Instant
Increases the duration of your Slice and Dice ability by 45%.
Forever
Instant
Increases the duration of your Slice and Dice ability by 45%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Tree position
- Assassination, tier 2, column 4 · Client data
- Prerequisite
- None · 5 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14165
Relentless StrikesSame as Classic.UnchangedTalent · Assassination
Relentless Strikes
Classic
Instant
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Forever
Instant
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Tree position
- Assassination, tier 3, column 1 · Client data
- Prerequisite
- None · 10 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14179
Improved Expose ArmorRank 1: different numbers, reworded. Rank 2: different numbers, reworded.ChangedTalent · Assassination
Rank 1
Classic
Instant
Increases the armor reduced by your Expose Armor ability by 25%.
Forever
Instant
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 2
Classic
Instant
Increases the armor reduced by your Expose Armor ability by 50%.
Forever
Instant
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Assassination, tier 3, column 2 · Client data
- Prerequisite
- None · 10 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14168
LethalityRank 1: 4 instead of 6, reworded. Rank 2: 8 instead of 12, reworded. Rank 3: 12 instead of 18, reworded.ChangedTalent · Assassination
Rank 1
Classic
Instant
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Forever
Instant
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Rank 2
Classic
Instant
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.
Forever
Instant
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
Rank 3
Classic
Instant
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.
Forever
Instant
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
Rank 4
Classic
Instant
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.
Forever
Instant
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
Rank 5
Classic
Instant
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
Forever
Instant
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Assassination, tier 3, column 3 · Client data
- Prerequisite
- Malice · 10 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14128
Vile PoisonsMoved from tier 4 to tier 4.MovedTalent · Assassination
Rank 1
Classic
Instant
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Forever
Instant
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 2
Classic
Instant
Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Forever
Instant
Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Rank 3
Classic
Instant
Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Forever
Instant
Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Rank 4
Classic
Instant
Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Forever
Instant
Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Rank 5
Classic
Instant
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Forever
Instant
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Moved · Moved
- Tree position
- Assassination, tier 4, column 1 (Classic: Assassination, tier 4, column 2) · Client data
- Prerequisite
- None · 15 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 16513
Cold BloodMoved from tier 5 to tier 4. Same numbers, reworded.ChangedTalent · Assassination
Cold Blood
Classic
Instant3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Forever
Instant3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed · Moved
- Tree position
- Assassination, tier 4, column 2 (Classic: Assassination, tier 5, column 2) · Client data
- Prerequisite
- None · 15 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14177
Improved PoisonsRank 1: different numbers, reworded. Rank 2: different numbers, reworded. Rank 3: different numbers, reworded.ChangedTalent · Assassination
Rank 1
Classic
Instant
Increases the chance to apply poisons to your target by 2%.
Forever
Instant
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 2
Classic
Instant
Increases the chance to apply poisons to your target by 4%.
Forever
Instant
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Rank 3
Classic
Instant
Increases the chance to apply poisons to your target by 6%.
Forever
Instant
Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Rank 4
Classic
Instant
Increases the chance to apply poisons to your target by 8%.
Forever
Instant
Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
Rank 5
Classic
Instant
Increases the chance to apply poisons to your target by 10%.
Forever
Instant
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Assassination, tier 4, column 3 · Client data
- Prerequisite
- None · 15 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14113
VigorMoved from tier 7 to tier 5. 2 ranks (Classic: 1). Rank 1: 5 instead of 10.ChangedTalent · Assassination
Rank 1
Classic
Instant
Increases your maximum Energy by 10.
Forever
Instant
Increases your maximum Energy by 5.
Rank 2
Classic
Not in the Classic Era client.
Forever
Instant
Increases your maximum Energy by 10.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed · Moved
- Tree position
- Assassination, tier 5, column 1 (Classic: Assassination, tier 7, column 2) · Client data
- Prerequisite
- None · 20 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14983
MutilateNew in Forever.NewTalent · Assassination
Mutilate
Classic
Not a Classic talent.
Foreverlevel 30
60 EnergyMelee range
Instant
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New
- Tree position
- Assassination, tier 5, column 2 · Client data
- Prerequisite
- None · 20 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1310707
Improved Kidney Shot2 ranks (Classic: 3). Rank 1: 5 instead of 3, reworded. Rank 2: 10 instead of 6, reworded.ChangedTalent · Assassination
Rank 1
Classic
Instant
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Forever
Instant
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 2
Classic
Instant
While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.
Forever
Instant
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Rank 3
Classic
Instant
While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
Forever
No Forever record.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Assassination, tier 5, column 3 · Client data
- Prerequisite
- None · 20 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14174
Seal FateMoved from tier 6 to tier 6.MovedTalent · Assassination
Rank 1
Classic
Instant
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Foreverlevel 1
Instant
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Rank 2
Classic
Instant
Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
Foreverlevel 1
Instant
Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
Rank 3
Classic
Instant
Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
Foreverlevel 1
Instant
Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
Rank 4
Classic
Instant
Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
Foreverlevel 1
Instant
Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
Rank 5
Classic
Instant
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Foreverlevel 1
Instant
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Moved · Moved
- Tree position
- Assassination, tier 6, column 3 (Classic: Assassination, tier 6, column 2) · Client data
- Prerequisite
- None · 25 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14186
VenomNew in Forever.NewTalent · Assassination
Venom
Classic
Not a Classic talent.
