60.toolsWoW Forever Database
Client build1.60.1.69913
Launch

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Client build
1.60.1.69913
Launch

Rogue changes

Every Rogue talent and trained spell in the WoW Forever beta client (build 1.60.1.69913), set against the Classic Era client (build 1.15.9.69722): 10 new talents, 33 changed talents, 8 Classic talents gone, and 9 changed spells out of 23. Open an entry for every rank in both clients.

Assassination talents

Improved GougeNow in the Assassination tree (Classic: Combat). Same numbers, reworded.ChangedTalent · Assassination

Rank 1

Classic

Instant

Increases the effect duration of your Gouge ability by 0.5 sec.

Forever

Instant

Increases the duration of your Gouge ability by 0.5 sec.

Rank 2

Classic

Instant

Increases the effect duration of your Gouge ability by 1 sec.

Forever

Instant

Increases the duration of your Gouge ability by 1 sec.

Rank 3

Classic

Instant

Increases the effect duration of your Gouge ability by 1.5 sec.

Forever

Instant

Increases the duration of your Gouge ability by 1.5 sec.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed · Moved
Tree position
Assassination, tier 1, column 1 (Classic: Combat, tier 1, column 1) · Client data
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13741
Remorseless AttacksSame numbers, reworded.ChangedTalent · Assassination

Rank 1

Classic

Instant

After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Forever

Instant

After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Rank 2

Classic

Instant

After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Forever

Instant

After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Assassination, tier 1, column 2 · Client data
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14144
MaliceSame numbers, reworded.ChangedTalent · Assassination

Rank 1

Classic

Instant

Increases your critical strike chance by 1%.

Forever

Instant

Increases your critical strike chance with all attacks and Poisons by 1%.

Rank 2

Classic

Instant

Increases your critical strike chance by 2%.

Forever

Instant

Increases your critical strike chance with all attacks and Poisons by 2%.

Rank 3

Classic

Instant

Increases your critical strike chance by 3%.

Forever

Instant

Increases your critical strike chance with all attacks and Poisons by 3%.

Rank 4

Classic

Instant

Increases your critical strike chance by 4%.

Forever

Instant

Increases your critical strike chance with all attacks and Poisons by 4%.

Rank 5

Classic

Instant

Increases your critical strike chance by 5%.

Forever

Instant

Increases your critical strike chance with all attacks and Poisons by 5%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Assassination, tier 1, column 3 · Client data
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14138
RuthlessnessSame as Classic.UnchangedTalent · Assassination

Rank 1

Classic

Instant

Gives your finishing moves a 20% chance to add a combo point to your target.

Forever

Instant

Gives your finishing moves a 20% chance to add a Combo Point to your target.

Rank 2

Classic

Instant

Gives your finishing moves a 40% chance to add a combo point to your target.

Forever

Instant

Gives your finishing moves a 40% chance to add a Combo Point to your target.

Rank 3

Classic

Instant

Gives your finishing moves a 60% chance to add a combo point to your target.

Forever

Instant

Gives your finishing moves a 60% chance to add a Combo Point to your target.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Tree position
Assassination, tier 2, column 1 · Client data
Prerequisite
None · 5 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14156
MurderRank 1: 2 instead of 1, reworded. Rank 2: 4 instead of 2, reworded.ChangedTalent · Assassination

Rank 1

Classic

Instant

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Forever

Instant

Increases all damage dealt by 2% against Humanoid and Giant targets.

Rank 2

Classic

Instant

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

Forever

Instant

Increases all damage dealt by 4% against Humanoid and Giant targets.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Assassination, tier 2, column 2 · Client data
Prerequisite
None · 5 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14158
Improved Slice and DiceSame as Classic.UnchangedTalent · Assassination

Rank 1

Classic

Instant

Increases the duration of your Slice and Dice ability by 15%.

Forever

Instant

Increases the duration of your Slice and Dice ability by 15%.

Rank 2

Classic

Instant

Increases the duration of your Slice and Dice ability by 30%.

Forever

Instant

Increases the duration of your Slice and Dice ability by 30%.

Rank 3

Classic

Instant

Increases the duration of your Slice and Dice ability by 45%.

Forever

Instant

Increases the duration of your Slice and Dice ability by 45%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Tree position
Assassination, tier 2, column 4 · Client data
Prerequisite
None · 5 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14165
Relentless StrikesSame as Classic.UnchangedTalent · Assassination

Relentless Strikes

Classic

Instant

Your finishing moves have a 20% chance per combo point to restore 25 energy.

Forever

Instant

Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Tree position
Assassination, tier 3, column 1 · Client data
Prerequisite
None · 10 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14179
Improved Expose ArmorRank 1: different numbers, reworded. Rank 2: different numbers, reworded.ChangedTalent · Assassination

Rank 1

Classic

Instant

Increases the armor reduced by your Expose Armor ability by 25%.

Forever

Instant

Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

Rank 2

Classic

Instant

Increases the armor reduced by your Expose Armor ability by 50%.

Forever

Instant

Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Assassination, tier 3, column 2 · Client data
Prerequisite
None · 10 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14168
LethalityRank 1: 4 instead of 6, reworded. Rank 2: 8 instead of 12, reworded. Rank 3: 12 instead of 18, reworded.ChangedTalent · Assassination

Rank 1

Classic

Instant

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Forever

Instant

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

Rank 2

Classic

Instant

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.

Forever

Instant

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.

Rank 3

Classic

Instant

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

Forever

Instant

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.

Rank 4

Classic

Instant

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.

Forever

Instant

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.