Foreverlevel 40
25 Energy, 1 Combo Points100 yd range
Instant
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New
- Tree position
- Assassination, tier 7, column 2 · Client data
- Prerequisite
- Mutilate · 30 points in Assassination · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1310703 · Spell record
Combat talents
Improved EviscerateNow in the Combat tree (Classic: Assassination). Rank 1: 7 instead of 5. Rank 2: 13 instead of 10. Rank 3: 20 instead of 15.ChangedTalent · Combat
Rank 1
Classic
Instant
Increases the damage done by your Eviscerate ability by 5%.
Forever
Instant
Increases the damage done by your Eviscerate ability by 7%.
Rank 2
Classic
Instant
Increases the damage done by your Eviscerate ability by 10%.
Forever
Instant
Increases the damage done by your Eviscerate ability by 13%.
Rank 3
Classic
Instant
Increases the damage done by your Eviscerate ability by 15%.
Forever
Instant
Increases the damage done by your Eviscerate ability by 20%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed · Moved
- Tree position
- Combat, tier 1, column 1 (Classic: Assassination, tier 1, column 1) · Client data
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14162
Improved Sinister StrikeSame as Classic.UnchangedTalent · Combat
Rank 1
Classic
Instant
Reduces the Energy cost of your Sinister Strike ability by 3.
Forever
Instant
Reduces the Energy cost of your Sinister Strike ability by 3.
Rank 2
Classic
Instant
Reduces the Energy cost of your Sinister Strike ability by 5.
Forever
Instant
Reduces the Energy cost of your Sinister Strike ability by 5.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Tree position
- Combat, tier 1, column 2 · Client data
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13732
Lightning ReflexesSame as Classic.UnchangedTalent · Combat
Rank 1
Classic
Instant
Increases your Dodge chance by 1%.
Forever
Instant
Increases your Dodge chance by 1%.
Rank 2
Classic
Instant
Increases your Dodge chance by 2%.
Forever
Instant
Increases your Dodge chance by 2%.
Rank 3
Classic
Instant
Increases your Dodge chance by 3%.
Forever
Instant
Increases your Dodge chance by 3%.
Rank 4
Classic
Instant
Increases your Dodge chance by 4%.
Forever
Instant
Increases your Dodge chance by 4%.
Rank 5
Classic
Instant
Increases your Dodge chance by 5%.
Forever
Instant
Increases your Dodge chance by 5%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Tree position
- Combat, tier 1, column 3 · Client data
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13712
Improved BackstabNot in the Combat tree any more.RemovedTalent · Combat
Rank 1
Classic
Instant
Increases the critical strike chance of your Backstab ability by 10%.
Forever
Not in the Forever client.
Rank 2
Classic
Instant
Increases the critical strike chance of your Backstab ability by 20%.
Forever
Not in the Forever client.
Rank 3
Classic
Instant
Increases the critical strike chance of your Backstab ability by 30%.
Forever
Not in the Forever client.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Removed
- Classic position
- Combat, tier 2, column 1
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13733
Puncturing WoundsNew in Forever.NewTalent · Combat
Rank 1
Classic
Not a Classic talent.
Foreverlevel 1
Instant
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 2
Classic
Not a Classic talent.
Foreverlevel 1
Instant
Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
Rank 3
Classic
Not a Classic talent.
Foreverlevel 1
Instant
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New
- Tree position
- Combat, tier 2, column 1 · Client data
- Prerequisite
- None · 5 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1224716 · Spell record
Deflection3 ranks (Classic: 5). Rank 1: 2 instead of 1. Rank 2: 4 instead of 2.ChangedTalent · Combat
Rank 1
Classic
Instant
Increases your Parry chance by 1%.
Forever
Instant
Increases your Parry chance by 2%.
Rank 2
Classic
Instant
Increases your Parry chance by 2%.
Forever
Instant
Increases your Parry chance by 4%.
Rank 3
Classic
Instant
Increases your Parry chance by 3%.
Forever
Instant
Increases your Parry chance by 6%.
Rank 4
Classic
Instant
Increases your Parry chance by 4%.
Forever
No Forever record.
Rank 5
Classic
Instant
Increases your Parry chance by 5%.
Forever
No Forever record.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Combat, tier 2, column 2 · Client data
- Prerequisite
- None · 5 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13713
Precision3 ranks (Classic: 5).ChangedTalent · Combat
Rank 1
Classic
Instant
Increases your chance to hit with melee weapons by 1%.
Forever
Instant
Improves your chance to hit by 1%.
Rank 2
Classic
Instant
Increases your chance to hit with melee weapons by 2%.
Forever
Instant
Improves your chance to hit by 2%.
Rank 3
Classic
Instant
Increases your chance to hit with melee weapons by 3%.
Forever
Instant
Improves your chance to hit by 3%.
Rank 4
Classic
Instant
Increases your chance to hit with melee weapons by 4%.
Forever
No Forever record.
Rank 5
Classic
Instant
Increases your chance to hit with melee weapons by 5%.
Forever
No Forever record.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Combat, tier 2, column 3 · Client data
- Prerequisite
- None · 5 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13705
EnduranceRank 1: 30 instead of 45, reworded. Rank 2: 60 instead of 1.5, reworded.ChangedTalent · Combat
Rank 1
Classic
Instant
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Forever
Instant
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Rank 2
Classic
Instant
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
Forever
Instant
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Combat, tier 3, column 1 · Client data
- Prerequisite
- None · 10 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13742
RiposteSame as Classic.UnchangedTalent · Combat
Riposte
Classic
10 EnergyMelee range
Instant6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d.
Forever
10 EnergyMelee range
Instant6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Tree position
- Combat, tier 3, column 2 · Client data
- Prerequisite
- Deflection · 10 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14251
Improved SprintSame as Classic.UnchangedTalent · Combat
Rank 1
Classic
Instant
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Forever
Instant
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 2
Classic
Instant
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Forever
Instant
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Tree position
- Combat, tier 3, column 4 · Client data
- Prerequisite
- None · 10 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13743
Improved KickSame as Classic.UnchangedTalent · Combat
Rank 1
Classic
Instant
Gives your Kick ability a 50% chance to silence the target for 2 sec.
Forever
Instant
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Rank 2
Classic
Instant
Gives your Kick ability a 100% chance to silence the target for 2 sec.
Forever
Instant
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Tree position
- Combat, tier 4, column 1 · Client data
- Prerequisite
- None · 15 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13754
Dagger SpecializationNot in the Combat tree any more.RemovedTalent · Combat
Rank 1
Classic
Instant
Increases your chance to get a critical strike with Daggers by 1%.
Forever
Not in the Forever client.
Rank 2
Classic
Instant
Increases your chance to get a critical strike with Daggers by 2%.
Forever
Not in the Forever client.
Rank 3
Classic
Instant
Increases your chance to get a critical strike with Daggers by 3%.
Forever
Not in the Forever client.
Rank 4
Classic
Instant
Increases your chance to get a critical strike with Daggers by 4%.
Forever
Not in the Forever client.
Rank 5
Classic
Instant
Increases your chance to get a critical strike with Daggers by 5%.
Forever
Not in the Forever client.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Removed
- Classic position
- Combat, tier 4, column 2
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13706
Flawless ExecutionNew in Forever.NewTalent · Combat
Flawless Execution
Classic
Not a Classic talent.
Forever
Instant
Reduces the Energy cost of your Eviscerate ability by 10.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New
- Tree position
- Combat, tier 4, column 2 · Client data
- Prerequisite
- None · 15 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1310711 · Spell record
Dual Wield SpecializationRank 1: 5 instead of 10, reworded. Rank 2: 10 instead of 20, reworded. Rank 3: 15 instead of 30, reworded.ChangedTalent · Combat
Rank 1
Classic
Instant
Increases the damage done by your offhand weapon by 10%.
Forever
Instant
Increases the damage done by your off-hand weapon by 5%.
Rank 2
Classic
Instant
Increases the damage done by your offhand weapon by 20%.
Forever
Instant
Increases the damage done by your off-hand weapon by 10%.
Rank 3
Classic
Instant
Increases the damage done by your offhand weapon by 30%.
Forever
Instant
Increases the damage done by your off-hand weapon by 15%.
Rank 4
Classic
Instant
Increases the damage done by your offhand weapon by 40%.
Forever
Instant
Increases the damage done by your off-hand weapon by 20%.
Rank 5
Classic
Instant
Increases the damage done by your offhand weapon by 50%.
Forever
Instant
Increases the damage done by your off-hand weapon by 25%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Combat, tier 4, column 3 · Client data
- Prerequisite
- Precision · 15 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13715
Mace SpecializationNot in the Combat tree any more.RemovedTalent · Combat
Rank 1
Classic
Instant
Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
Forever
Not in the Forever client.
Rank 2
Classic
Instant
Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace.
Forever
Not in the Forever client.
Rank 3
Classic
Instant
Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace.
Forever
Not in the Forever client.
Rank 4
Classic
Instant
Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace.
Forever
Not in the Forever client.
Rank 5
Classic
Instant
Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.
Forever
Not in the Forever client.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Removed
- Classic position
- Combat, tier 5, column 1
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13709
Blade FlurrySame numbers, reworded.ChangedTalent · Combat
Blade Flurry
Classic
25 Energy
Instant2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Foreverlevel 1
25 Energy
Instant2 min cooldown
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Combat, tier 5, column 2 · Client data
- Prerequisite
- None · 20 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13877
Hack and SlashNew in Forever.NewTalent · Combat
Rank 1
Classic
Not a Classic talent.
Foreverlevel 1
Instant
Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace:|R Your attacks ignore 3% of your target's armor.
Rank 2
Classic
Not a Classic talent.
Foreverlevel 1
Instant
Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 2% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 2%. |CFFFFFFFFMace:|R Your attacks ignore 6% of your target's armor.
Rank 3
Classic
Not a Classic talent.
Foreverlevel 1
Instant
Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 3% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 3%. |CFFFFFFFFMace:|R Your attacks ignore 9% of your target's armor.
Rank 4
Classic
Not a Classic talent.
Foreverlevel 1
Instant
Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 4% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 4%. |CFFFFFFFFMace:|R Your attacks ignore 12% of your target's armor.
Rank 5
Classic
Not a Classic talent.
Foreverlevel 1
Instant
Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New
- Tree position
- Combat, tier 5, column 3 · Client data
- Prerequisite
- None · 20 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13960
Sword SpecializationNot in the Combat tree any more.RemovedTalent · Combat
Rank 1
Classic
Instant
Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Forever
Not in the Forever client.
Rank 2
Classic
Instant
Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.
Forever
Not in the Forever client.
Rank 3
Classic
Instant
Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.
Forever
Not in the Forever client.
Rank 4
Classic
Instant
Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.
Forever
Not in the Forever client.
Rank 5
Classic
Instant
Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
Forever
Not in the Forever client.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Removed
- Classic position
- Combat, tier 5, column 3
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13960
Fist Weapon SpecializationNot in the Combat tree any more.RemovedTalent · Combat
Rank 1
Classic
Instant
Increases your chance to get a critical strike with Fist Weapons by 1%.