Rank 5

Classic

Instant

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

Forever

Instant

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Assassination, tier 3, column 3 · Client data
Prerequisite
Malice · 10 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14128
Vile PoisonsMoved from tier 4 to tier 4.MovedTalent · Assassination

Rank 1

Classic

Instant

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Forever

Instant

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Rank 2

Classic

Instant

Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Forever

Instant

Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Rank 3

Classic

Instant

Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Forever

Instant

Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Rank 4

Classic

Instant

Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Forever

Instant

Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Rank 5

Classic

Instant

Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Forever

Instant

Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Moved · Moved
Tree position
Assassination, tier 4, column 1 (Classic: Assassination, tier 4, column 2) · Client data
Prerequisite
None · 15 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 16513
Cold BloodMoved from tier 5 to tier 4. Same numbers, reworded.ChangedTalent · Assassination

Cold Blood

Classic

Instant3 min cooldown

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Forever

Instant3 min cooldown

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed · Moved
Tree position
Assassination, tier 4, column 2 (Classic: Assassination, tier 5, column 2) · Client data
Prerequisite
None · 15 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14177
Improved PoisonsRank 1: different numbers, reworded. Rank 2: different numbers, reworded. Rank 3: different numbers, reworded.ChangedTalent · Assassination

Rank 1

Classic

Instant

Increases the chance to apply poisons to your target by 2%.

Forever

Instant

Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

Rank 2

Classic

Instant

Increases the chance to apply poisons to your target by 4%.

Forever

Instant

Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.

Rank 3

Classic

Instant

Increases the chance to apply poisons to your target by 6%.

Forever

Instant

Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.

Rank 4

Classic

Instant

Increases the chance to apply poisons to your target by 8%.

Forever

Instant

Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.

Rank 5

Classic

Instant

Increases the chance to apply poisons to your target by 10%.

Forever

Instant

Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Assassination, tier 4, column 3 · Client data
Prerequisite
None · 15 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14113
VigorMoved from tier 7 to tier 5. 2 ranks (Classic: 1). Rank 1: 5 instead of 10.ChangedTalent · Assassination

Rank 1

Classic

Instant

Increases your maximum Energy by 10.

Forever

Instant

Increases your maximum Energy by 5.

Rank 2

Classic

Not in the Classic Era client.

Forever

Instant

Increases your maximum Energy by 10.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed · Moved
Tree position
Assassination, tier 5, column 1 (Classic: Assassination, tier 7, column 2) · Client data
Prerequisite
None · 20 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14983
MutilateNew in Forever.NewTalent · Assassination

Mutilate

Classic

Not a Classic talent.

Foreverlevel 30

60 EnergyMelee range

Instant

Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New
Tree position
Assassination, tier 5, column 2 · Client data
Prerequisite
None · 20 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1310707
Improved Kidney Shot2 ranks (Classic: 3). Rank 1: 5 instead of 3, reworded. Rank 2: 10 instead of 6, reworded.ChangedTalent · Assassination

Rank 1

Classic

Instant

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

Forever

Instant

Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

Rank 2

Classic

Instant

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

Forever

Instant

Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

Rank 3

Classic

Instant

While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

Forever

No Forever record.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Assassination, tier 5, column 3 · Client data
Prerequisite
None · 20 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14174
Seal FateMoved from tier 6 to tier 6.MovedTalent · Assassination

Rank 1

Classic

Instant

Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Foreverlevel 1

Instant

Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

Rank 2

Classic

Instant

Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.

Foreverlevel 1

Instant

Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.

Rank 3

Classic

Instant

Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.

Foreverlevel 1

Instant

Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.

Rank 4

Classic

Instant

Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.

Foreverlevel 1

Instant

Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.

Rank 5

Classic

Instant

Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

Foreverlevel 1

Instant

Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Moved · Moved
Tree position
Assassination, tier 6, column 3 (Classic: Assassination, tier 6, column 2) · Client data
Prerequisite
None · 25 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14186
VenomNew in Forever.NewTalent · Assassination

Venom

Classic

Not a Classic talent.

Foreverlevel 40

25 Energy, 1 Combo Points100 yd range

Instant

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New
Tree position
Assassination, tier 7, column 2 · Client data
Prerequisite
Mutilate · 30 points in Assassination · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1310703 · Spell record

Combat talents

Improved EviscerateNow in the Combat tree (Classic: Assassination). Rank 1: 7 instead of 5. Rank 2: 13 instead of 10. Rank 3: 20 instead of 15.ChangedTalent · Combat

Rank 1

Classic

Instant

Increases the damage done by your Eviscerate ability by 5%.

Forever

Instant

Increases the damage done by your Eviscerate ability by 7%.

Rank 2

Classic

Instant

Increases the damage done by your Eviscerate ability by 10%.

Forever

Instant

Increases the damage done by your Eviscerate ability by 13%.

Rank 3

Classic

Instant

Increases the damage done by your Eviscerate ability by 15%.

Forever

Instant

Increases the damage done by your Eviscerate ability by 20%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed · Moved
Tree position
Combat, tier 1, column 1 (Classic: Assassination, tier 1, column 1) · Client data
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14162
Improved Sinister StrikeSame as Classic.UnchangedTalent · Combat

Rank 1

Classic

Instant

Reduces the Energy cost of your Sinister Strike ability by 3.

Forever

Instant

Reduces the Energy cost of your Sinister Strike ability by 3.

Rank 2

Classic

Instant

Reduces the Energy cost of your Sinister Strike ability by 5.

Forever

Instant

Reduces the Energy cost of your Sinister Strike ability by 5.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Tree position
Combat, tier 1, column 2 · Client data
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13732
Lightning ReflexesSame as Classic.UnchangedTalent · Combat

Rank 1

Classic

Instant

Increases your Dodge chance by 1%.

Forever

Instant

Increases your Dodge chance by 1%.

Rank 2

Classic

Instant

Increases your Dodge chance by 2%.

Forever

Instant

Increases your Dodge chance by 2%.

Rank 3

Classic

Instant

Increases your Dodge chance by 3%.

Forever

Instant

Increases your Dodge chance by 3%.

Rank 4

Classic

Instant

Increases your Dodge chance by 4%.

Forever

Instant

Increases your Dodge chance by 4%.

Rank 5

Classic

Instant

Increases your Dodge chance by 5%.

Forever

Instant

Increases your Dodge chance by 5%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Tree position
Combat, tier 1, column 3 · Client data
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13712
Improved BackstabNot in the Combat tree any more.RemovedTalent · Combat

Rank 1

Classic

Instant

Increases the critical strike chance of your Backstab ability by 10%.

Forever

Not in the Forever client.

Rank 2

Classic

Instant

Increases the critical strike chance of your Backstab ability by 20%.

Forever

Not in the Forever client.