Forever
Not in the Forever client.
Rank 2
Classic
Instant
Increases your chance to get a critical strike with Fist Weapons by 2%.
Forever
Not in the Forever client.
Rank 3
Classic
Instant
Increases your chance to get a critical strike with Fist Weapons by 3%.
Forever
Not in the Forever client.
Rank 4
Classic
Instant
Increases your chance to get a critical strike with Fist Weapons by 4%.
Forever
Not in the Forever client.
Rank 5
Classic
Instant
Increases your chance to get a critical strike with Fist Weapons by 5%.
Forever
Not in the Forever client.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Removed
- Classic position
- Combat, tier 5, column 4
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13707
Weapon ExpertiseRank 1: 1 instead of 3, reworded. Rank 2: 2 instead of 5, reworded.ChangedTalent · Combat
Rank 1
Classic
Instant
Increases your skill with Sword, Fist and Dagger weapons by 3.
Forever
Instant
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Rank 2
Classic
Instant
Increases your skill with Sword, Fist and Dagger weapons by 5.
Forever
Instant
Reduces the chance for your attacks to be Dodged or Parried by 2%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Combat, tier 6, column 2 · Client data
- Prerequisite
- Blade Flurry · 25 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 30919
AggressionSame numbers, reworded.ChangedTalent · Combat
Rank 1
Classic
Instant
Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Forever
Instant
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Rank 2
Classic
Instant
Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.
Forever
Instant
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
Rank 3
Classic
Instant
Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
Forever
Instant
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Combat, tier 6, column 3 · Client data
- Prerequisite
- None · 25 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 18427
Adrenaline RushSame as Classic.UnchangedTalent · Combat
Adrenaline Rush
Classic
Instant5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
Forever
Instant5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Tree position
- Combat, tier 7, column 2 · Client data
- Prerequisite
- None · 30 points in Combat · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13750
Subtlety talents
CamouflageMoved from tier 2 to tier 1. Rank 1: 2 instead of 1, reworded. Rank 2: 3 instead of 2, reworded. Rank 3: 4 instead of 3, reworded.ChangedTalent · Subtlety
Rank 1
Classic
Instant
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Forever
Instant
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Rank 2
Classic
Instant
Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.
Forever
Instant
Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
Rank 3
Classic
Instant
Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.
Forever
Instant
Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
Rank 4
Classic
Instant
Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
Forever
Instant
Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
Rank 5
Classic
Instant
Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
Forever
Instant
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed · Moved
- Tree position
- Subtlety, tier 1, column 1 (Classic: Subtlety, tier 2, column 3) · Client data
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13975
Master of Deception3 ranks (Classic: 5). Rank 1: different numbers, reworded. Rank 2: 2 instead of 1, reworded.ChangedTalent · Subtlety
Rank 1
Classic
Instant
Reduces the chance enemies have to detect you while in Stealth mode.
Forever
Instant
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Rank 2
Classic
Instant
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).
Forever
Instant
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
Rank 3
Classic
Instant
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
Forever
Instant
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Rank 4
Classic
Instant
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).
Forever
No Forever record.
Rank 5
Classic
Instant
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
Forever
No Forever record.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Subtlety, tier 1, column 2 · Client data
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13958
Opportunity2 ranks (Classic: 5). Rank 1: 5 instead of 4, reworded. Rank 2: 10 instead of 8, reworded.ChangedTalent · Subtlety
Rank 1
Classic
Instant
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Forever
Instant
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Rank 2
Classic
Instant
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.
Forever
Instant
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Rank 3
Classic
Instant
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.
Forever
No Forever record.
Rank 4
Classic
Instant
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.
Forever
No Forever record.
Rank 5
Classic
Instant
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Forever
No Forever record.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Subtlety, tier 1, column 3 · Client data
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14057
SetupMoved from tier 4 to tier 2. Rank 1: 33 instead of 15, reworded. Rank 2: 67 instead of 30, reworded. Rank 3: 100 instead of 45, reworded.ChangedTalent · Subtlety
Rank 1
Classic
Instant
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Forever
Instant
Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Rank 2
Classic
Instant
Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Forever
Instant
Gives you a 67% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Rank 3
Classic
Instant
Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Forever
Instant
Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed · Moved
- Tree position
- Subtlety, tier 2, column 1 (Classic: Subtlety, tier 4, column 1) · Client data
- Prerequisite
- None · 5 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13983
Sleight of HandNot in the Subtlety tree any more.RemovedTalent · Subtlety
Rank 1
Classic
Instant
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Forever
Not in the Forever client.
Rank 2
Classic
Instant
Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
Forever
Not in the Forever client.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Removed
- Classic position
- Subtlety, tier 2, column 1
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 30892
ElusivenessRank 2: 90 instead of 1.5, reworded.ChangedTalent · Subtlety
Rank 1
Classic
Instant
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Forever
Instant
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 2
Classic
Instant
Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Forever
Instant
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Subtlety, tier 2, column 2 · Client data
- Prerequisite
- None · 5 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13981
Dirty TricksNew in Forever.NewTalent · Subtlety
Rank 1
Classic
Not a Classic talent.
Foreverlevel 1
Instant
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2
Classic
Not a Classic talent.
Foreverlevel 1
Instant
Reduces the Energy cost of your Sap and Blind abilities by 50%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New
- Tree position
- Subtlety, tier 2, column 3 · Client data
- Prerequisite
- None · 5 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1224782 · Spell record
Improved AmbushMoved from tier 3 to tier 2.MovedTalent · Subtlety
Rank 1
Classic
Instant
Increases the critical strike chance of your Ambush ability by 15%.
Forever
Instant
Increases the critical strike chance of your Ambush ability by 15%.
Rank 2
Classic
Instant
Increases the critical strike chance of your Ambush ability by 30%.
Forever
Instant
Increases the critical strike chance of your Ambush ability by 30%.
Rank 3
Classic
Instant
Increases the critical strike chance of your Ambush ability by 45%.
Forever
Instant
Increases the critical strike chance of your Ambush ability by 45%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Moved · Moved
- Tree position
- Subtlety, tier 2, column 4 (Classic: Subtlety, tier 3, column 3) · Client data
- Prerequisite
- None · 5 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14079
InitiativeRank 1: 33 instead of 25. Rank 2: 67 instead of 50. Rank 3: 100 instead of 75.ChangedTalent · Subtlety
Rank 1
Classic
Instant
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Forever
Instant
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 2
Classic
Instant
Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Forever
Instant
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3
Classic
Instant
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Forever
Instant
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Subtlety, tier 3, column 1 · Client data
- Prerequisite
- None · 10 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 13976
Ghostly StrikeRank 1: different numbers, reworded.ChangedTalent · Subtlety
Ghostly Strike
Classic
40 EnergyMelee range
Instant20 sec cooldown
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Forever
40 EnergyMelee range
Instant20 sec cooldown
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Subtlety, tier 3, column 2 · Client data
- Prerequisite
- None · 10 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14278
Improved DistractNew in Forever.NewTalent · Subtlety
Rank 1
Classic
Not a Classic talent.
Forever
Instant
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional -1 level lower.
Rank 2
Classic
Not a Classic talent.
Forever
Instant
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional -2 levels lower.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New
- Tree position
- Subtlety, tier 3, column 3 · Client data
- Prerequisite
- None · 10 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14084 · Spell record
Heightened SensesMoved from tier 5 to tier 4. Rank 1: different numbers, reworded. Rank 2: 3 instead of 4, 4 instead of 1, reworded.ChangedTalent · Subtlety
Rank 1
Classic
Instant
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Forever
Instant
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 2
Classic
Instant
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Forever
Instant
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed · Moved
- Tree position
- Subtlety, tier 4, column 1 (Classic: Subtlety, tier 5, column 1) · Client data
- Prerequisite
- None · 15 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 30894
Improved SapNot in the Subtlety tree any more.RemovedTalent · Subtlety
Rank 1
Classic
Instant
Gives you a 30% chance to return to stealth mode after using your Sap ability.
Forever
Not in the Forever client.
Rank 2
Classic
Instant
Gives you a 60% chance to return to stealth mode after using your Sap ability.
Forever
Not in the Forever client.
Rank 3
Classic
Instant
Gives you a 90% chance to return to stealth mode after using your Sap ability.
Forever
Not in the Forever client.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Removed
- Classic position
- Subtlety, tier 4, column 2
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14076
PremeditationMoved from tier 7 to tier 4. Rank 1: 20 instead of 10, reworded.ChangedTalent · Subtlety
Premeditation
Classiclevel 20
20 yd range
Instant2 min cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Foreverlevel 20
20 yd range
Instant2 min cooldown
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed · Moved
- Tree position
- Subtlety, tier 4, column 2 (Classic: Subtlety, tier 7, column 2) · Client data
- Prerequisite
- None · 15 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14183
Serrated BladesRank 1: 3 instead of 0, reworded. Rank 2: 6 instead of 0, reworded. Rank 3: 9 instead of 0, reworded.ChangedTalent · Subtlety
Rank 1
Classic
Instant
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Forever
Instant
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 2
Classic
Instant
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.
Forever
Instant
Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Rank 3
Classic
Instant
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Forever
Instant
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Tree position
- Subtlety, tier 4, column 3 · Client data
- Prerequisite
- None · 15 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14171
Dirty DeedsMoved from tier 5 to tier 5. Same numbers, reworded.ChangedTalent · Subtlety
Rank 1
Classic
Instant
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Forever
Instant
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 2
Classic
Instant
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
Forever
Instant
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed · Moved
- Tree position
- Subtlety, tier 5, column 1 (Classic: Subtlety, tier 5, column 3) · Client data
- Prerequisite
- None · 20 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14082
PreparationSame as Classic.UnchangedTalent · Subtlety
Preparation
Classic
Instant10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Forever
Instant10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Tree position
- Subtlety, tier 5, column 2 · Client data
- Prerequisite
- None · 20 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 14185
HemorrhageMoved from tier 5 to tier 5. Rank 1: different numbers, reworded.ChangedTalent · Subtlety
Hemorrhage
Classiclevel 30
35 EnergyMelee range
Instant
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Foreverlevel 30
35 EnergyMelee range
Instant
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed · Moved
- Tree position
- Subtlety, tier 5, column 3 (Classic: Subtlety, tier 5, column 4) · Client data
- Prerequisite
- Serrated Blades · 20 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 16511
QuietusNew in Forever.NewTalent · Subtlety
Rank 1
Classic
Not a Classic talent.
Forever
Instant
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Rank 2
Classic
Not a Classic talent.
Forever
Instant
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
Rank 3
Classic
Not a Classic talent.
Forever
Instant
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
Rank 4
Classic
Not a Classic talent.
Forever
Instant
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
Rank 5
Classic
Not a Classic talent.