Rank 3

Classic

Instant

Increases the critical strike chance of your Backstab ability by 30%.

Forever

Not in the Forever client.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Removed
Classic position
Combat, tier 2, column 1
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13733
Puncturing WoundsNew in Forever.NewTalent · Combat

Rank 1

Classic

Not a Classic talent.

Foreverlevel 1

Instant

Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

Rank 2

Classic

Not a Classic talent.

Foreverlevel 1

Instant

Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.

Rank 3

Classic

Not a Classic talent.

Foreverlevel 1

Instant

Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New
Tree position
Combat, tier 2, column 1 · Client data
Prerequisite
None · 5 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1224716 · Spell record
Deflection3 ranks (Classic: 5). Rank 1: 2 instead of 1. Rank 2: 4 instead of 2.ChangedTalent · Combat

Rank 1

Classic

Instant

Increases your Parry chance by 1%.

Forever

Instant

Increases your Parry chance by 2%.

Rank 2

Classic

Instant

Increases your Parry chance by 2%.

Forever

Instant

Increases your Parry chance by 4%.

Rank 3

Classic

Instant

Increases your Parry chance by 3%.

Forever

Instant

Increases your Parry chance by 6%.

Rank 4

Classic

Instant

Increases your Parry chance by 4%.

Forever

No Forever record.

Rank 5

Classic

Instant

Increases your Parry chance by 5%.

Forever

No Forever record.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Combat, tier 2, column 2 · Client data
Prerequisite
None · 5 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13713
Precision3 ranks (Classic: 5).ChangedTalent · Combat

Rank 1

Classic

Instant

Increases your chance to hit with melee weapons by 1%.

Forever

Instant

Improves your chance to hit by 1%.

Rank 2

Classic

Instant

Increases your chance to hit with melee weapons by 2%.

Forever

Instant

Improves your chance to hit by 2%.

Rank 3

Classic

Instant

Increases your chance to hit with melee weapons by 3%.

Forever

Instant

Improves your chance to hit by 3%.

Rank 4

Classic

Instant

Increases your chance to hit with melee weapons by 4%.

Forever

No Forever record.

Rank 5

Classic

Instant

Increases your chance to hit with melee weapons by 5%.

Forever

No Forever record.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Combat, tier 2, column 3 · Client data
Prerequisite
None · 5 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13705
EnduranceRank 1: 30 instead of 45, reworded. Rank 2: 60 instead of 1.5, reworded.ChangedTalent · Combat

Rank 1

Classic

Instant

Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Forever

Instant

Reduces the cooldown of your Sprint and Evasion abilities by 30%.

Rank 2

Classic

Instant

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

Forever

Instant

Reduces the cooldown of your Sprint and Evasion abilities by 60%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Combat, tier 3, column 1 · Client data
Prerequisite
None · 10 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13742
RiposteSame as Classic.UnchangedTalent · Combat

Riposte

Classic

10 EnergyMelee range

Instant6 sec cooldown

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d.

Forever

10 EnergyMelee range

Instant6 sec cooldown

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Tree position
Combat, tier 3, column 2 · Client data
Prerequisite
Deflection · 10 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14251
Improved SprintSame as Classic.UnchangedTalent · Combat

Rank 1

Classic

Instant

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Forever

Instant

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Rank 2

Classic

Instant

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Forever

Instant

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Tree position
Combat, tier 3, column 4 · Client data
Prerequisite
None · 10 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13743
Improved KickSame as Classic.UnchangedTalent · Combat

Rank 1

Classic

Instant

Gives your Kick ability a 50% chance to silence the target for 2 sec.

Forever

Instant

Gives your Kick ability a 50% chance to Silence the target for 2 sec.

Rank 2

Classic

Instant

Gives your Kick ability a 100% chance to silence the target for 2 sec.

Forever

Instant

Gives your Kick ability a 100% chance to Silence the target for 2 sec.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Tree position
Combat, tier 4, column 1 · Client data
Prerequisite
None · 15 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13754
Dagger SpecializationNot in the Combat tree any more.RemovedTalent · Combat

Rank 1

Classic

Instant

Increases your chance to get a critical strike with Daggers by 1%.

Forever

Not in the Forever client.

Rank 2

Classic

Instant

Increases your chance to get a critical strike with Daggers by 2%.

Forever

Not in the Forever client.

Rank 3

Classic

Instant

Increases your chance to get a critical strike with Daggers by 3%.

Forever

Not in the Forever client.

Rank 4

Classic

Instant

Increases your chance to get a critical strike with Daggers by 4%.

Forever

Not in the Forever client.

Rank 5

Classic

Instant

Increases your chance to get a critical strike with Daggers by 5%.

Forever

Not in the Forever client.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Removed
Classic position
Combat, tier 4, column 2
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13706
Flawless ExecutionNew in Forever.NewTalent · Combat

Flawless Execution

Classic

Not a Classic talent.

Forever

Instant

Reduces the Energy cost of your Eviscerate ability by 10.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New
Tree position
Combat, tier 4, column 2 · Client data
Prerequisite
None · 15 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1310711 · Spell record
Dual Wield SpecializationRank 1: 5 instead of 10, reworded. Rank 2: 10 instead of 20, reworded. Rank 3: 15 instead of 30, reworded.ChangedTalent · Combat

Rank 1

Classic

Instant

Increases the damage done by your offhand weapon by 10%.

Forever

Instant

Increases the damage done by your off-hand weapon by 5%.

Rank 2

Classic

Instant

Increases the damage done by your offhand weapon by 20%.

Forever

Instant

Increases the damage done by your off-hand weapon by 10%.

Rank 3

Classic

Instant

Increases the damage done by your offhand weapon by 30%.

Forever

Instant

Increases the damage done by your off-hand weapon by 15%.

Rank 4

Classic

Instant

Increases the damage done by your offhand weapon by 40%.

Forever

Instant

Increases the damage done by your off-hand weapon by 20%.

Rank 5

Classic

Instant

Increases the damage done by your offhand weapon by 50%.

Forever

Instant

Increases the damage done by your off-hand weapon by 25%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Combat, tier 4, column 3 · Client data
Prerequisite
Precision · 15 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13715
Mace SpecializationNot in the Combat tree any more.RemovedTalent · Combat

Rank 1

Classic

Instant

Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.