Forever
Instant
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New
- Tree position
- Subtlety, tier 6, column 1 · Client data
- Prerequisite
- Dirty Deeds · 25 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1310728
CutthroatNew in Forever.NewTalent · Subtlety
Rank 1
Classic
Not a Classic talent.
Forever
Instant
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 2
Classic
Not a Classic talent.
Forever
Instant
Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 3
Classic
Not a Classic talent.
Forever
Instant
Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 4
Classic
Not a Classic talent.
Forever
Instant
Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 5
Classic
Not a Classic talent.
Forever
Instant
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New
- Tree position
- Subtlety, tier 6, column 3 · Client data
- Prerequisite
- None · 25 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 462708
DeadlinessNot in the Subtlety tree any more.RemovedTalent · Subtlety
Rank 1
Classic
Instant
Increases your Attack Power by 2%.
Forever
Not in the Forever client.
Rank 2
Classic
Instant
Increases your Attack Power by 4%.
Forever
Not in the Forever client.
Rank 3
Classic
Instant
Increases your Attack Power by 6%.
Forever
Not in the Forever client.
Rank 4
Classic
Instant
Increases your Attack Power by 8%.
Forever
Not in the Forever client.
Rank 5
Classic
Instant
Increases your Attack Power by 10%.
Forever
Not in the Forever client.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Removed
- Classic position
- Subtlety, tier 6, column 3
- Prerequisite
- None · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 30902
Thousand CutsNew in Forever.NewTalent · Subtlety
Thousand Cuts
Classic
Not a Classic talent.
Forever
Instant
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New
- Tree position
- Subtlety, tier 7, column 2 · Client data
- Prerequisite
- Preparation · 30 points in Subtlety · Client data
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1310721 · Spell record
Assassination spells
AmbushSame as Classic.UnchangedSpell · Assassination
Rank 1
Classiclevel 18
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 18
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 2
Classiclevel 26
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 26
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 3
Classiclevel 34
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 34
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 4
Classiclevel 42
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 42
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 5
Classiclevel 50
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 50
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 6
Classiclevel 58
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 58
60 EnergyMelee range
Instant
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 8676
Cheap ShotSame as Classic.UnchangedSpell · Assassination
Cheap Shot
Classiclevel 26
60 EnergyMelee range
Instant
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Foreverlevel 26
60 EnergyMelee range
Instant
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1833
EviscerateRank 1: Cost 35 Energy, 1 Combo Points instead of 35 Energy. Rank 2: Cost 35 Energy, 1 Combo Points instead of 35 Energy. Rank 3: Cost 35 Energy, 1 Combo Points instead of 35 Energy.ChangedSpell · Assassination
Rank 1
Classiclevel 1
35 EnergyMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
Foreverlevel 1
35 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
Rank 2
Classiclevel 8
35 EnergyMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
Foreverlevel 8
35 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
Rank 3
Classiclevel 16
35 EnergyMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
Foreverlevel 16
35 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
Rank 4
Classiclevel 24
35 EnergyMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
Foreverlevel 24
35 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
Rank 5
Classiclevel 32
35 EnergyMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
Foreverlevel 32
35 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
Rank 6
Classiclevel 40
35 EnergyMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage
Foreverlevel 40
35 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
Rank 7
Classiclevel 48
35 EnergyMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
Foreverlevel 48
35 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
Rank 8
Classiclevel 56
35 EnergyMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
Foreverlevel 56
35 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
Rank 9
Classiclevel 60
35 EnergyMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
Foreverlevel 60
35 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 2098
Expose ArmorRank 1: Cost 25 Energy, 1 Combo Points instead of 25 Energy. Rank 1: 90 instead of 80, 180 instead of 160. Rank 2: Cost 25 Energy, 1 Combo Points instead of 25 Energy.ChangedSpell · Assassination
Rank 1
Classiclevel 14
25 EnergyMelee range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor
Foreverlevel 14
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 90 armor 2 points: 180 armor 3 points: 270 armor 4 points: 360 armor 5 points: 450 armor
Rank 2
Classiclevel 26
25 EnergyMelee range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor
Foreverlevel 26
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 180 armor 2 points: 360 armor 3 points: 540 armor 4 points: 720 armor 5 points: 900 armor
Rank 3
Classiclevel 36
25 EnergyMelee range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor
Foreverlevel 36
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 270 armor 2 points: 540 armor 3 points: 810 armor 4 points: 1080 armor 5 points: 1350 armor
Rank 4
Classiclevel 46
25 EnergyMelee range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor
Foreverlevel 46
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 360 armor 2 points: 720 armor 3 points: 1080 armor 4 points: 1440 armor 5 points: 1800 armor
Rank 5
Classiclevel 56
25 EnergyMelee range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor
Foreverlevel 56