Forever

Not in the Forever client.

Rank 2

Classic

Instant

Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace.

Forever

Not in the Forever client.

Rank 3

Classic

Instant

Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace.

Forever

Not in the Forever client.

Rank 4

Classic

Instant

Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace.

Forever

Not in the Forever client.

Rank 5

Classic

Instant

Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.

Forever

Not in the Forever client.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Removed
Classic position
Combat, tier 5, column 1
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13709
Blade FlurrySame numbers, reworded.ChangedTalent · Combat

Blade Flurry

Classic

25 Energy

Instant2 min cooldown

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Foreverlevel 1

25 Energy

Instant2 min cooldown

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Combat, tier 5, column 2 · Client data
Prerequisite
None · 20 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13877
Hack and SlashNew in Forever.NewTalent · Combat

Rank 1

Classic

Not a Classic talent.

Foreverlevel 1

Instant

Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace:|R Your attacks ignore 3% of your target's armor.

Rank 2

Classic

Not a Classic talent.

Foreverlevel 1

Instant

Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 2% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 2%. |CFFFFFFFFMace:|R Your attacks ignore 6% of your target's armor.

Rank 3

Classic

Not a Classic talent.

Foreverlevel 1

Instant

Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 3% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 3%. |CFFFFFFFFMace:|R Your attacks ignore 9% of your target's armor.

Rank 4

Classic

Not a Classic talent.

Foreverlevel 1

Instant

Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 4% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 4%. |CFFFFFFFFMace:|R Your attacks ignore 12% of your target's armor.

Rank 5

Classic

Not a Classic talent.

Foreverlevel 1

Instant

Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New
Tree position
Combat, tier 5, column 3 · Client data
Prerequisite
None · 20 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13960
Sword SpecializationNot in the Combat tree any more.RemovedTalent · Combat

Rank 1

Classic

Instant

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Forever

Not in the Forever client.

Rank 2

Classic

Instant

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Forever

Not in the Forever client.

Rank 3

Classic

Instant

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Forever

Not in the Forever client.

Rank 4

Classic

Instant

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Forever

Not in the Forever client.

Rank 5

Classic

Instant

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Forever

Not in the Forever client.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Removed
Classic position
Combat, tier 5, column 3
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13960
Fist Weapon SpecializationNot in the Combat tree any more.RemovedTalent · Combat

Rank 1

Classic

Instant

Increases your chance to get a critical strike with Fist Weapons by 1%.

Forever

Not in the Forever client.

Rank 2

Classic

Instant

Increases your chance to get a critical strike with Fist Weapons by 2%.

Forever

Not in the Forever client.

Rank 3

Classic

Instant

Increases your chance to get a critical strike with Fist Weapons by 3%.

Forever

Not in the Forever client.

Rank 4

Classic

Instant

Increases your chance to get a critical strike with Fist Weapons by 4%.

Forever

Not in the Forever client.

Rank 5

Classic

Instant

Increases your chance to get a critical strike with Fist Weapons by 5%.

Forever

Not in the Forever client.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Removed
Classic position
Combat, tier 5, column 4
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13707
Weapon ExpertiseRank 1: 1 instead of 3, reworded. Rank 2: 2 instead of 5, reworded.ChangedTalent · Combat

Rank 1

Classic

Instant

Increases your skill with Sword, Fist and Dagger weapons by 3.

Forever

Instant

Reduces the chance for your attacks to be Dodged or Parried by 1%.

Rank 2

Classic

Instant

Increases your skill with Sword, Fist and Dagger weapons by 5.

Forever

Instant

Reduces the chance for your attacks to be Dodged or Parried by 2%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Combat, tier 6, column 2 · Client data
Prerequisite
Blade Flurry · 25 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 30919
AggressionSame numbers, reworded.ChangedTalent · Combat

Rank 1

Classic

Instant

Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Forever

Instant

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

Rank 2

Classic

Instant

Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.

Forever

Instant

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.

Rank 3

Classic

Instant

Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

Forever

Instant

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Combat, tier 6, column 3 · Client data
Prerequisite
None · 25 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 18427
Adrenaline RushSame as Classic.UnchangedTalent · Combat

Adrenaline Rush

Classic

Instant5 min cooldown

Increases your Energy regeneration rate by 100% for 15 sec.

Forever

Instant5 min cooldown

Increases your Energy regeneration rate by 100% for 15 sec.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Tree position
Combat, tier 7, column 2 · Client data
Prerequisite
None · 30 points in Combat · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13750

Subtlety talents

CamouflageMoved from tier 2 to tier 1. Rank 1: 2 instead of 1, reworded. Rank 2: 3 instead of 2, reworded. Rank 3: 4 instead of 3, reworded.ChangedTalent · Subtlety

Rank 1

Classic

Instant

Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Forever

Instant

Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

Rank 2

Classic

Instant

Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.

Forever

Instant

Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.

Rank 3

Classic

Instant

Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.

Forever

Instant

Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.

Rank 4

Classic

Instant

Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.

Forever

Instant

Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.

Rank 5

Classic

Instant

Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

Forever

Instant

Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed · Moved
Tree position
Subtlety, tier 1, column 1 (Classic: Subtlety, tier 2, column 3) · Client data
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13975
Master of Deception3 ranks (Classic: 5). Rank 1: different numbers, reworded. Rank 2: 2 instead of 1, reworded.ChangedTalent · Subtlety

Rank 1

Classic

Instant

Reduces the chance enemies have to detect you while in Stealth mode.

Forever

Instant

Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

Rank 2

Classic

Instant

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).

Forever

Instant

Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

Rank 3

Classic

Instant

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).

Forever

Instant

Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

Rank 4

Classic

Instant

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).

Forever

No Forever record.

Rank 5

Classic

Instant

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

Forever

No Forever record.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Subtlety, tier 1, column 2 · Client data
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13958
Opportunity2 ranks (Classic: 5). Rank 1: 5 instead of 4, reworded. Rank 2: 10 instead of 8, reworded.ChangedTalent · Subtlety

Rank 1

Classic

Instant

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Forever

Instant

Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

Rank 2

Classic

Instant

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Forever

Instant

Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

Rank 3

Classic

Instant

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Forever

No Forever record.

Rank 4

Classic

Instant

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Forever

No Forever record.

Rank 5

Classic

Instant

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Forever

No Forever record.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Subtlety, tier 1, column 3 · Client data
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14057
SetupMoved from tier 4 to tier 2. Rank 1: 33 instead of 15, reworded. Rank 2: 67 instead of 30, reworded. Rank 3: 100 instead of 45, reworded.ChangedTalent · Subtlety

Rank 1

Classic

Instant

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Forever

Instant

Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

Rank 2

Classic

Instant

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Forever

Instant

Gives you a 67% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

Rank 3

Classic

Instant

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Forever

Instant

Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed · Moved
Tree position
Subtlety, tier 2, column 1 (Classic: Subtlety, tier 4, column 1) · Client data
Prerequisite
None · 5 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13983
Sleight of HandNot in the Subtlety tree any more.RemovedTalent · Subtlety

Rank 1

Classic

Instant

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Forever

Not in the Forever client.

Rank 2

Classic

Instant

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Forever

Not in the Forever client.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Removed
Classic position
Subtlety, tier 2, column 1
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 30892
ElusivenessRank 2: 90 instead of 1.5, reworded.ChangedTalent · Subtlety

Rank 1

Classic

Instant

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Forever

Instant

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Rank 2

Classic

Instant

Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

Forever

Instant

Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Subtlety, tier 2, column 2 · Client data
Prerequisite
None · 5 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13981
Dirty TricksNew in Forever.NewTalent · Subtlety

Rank 1

Classic

Not a Classic talent.

Foreverlevel 1

Instant

Reduces the Energy cost of your Sap and Blind abilities by 25%.

Rank 2

Classic

Not a Classic talent.

Foreverlevel 1

Instant

Reduces the Energy cost of your Sap and Blind abilities by 50%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New
Tree position
Subtlety, tier 2, column 3 · Client data
Prerequisite
None · 5 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1224782 · Spell record
Improved AmbushMoved from tier 3 to tier 2.MovedTalent · Subtlety

Rank 1

Classic

Instant

Increases the critical strike chance of your Ambush ability by 15%.

Forever

Instant

Increases the critical strike chance of your Ambush ability by 15%.

Rank 2

Classic

Instant

Increases the critical strike chance of your Ambush ability by 30%.

Forever

Instant

Increases the critical strike chance of your Ambush ability by 30%.

Rank 3

Classic

Instant

Increases the critical strike chance of your Ambush ability by 45%.

Forever

Instant

Increases the critical strike chance of your Ambush ability by 45%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Moved · Moved
Tree position
Subtlety, tier 2, column 4 (Classic: Subtlety, tier 3, column 3) · Client data
Prerequisite
None · 5 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14079
InitiativeRank 1: 33 instead of 25. Rank 2: 67 instead of 50. Rank 3: 100 instead of 75.ChangedTalent · Subtlety

Rank 1

Classic

Instant

Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Forever

Instant

Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 2

Classic

Instant

Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Forever

Instant

Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 3

Classic

Instant

Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Forever

Instant

Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Subtlety, tier 3, column 1 · Client data
Prerequisite
None · 10 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 13976
Ghostly StrikeRank 1: different numbers, reworded.ChangedTalent · Subtlety

Ghostly Strike

Classic

40 EnergyMelee range

Instant20 sec cooldown

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Forever

40 EnergyMelee range

Instant20 sec cooldown

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Subtlety, tier 3, column 2 · Client data
Prerequisite
None · 10 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14278
Improved DistractNew in Forever.NewTalent · Subtlety

Rank 1

Classic

Not a Classic talent.

Forever

Instant

Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional -1 level lower.

Rank 2

Classic

Not a Classic talent.

Forever

Instant

Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional -2 levels lower.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New
Tree position
Subtlety, tier 3, column 3 · Client data
Prerequisite
None · 10 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14084 · Spell record
Heightened SensesMoved from tier 5 to tier 4. Rank 1: different numbers, reworded. Rank 2: 3 instead of 4, 4 instead of 1, reworded.ChangedTalent · Subtlety

Rank 1

Classic

Instant

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Forever

Instant

Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

Rank 2

Classic

Instant

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

Forever

Instant

Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed · Moved
Tree position
Subtlety, tier 4, column 1 (Classic: Subtlety, tier 5, column 1) · Client data
Prerequisite
None · 15 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 30894
Improved SapNot in the Subtlety tree any more.RemovedTalent · Subtlety

Rank 1

Classic

Instant

Gives you a 30% chance to return to stealth mode after using your Sap ability.

Forever

Not in the Forever client.

Rank 2

Classic

Instant

Gives you a 60% chance to return to stealth mode after using your Sap ability.

Forever

Not in the Forever client.

Rank 3

Classic

Instant

Gives you a 90% chance to return to stealth mode after using your Sap ability.

Forever

Not in the Forever client.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Removed
Classic position
Subtlety, tier 4, column 2
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14076
PremeditationMoved from tier 7 to tier 4. Rank 1: 20 instead of 10, reworded.ChangedTalent · Subtlety

Premeditation

Classiclevel 20

20 yd range

Instant2 min cooldown

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Foreverlevel 20

20 yd range

Instant2 min cooldown

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed · Moved
Tree position
Subtlety, tier 4, column 2 (Classic: Subtlety, tier 7, column 2) · Client data
Prerequisite
None · 15 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14183
Serrated BladesRank 1: 3 instead of 0, reworded. Rank 2: 6 instead of 0, reworded. Rank 3: 9 instead of 0, reworded.ChangedTalent · Subtlety

Rank 1

Classic

Instant

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Forever

Instant

Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Rank 2

Classic

Instant

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.