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 450 armor 2 points: 900 armor 3 points: 1350 armor 4 points: 1800 armor 5 points: 2250 armor
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 8647
GarroteSame as Classic.UnchangedSpell · Assassination
Rank 1
Classiclevel 14
50 EnergyMelee range
Instant
Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Foreverlevel 14
50 EnergyMelee range
Instant
Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 2
Classiclevel 22
50 EnergyMelee range
Instant
Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Foreverlevel 22
50 EnergyMelee range
Instant
Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 3
Classiclevel 30
50 EnergyMelee range
Instant
Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Foreverlevel 30
50 EnergyMelee range
Instant
Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 4
Classiclevel 38
50 EnergyMelee range
Instant
Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Foreverlevel 38
50 EnergyMelee range
Instant
Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 5
Classiclevel 46
50 EnergyMelee range
Instant
Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Foreverlevel 46
50 EnergyMelee range
Instant
Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 6
Classiclevel 54
50 EnergyMelee range
Instant
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Foreverlevel 54
50 EnergyMelee range
Instant
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 703
Kidney ShotRank 1: Cost 25 Energy, 1 Combo Points instead of 25 Energy. Rank 2: Cost 25 Energy, 1 Combo Points instead of 25 Energy.ChangedSpell · Assassination
Rank 1
Classiclevel 30
25 EnergyMelee range
Instant20 sec cooldown
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
Foreverlevel 30
25 Energy, 1 Combo PointsMelee range
Instant20 sec cooldown
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
Rank 2
Classiclevel 50
25 EnergyMelee range
Instant20 sec cooldown
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
Foreverlevel 50
25 Energy, 1 Combo PointsMelee range
Instant20 sec cooldown
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 408
RuptureRank 1: Cost 25 Energy, 1 Combo Points instead of 25 Energy. Rank 1: 24.72 instead of 40, 36.8 instead of 60. Rank 2: Cost 25 Energy, 1 Combo Points instead of 25 Energy.ChangedSpell · Assassination
Rank 1
Classiclevel 20
25 EnergyMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs
Foreverlevel 20
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.72 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.24 damage over 12 secs 4 points: 68.04 damage over 14 secs 5 points: 87.2 damage over 16 secs
Rank 2
Classiclevel 28
25 EnergyMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs
Foreverlevel 28
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35.12 damage over 8 secs 2 points: 52.8 damage over 10 secs 3 points: 74.04 damage over 12 secs 4 points: 98.84 damage over 14 secs 5 points: 127.2 damage over 16 secs
Rank 3
Classiclevel 36
25 EnergyMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs
Foreverlevel 36
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53.48 damage over 8 secs 2 points: 78.7 damage over 10 secs 3 points: 108.66 damage over 12 secs 4 points: 143.36 damage over 14 secs 5 points: 182.8 damage over 16 secs
Rank 4
Classiclevel 44
25 EnergyMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs
Foreverlevel 44
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 75.84 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.28 damage over 12 secs 4 points: 194.88 damage over 14 secs 5 points: 246.4 damage over 16 secs
Rank 5
Classiclevel 52
25 EnergyMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs
Foreverlevel 52
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 104.56 damage over 8 secs 2 points: 151.4 damage over 10 secs 3 points: 206.52 damage over 12 secs 4 points: 269.92 damage over 14 secs 5 points: 341.6 damage over 16 secs
Rank 6
Classiclevel 60
25 EnergyMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs
Foreverlevel 60
25 Energy, 1 Combo PointsMelee range
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secs
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1943
Slice and DiceRank 1: Cost 25 Energy, 1 Combo Points instead of 25 Energy. Rank 2: Cost 25 Energy, 1 Combo Points instead of 25 Energy.ChangedSpell · Assassination
Rank 1
Classiclevel 10
25 Energy100 yd range
Instant
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Foreverlevel 10
25 Energy, 1 Combo Points100 yd range
Instant
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Rank 2
Classiclevel 42
25 Energy100 yd range
Instant
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Foreverlevel 42
25 Energy, 1 Combo Points100 yd range
Instant
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 5171
Combat spells
BackstabRank 1: 10 instead of 15. Rank 2: 20 instead of 30. Rank 3: 32 instead of 48.ChangedSpell · Combat
Rank 1
Classiclevel 4
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 4
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 2
Classiclevel 12
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 12
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 3
Classiclevel 20
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 20
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 4
Classiclevel 28
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 28
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 5
Classiclevel 36
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 36
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 6
Classiclevel 44
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 44
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 7
Classiclevel 52
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 52
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 8
Classiclevel 60
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 60
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 9
Classiclevel 60
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Foreverlevel 60
60 EnergyMelee range
Instant
Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 53
EvasionSame as Classic.UnchangedSpell · Combat
Evasion
Classiclevel 8
Instant5 min cooldown
The rogue's dodge chance will increase by 50% for 15 sec.