Forever

Instant

Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

Rank 3

Classic

Instant

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

Forever

Instant

Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Tree position
Subtlety, tier 4, column 3 · Client data
Prerequisite
None · 15 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14171
Dirty DeedsMoved from tier 5 to tier 5. Same numbers, reworded.ChangedTalent · Subtlety

Rank 1

Classic

Instant

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Forever

Instant

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

Rank 2

Classic

Instant

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

Forever

Instant

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed · Moved
Tree position
Subtlety, tier 5, column 1 (Classic: Subtlety, tier 5, column 3) · Client data
Prerequisite
None · 20 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14082
PreparationSame as Classic.UnchangedTalent · Subtlety

Preparation

Classic

Instant10 min cooldown

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Forever

Instant10 min cooldown

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Tree position
Subtlety, tier 5, column 2 · Client data
Prerequisite
None · 20 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 14185
HemorrhageMoved from tier 5 to tier 5. Rank 1: different numbers, reworded.ChangedTalent · Subtlety

Hemorrhage

Classiclevel 30

35 EnergyMelee range

Instant

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

Foreverlevel 30

35 EnergyMelee range

Instant

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed · Moved
Tree position
Subtlety, tier 5, column 3 (Classic: Subtlety, tier 5, column 4) · Client data
Prerequisite
Serrated Blades · 20 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 16511
QuietusNew in Forever.NewTalent · Subtlety

Rank 1

Classic

Not a Classic talent.

Forever

Instant

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

Rank 2

Classic

Not a Classic talent.

Forever

Instant

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.

Rank 3

Classic

Not a Classic talent.

Forever

Instant

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.

Rank 4

Classic

Not a Classic talent.

Forever

Instant

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.

Rank 5

Classic

Not a Classic talent.

Forever

Instant

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New
Tree position
Subtlety, tier 6, column 1 · Client data
Prerequisite
Dirty Deeds · 25 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1310728
CutthroatNew in Forever.NewTalent · Subtlety

Rank 1

Classic

Not a Classic talent.

Forever

Instant

Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

Rank 2

Classic

Not a Classic talent.

Forever

Instant

Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.

Rank 3

Classic

Not a Classic talent.

Forever

Instant

Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.

Rank 4

Classic

Not a Classic talent.

Forever

Instant

Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.

Rank 5

Classic

Not a Classic talent.

Forever

Instant

Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New
Tree position
Subtlety, tier 6, column 3 · Client data
Prerequisite
None · 25 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 462708
DeadlinessNot in the Subtlety tree any more.RemovedTalent · Subtlety

Rank 1

Classic

Instant

Increases your Attack Power by 2%.

Forever

Not in the Forever client.

Rank 2

Classic

Instant

Increases your Attack Power by 4%.

Forever

Not in the Forever client.

Rank 3

Classic

Instant

Increases your Attack Power by 6%.

Forever

Not in the Forever client.

Rank 4

Classic

Instant

Increases your Attack Power by 8%.

Forever

Not in the Forever client.

Rank 5

Classic

Instant

Increases your Attack Power by 10%.

Forever

Not in the Forever client.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Removed
Classic position
Subtlety, tier 6, column 3
Prerequisite
None · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 30902
Thousand CutsNew in Forever.NewTalent · Subtlety

Thousand Cuts

Classic

Not a Classic talent.

Forever

Instant

When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New
Tree position
Subtlety, tier 7, column 2 · Client data
Prerequisite
Preparation · 30 points in Subtlety · Client data
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1310721 · Spell record

Assassination spells

AmbushSame as Classic.UnchangedSpell · Assassination

Rank 1

Classiclevel 18

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 18

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 2

Classiclevel 26

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 26

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 3

Classiclevel 34

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 34

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 4

Classiclevel 42

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 42

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 5

Classiclevel 50

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 50

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 6

Classiclevel 58

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 58

60 EnergyMelee range

Instant

Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 8676
Cheap ShotSame as Classic.UnchangedSpell · Assassination

Cheap Shot

Classiclevel 26

60 EnergyMelee range

Instant

Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Foreverlevel 26

60 EnergyMelee range

Instant

Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1833
EviscerateRank 1: Cost 35 Energy, 1 Combo Points instead of 35 Energy. Rank 2: Cost 35 Energy, 1 Combo Points instead of 35 Energy. Rank 3: Cost 35 Energy, 1 Combo Points instead of 35 Energy.ChangedSpell · Assassination

Rank 1

Classiclevel 1

35 EnergyMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage

Foreverlevel 1

35 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage

Rank 2

Classiclevel 8

35 EnergyMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage

Foreverlevel 8

35 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage

Rank 3

Classiclevel 16

35 EnergyMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage

Foreverlevel 16

35 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage

Rank 4

Classiclevel 24

35 EnergyMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage

Foreverlevel 24

35 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage

Rank 5

Classiclevel 32

35 EnergyMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage

Foreverlevel 32

35 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage

Rank 6

Classiclevel 40

35 EnergyMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage

Foreverlevel 40

35 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage

Rank 7

Classiclevel 48

35 EnergyMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage

Foreverlevel 48

35 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage

Rank 8

Classiclevel 56

35 EnergyMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage

Foreverlevel 56

35 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage

Rank 9

Classiclevel 60

35 EnergyMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage

Foreverlevel 60

35 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 2098
Expose ArmorRank 1: Cost 25 Energy, 1 Combo Points instead of 25 Energy. Rank 1: 90 instead of 80, 180 instead of 160. Rank 2: Cost 25 Energy, 1 Combo Points instead of 25 Energy.ChangedSpell · Assassination

Rank 1

Classiclevel 14

25 EnergyMelee range

Instant

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor

Foreverlevel 14

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 90 armor 2 points: 180 armor 3 points: 270 armor 4 points: 360 armor 5 points: 450 armor

Rank 2

Classiclevel 26

25 EnergyMelee range

Instant

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor

Foreverlevel 26

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 180 armor 2 points: 360 armor 3 points: 540 armor 4 points: 720 armor 5 points: 900 armor

Rank 3

Classiclevel 36

25 EnergyMelee range

Instant

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor

Foreverlevel 36

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 270 armor 2 points: 540 armor 3 points: 810 armor 4 points: 1080 armor 5 points: 1350 armor

Rank 4

Classiclevel 46

25 EnergyMelee range

Instant

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor

Foreverlevel 46

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 360 armor 2 points: 720 armor 3 points: 1080 armor 4 points: 1440 armor 5 points: 1800 armor