Foreverlevel 8
Instant5 min cooldown
The rogue's dodge chance will increase by 50% for 15 sec.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 5277
FeintSame as Classic.UnchangedSpell · Combat
Rank 1
Classiclevel 16
20 EnergyMelee range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
Foreverlevel 16
20 EnergyMelee range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
Rank 2
Classiclevel 28
20 EnergyMelee range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
Foreverlevel 28
20 EnergyMelee range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
Rank 3
Classiclevel 40
20 EnergyMelee range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Foreverlevel 40
20 EnergyMelee range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Rank 4
Classiclevel 52
20 EnergyMelee range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Foreverlevel 52
20 EnergyMelee range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Rank 5
Classiclevel 60
20 EnergyMelee range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Foreverlevel 60
20 EnergyMelee range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1966
GougeSame numbers, reworded.ChangedSpell · Combat
Rank 1
Classiclevel 6
45 EnergyMelee range
Instant10 sec cooldown
Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Foreverlevel 6
45 EnergyMelee range
Instant10 sec cooldown
Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 2
Classiclevel 18
45 EnergyMelee range
Instant10 sec cooldown
Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Foreverlevel 18
45 EnergyMelee range
Instant10 sec cooldown
Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 3
Classiclevel 32
45 EnergyMelee range
Instant10 sec cooldown
Causes 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Foreverlevel 32
45 EnergyMelee range
Instant10 sec cooldown
Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 4
Classiclevel 46
45 EnergyMelee range
Instant10 sec cooldown
Causes 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Foreverlevel 46
45 EnergyMelee range
Instant10 sec cooldown
Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 5
Classiclevel 60
45 EnergyMelee range
Instant10 sec cooldown
Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Foreverlevel 60
45 EnergyMelee range
Instant10 sec cooldown
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1776
KickSame as Classic.UnchangedSpell · Combat
Rank 1
Classiclevel 12
25 EnergyMelee range
Instant10 sec cooldown
A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Foreverlevel 12
25 EnergyMelee range
Instant10 sec cooldown
A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank 2
Classiclevel 26
25 EnergyMelee range
Instant10 sec cooldown
A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Foreverlevel 26
25 EnergyMelee range
Instant10 sec cooldown
A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank 3
Classiclevel 42
25 EnergyMelee range
Instant10 sec cooldown
A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Foreverlevel 42
25 EnergyMelee range
Instant10 sec cooldown
A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank 4
Classiclevel 58
25 EnergyMelee range
Instant10 sec cooldown
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Foreverlevel 58
25 EnergyMelee range
Instant10 sec cooldown
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1766
Sinister StrikeSame as Classic.UnchangedSpell · Combat
Rank 1
Classiclevel 1
45 EnergyMelee range
Instant
An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
Foreverlevel 1
45 EnergyMelee range
Instant
An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 2
Classiclevel 6
45 EnergyMelee range
Instant
An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
Foreverlevel 6
45 EnergyMelee range
Instant
An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 3
Classiclevel 14
45 EnergyMelee range
Instant
An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
Foreverlevel 14
45 EnergyMelee range
Instant
An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 4
Classiclevel 22
45 EnergyMelee range
Instant
An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
Foreverlevel 22
45 EnergyMelee range
Instant
An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 5
Classiclevel 30
45 EnergyMelee range
Instant
An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
Foreverlevel 30
45 EnergyMelee range
Instant
An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 6
Classiclevel 38
45 EnergyMelee range
Instant
An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
Foreverlevel 38
45 EnergyMelee range
Instant
An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 7
Classiclevel 46
45 EnergyMelee range
Instant
An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
Foreverlevel 46
45 EnergyMelee range
Instant
An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 8
Classiclevel 54
45 EnergyMelee range
Instant
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
Foreverlevel 54
45 EnergyMelee range
Instant
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1752
SprintSame as Classic.UnchangedSpell · Combat
Rank 1
Classiclevel 10
Instant5 min cooldown
Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
Foreverlevel 10
Instant5 min cooldown
Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
Rank 2
Classiclevel 34
Instant5 min cooldown
Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
Foreverlevel 34
Instant5 min cooldown
Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
Rank 3
Classiclevel 58
Instant5 min cooldown
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Foreverlevel 58
Instant5 min cooldown
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 2983
Subtlety spells
BlindSame as Classic.UnchangedSpell · Subtlety
Blind
Classiclevel 34
30 Energy10 yd range
Instant5 min cooldown
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Foreverlevel 34
30 Energy10 yd range
Instant5 min cooldown
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 2094
Disarm TrapSame as Classic.UnchangedSpell · Subtlety
Disarm Trap
Classiclevel 30
Melee range
2 sec cast
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Foreverlevel 30
Melee range
2 sec cast
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1842
DistractRank 1: different numbers, reworded.ChangedSpell · Subtlety
Distract
Classiclevel 22
30 Energy30 yd range
Instant30 sec cooldown
Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
Foreverlevel 22
30 Energy30 yd range
Instant30 sec cooldown
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were -1 level lower for 10 seconds. Does not break stealth.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1725
Pick PocketSame as Classic.UnchangedSpell · Subtlety
Pick Pocket
Classiclevel 4
Melee range
Instant
Pick the target's pocket.
Foreverlevel 4
Melee range
Instant
Pick the target's pocket.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 921
RedirectNew in Forever.NewSpell · Subtlety
Redirect
Classic
Not in the Classic Era client.
Forever
Melee range
Instant10 sec cooldown
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- New · New
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 438040
SapSame numbers, reworded.ChangedSpell · Subtlety
Rank 1
Classiclevel 10
65 EnergyMelee range
Instant
Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Foreverlevel 10
65 EnergyMelee range
Instant
Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Rank 2
Classiclevel 28
65 EnergyMelee range
Instant
Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Foreverlevel 28
65 EnergyMelee range
Instant
Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Rank 3
Classiclevel 48
65 EnergyMelee range
Instant
Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Foreverlevel 48
65 EnergyMelee range
Instant
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Changed
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 6770
StealthSame as Classic.UnchangedSpell · Subtlety
Rank 1
Classiclevel 1
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
Foreverlevel 1
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
Rank 2
Classiclevel 20
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
Foreverlevel 20
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
Rank 3
Classiclevel 40
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
Foreverlevel 40
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
Rank 4
Classiclevel 60
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Foreverlevel 60
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1784
VanishSame as Classic.UnchangedSpell · Subtlety
Rank 1
Classiclevel 22
Instant5 min cooldown
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Foreverlevel 22
Instant5 min cooldown
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Rank 2
Classiclevel 42
Instant5 min cooldown
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Foreverlevel 42
Instant5 min cooldown
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
- Classic baseline
- Classic Era client, build 1.15.9.69722
- Change
- Unchanged
- Evidence
- Client data. Forever beta client, build 1.60.1.69913, spell 1856
No entry matches.