Rank 5

Classiclevel 56

25 EnergyMelee range

Instant

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor

Foreverlevel 56

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 450 armor 2 points: 900 armor 3 points: 1350 armor 4 points: 1800 armor 5 points: 2250 armor

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 8647
GarroteSame as Classic.UnchangedSpell · Assassination

Rank 1

Classiclevel 14

50 EnergyMelee range

Instant

Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Foreverlevel 14

50 EnergyMelee range

Instant

Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Rank 2

Classiclevel 22

50 EnergyMelee range

Instant

Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Foreverlevel 22

50 EnergyMelee range

Instant

Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Rank 3

Classiclevel 30

50 EnergyMelee range

Instant

Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Foreverlevel 30

50 EnergyMelee range

Instant

Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Rank 4

Classiclevel 38

50 EnergyMelee range

Instant

Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Foreverlevel 38

50 EnergyMelee range

Instant

Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Rank 5

Classiclevel 46

50 EnergyMelee range

Instant

Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Foreverlevel 46

50 EnergyMelee range

Instant

Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Rank 6

Classiclevel 54

50 EnergyMelee range

Instant

Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Foreverlevel 54

50 EnergyMelee range

Instant

Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 703
Kidney ShotRank 1: Cost 25 Energy, 1 Combo Points instead of 25 Energy. Rank 2: Cost 25 Energy, 1 Combo Points instead of 25 Energy.ChangedSpell · Assassination

Rank 1

Classiclevel 30

25 EnergyMelee range

Instant20 sec cooldown

Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds

Foreverlevel 30

25 Energy, 1 Combo PointsMelee range

Instant20 sec cooldown

Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds

Rank 2

Classiclevel 50

25 EnergyMelee range

Instant20 sec cooldown

Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

Foreverlevel 50

25 Energy, 1 Combo PointsMelee range

Instant20 sec cooldown

Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 408
RuptureRank 1: Cost 25 Energy, 1 Combo Points instead of 25 Energy. Rank 1: 24.72 instead of 40, 36.8 instead of 60. Rank 2: Cost 25 Energy, 1 Combo Points instead of 25 Energy.ChangedSpell · Assassination

Rank 1

Classiclevel 20

25 EnergyMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs

Foreverlevel 20

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.72 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.24 damage over 12 secs 4 points: 68.04 damage over 14 secs 5 points: 87.2 damage over 16 secs

Rank 2

Classiclevel 28

25 EnergyMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs

Foreverlevel 28

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35.12 damage over 8 secs 2 points: 52.8 damage over 10 secs 3 points: 74.04 damage over 12 secs 4 points: 98.84 damage over 14 secs 5 points: 127.2 damage over 16 secs

Rank 3

Classiclevel 36

25 EnergyMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs

Foreverlevel 36

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53.48 damage over 8 secs 2 points: 78.7 damage over 10 secs 3 points: 108.66 damage over 12 secs 4 points: 143.36 damage over 14 secs 5 points: 182.8 damage over 16 secs

Rank 4

Classiclevel 44

25 EnergyMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs

Foreverlevel 44

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 75.84 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.28 damage over 12 secs 4 points: 194.88 damage over 14 secs 5 points: 246.4 damage over 16 secs

Rank 5

Classiclevel 52

25 EnergyMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs

Foreverlevel 52

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 104.56 damage over 8 secs 2 points: 151.4 damage over 10 secs 3 points: 206.52 damage over 12 secs 4 points: 269.92 damage over 14 secs 5 points: 341.6 damage over 16 secs

Rank 6

Classiclevel 60

25 EnergyMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs

Foreverlevel 60

25 Energy, 1 Combo PointsMelee range

Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secs

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1943
Slice and DiceRank 1: Cost 25 Energy, 1 Combo Points instead of 25 Energy. Rank 2: Cost 25 Energy, 1 Combo Points instead of 25 Energy.ChangedSpell · Assassination

Rank 1

Classiclevel 10

25 Energy100 yd range

Instant

Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Foreverlevel 10

25 Energy, 1 Combo Points100 yd range

Instant

Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Rank 2

Classiclevel 42

25 Energy100 yd range

Instant

Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Foreverlevel 42

25 Energy, 1 Combo Points100 yd range

Instant

Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 5171

Combat spells

BackstabRank 1: 10 instead of 15. Rank 2: 20 instead of 30. Rank 3: 32 instead of 48.ChangedSpell · Combat

Rank 1

Classiclevel 4

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 4

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 2

Classiclevel 12

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 12

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 3

Classiclevel 20

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 20

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 4

Classiclevel 28

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 28

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 5

Classiclevel 36

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 36

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 6

Classiclevel 44

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 44

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 7

Classiclevel 52

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 52

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 8

Classiclevel 60

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 60

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Rank 9

Classiclevel 60

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Foreverlevel 60

60 EnergyMelee range

Instant

Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 53
EvasionSame as Classic.UnchangedSpell · Combat

Evasion

Classiclevel 8

Instant5 min cooldown

The rogue's dodge chance will increase by 50% for 15 sec.

Foreverlevel 8

Instant5 min cooldown

The rogue's dodge chance will increase by 50% for 15 sec.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 5277
FeintSame as Classic.UnchangedSpell · Combat

Rank 1

Classiclevel 16

20 EnergyMelee range

Instant10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.

Foreverlevel 16

20 EnergyMelee range

Instant10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.

Rank 2

Classiclevel 28

20 EnergyMelee range

Instant10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.

Foreverlevel 28

20 EnergyMelee range

Instant10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.

Rank 3

Classiclevel 40

20 EnergyMelee range

Instant10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Foreverlevel 40

20 EnergyMelee range

Instant10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Rank 4

Classiclevel 52

20 EnergyMelee range

Instant10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Foreverlevel 52

20 EnergyMelee range

Instant10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Rank 5

Classiclevel 60

20 EnergyMelee range

Instant10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Foreverlevel 60

20 EnergyMelee range

Instant10 sec cooldown

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1966
GougeSame numbers, reworded.ChangedSpell · Combat

Rank 1

Classiclevel 6

45 EnergyMelee range

Instant10 sec cooldown

Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Foreverlevel 6

45 EnergyMelee range

Instant10 sec cooldown

Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Rank 2

Classiclevel 18

45 EnergyMelee range

Instant10 sec cooldown

Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Foreverlevel 18

45 EnergyMelee range

Instant10 sec cooldown

Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Rank 3

Classiclevel 32

45 EnergyMelee range

Instant10 sec cooldown

Causes 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Foreverlevel 32

45 EnergyMelee range

Instant10 sec cooldown

Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Rank 4

Classiclevel 46

45 EnergyMelee range

Instant10 sec cooldown

Causes 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Foreverlevel 46

45 EnergyMelee range

Instant10 sec cooldown

Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Rank 5

Classiclevel 60

45 EnergyMelee range

Instant10 sec cooldown

Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

Foreverlevel 60

45 EnergyMelee range

Instant10 sec cooldown

Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1776
KickSame as Classic.UnchangedSpell · Combat

Rank 1

Classiclevel 12

25 EnergyMelee range

Instant10 sec cooldown

A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Foreverlevel 12

25 EnergyMelee range

Instant10 sec cooldown

A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Rank 2

Classiclevel 26

25 EnergyMelee range

Instant10 sec cooldown

A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Foreverlevel 26

25 EnergyMelee range

Instant10 sec cooldown

A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Rank 3

Classiclevel 42

25 EnergyMelee range

Instant10 sec cooldown

A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Foreverlevel 42

25 EnergyMelee range

Instant10 sec cooldown

A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Rank 4

Classiclevel 58

25 EnergyMelee range

Instant10 sec cooldown

A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Foreverlevel 58

25 EnergyMelee range

Instant10 sec cooldown

A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1766
Sinister StrikeSame as Classic.UnchangedSpell · Combat

Rank 1

Classiclevel 1

45 EnergyMelee range

Instant

An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.

Foreverlevel 1

45 EnergyMelee range

Instant

An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.

Rank 2

Classiclevel 6

45 EnergyMelee range

Instant

An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.

Foreverlevel 6

45 EnergyMelee range

Instant

An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.

Rank 3

Classiclevel 14

45 EnergyMelee range

Instant

An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.

Foreverlevel 14

45 EnergyMelee range

Instant

An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.

Rank 4

Classiclevel 22

45 EnergyMelee range

Instant

An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.

Foreverlevel 22

45 EnergyMelee range

Instant

An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.

Rank 5

Classiclevel 30

45 EnergyMelee range

Instant

An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.

Foreverlevel 30

45 EnergyMelee range

Instant

An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.

Rank 6

Classiclevel 38

45 EnergyMelee range

Instant

An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.

Foreverlevel 38

45 EnergyMelee range

Instant

An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.

Rank 7

Classiclevel 46

45 EnergyMelee range

Instant

An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.

Foreverlevel 46

45 EnergyMelee range

Instant

An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.

Rank 8

Classiclevel 54

45 EnergyMelee range

Instant

An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.

Foreverlevel 54

45 EnergyMelee range

Instant

An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1752
SprintSame as Classic.UnchangedSpell · Combat

Rank 1

Classiclevel 10

Instant5 min cooldown

Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.

Foreverlevel 10

Instant5 min cooldown

Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.

Rank 2

Classiclevel 34

Instant5 min cooldown

Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.

Foreverlevel 34

Instant5 min cooldown

Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.

Rank 3

Classiclevel 58

Instant5 min cooldown

Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

Foreverlevel 58

Instant5 min cooldown

Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 2983

Subtlety spells

BlindSame as Classic.UnchangedSpell · Subtlety

Blind

Classiclevel 34

30 Energy10 yd range

Instant5 min cooldown

Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

Foreverlevel 34

30 Energy10 yd range

Instant5 min cooldown

Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 2094
Disarm TrapSame as Classic.UnchangedSpell · Subtlety

Disarm Trap

Classiclevel 30

Melee range

2 sec cast

Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

Foreverlevel 30

Melee range

2 sec cast

Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1842
DistractRank 1: different numbers, reworded.ChangedSpell · Subtlety

Distract

Classiclevel 22

30 Energy30 yd range

Instant30 sec cooldown

Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.

Foreverlevel 22

30 Energy30 yd range

Instant30 sec cooldown

Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were -1 level lower for 10 seconds. Does not break stealth.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1725
Pick PocketSame as Classic.UnchangedSpell · Subtlety

Pick Pocket

Classiclevel 4

Melee range

Instant

Pick the target's pocket.

Foreverlevel 4

Melee range

Instant

Pick the target's pocket.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 921
RedirectNew in Forever.NewSpell · Subtlety

Redirect

Classic

Not in the Classic Era client.

Forever

Melee range

Instant10 sec cooldown

Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
New · New
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 438040
SapSame numbers, reworded.ChangedSpell · Subtlety

Rank 1

Classiclevel 10

65 EnergyMelee range

Instant

Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Foreverlevel 10

65 EnergyMelee range

Instant

Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Rank 2

Classiclevel 28

65 EnergyMelee range

Instant

Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Foreverlevel 28

65 EnergyMelee range

Instant

Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Rank 3

Classiclevel 48

65 EnergyMelee range

Instant

Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Foreverlevel 48

65 EnergyMelee range

Instant

Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Changed
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 6770
StealthSame as Classic.UnchangedSpell · Subtlety

Rank 1

Classiclevel 1

Instant10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.

Foreverlevel 1

Instant10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.

Rank 2

Classiclevel 20

Instant10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.

Foreverlevel 20

Instant10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.

Rank 3

Classiclevel 40

Instant10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.

Foreverlevel 40

Instant10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.

Rank 4

Classiclevel 60

Instant10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

Foreverlevel 60

Instant10 sec cooldown

Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1784
VanishSame as Classic.UnchangedSpell · Subtlety

Rank 1

Classiclevel 22

Instant5 min cooldown

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.

Foreverlevel 22

Instant5 min cooldown

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.

Rank 2

Classiclevel 42

Instant5 min cooldown

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).

Foreverlevel 42

Instant5 min cooldown

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).

Classic baseline
Classic Era client, build 1.15.9.69722
Change
Unchanged
Evidence
Client data. Forever beta client, build 1.60.1.69913, spell 1856