WoW Forever talents
466 records in the database
249 results
1-50 of 249| Name | Level | Category | Status |
|---|---|---|---|
Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec. | Warlock | Changed from Classic | |
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%. | Rogue | Changed from Classic | |
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by $s2%. Lasts 30 sec. | Warlock | Changed from Classic | |
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells. | Shaman | Changed from Classic | |
Increases your Intellect by 2%. | Shaman | Changed from Classic | |
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. | Warrior | Changed from Classic | |
Increases your Defense Skill by 4. | Paladin | Changed from Classic | |
Increases your chance to dodge by an additional 2%. | Shaman | Changed from Classic | |
Increases your Defense Skill by 4. | Warrior | Changed from Classic | |
Improves your chance to hit with Arcane spells by 1%. | Mage | Changed from Classic | |
Increases the damage done by your spells by 1% and your critical strike chance by 1%. | Mage | Changed from Classic | |
Allows 17% of your Mana regeneration to continue while casting. | Mage | Changed from Classic | |
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%. | Mage | Changed from Classic | |
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. | Mage | Changed from Classic | |
Increases your Armor by an amount equal to 25% of your Intellect. | Mage | Changed from Classic | |
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%. | Mage | Changed from Classic | |
Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. | Mage | Changed from Classic | |
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec. | Warlock | Changed from Classic | |
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%. | Hunter | Changed from Classic | |
Reduces the Mana cost of all instant cast spells and abilities by 2%. | Paladin | Changed from Classic | |
Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting. | Hunter | Changed from Classic | |
Increases the movement speed of your pets by 30%. | Hunter | Changed from Classic | |
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. | Rogue | Changed from Classic | |
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. | Mage | Changed from Classic | |
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. | Priest | Changed from Classic | |
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. | Warrior | Changed from Classic | |
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point. | Druid | Changed from Classic | |
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. | Warrior | Changed from Classic | |
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%. | Warrior | Changed from Classic | |
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by -15 sec. | Druid | Changed from Classic | |
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%. | Mage | Changed from Classic | |
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec. | Shaman | Changed from Classic | |
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec. | Rogue | Changed from Classic | |
Reduces the Mana cost of your Destruction spells by 3%. | Warlock | Changed from Classic | |
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. | Rogue | Changed from Classic | |
Finishes the remaining cooldown on all your other Frost spells. | Mage | Changed from Classic | |
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells. | Mage | Changed from Classic | |
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%. | Shaman | Changed from Classic | |
Stuns the target for 5 sec. | Warrior | Changed from Classic | |
Ignites a target that is already afflicted by your Immolate spell, dealing 84 to 106 Fire damage and consuming your Immolate effect. | Warlock | Changed from Classic | |
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%. | Shaman | Changed from Classic | |
Improves your chance to get a critical strike with melee attacks by 1%. | Paladin | Changed from Classic | |
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | Hunter | Changed from Classic | |
Increases the critical strike chance of your Fire spells by 2%. | Mage | Changed from Classic | |
Improves your chance to get a critical strike with melee attacks by 1%. | Warrior | Changed from Classic | |
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target. | Warlock | Changed from Classic | |
Increases your Shadow damage done by 2%. | Priest | Changed from Classic | |
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. | Warrior | Changed from Classic | |
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec. | Warrior | Changed from Classic | |
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped. | Warrior | Changed from Classic |
Complete talents index (466)
Every entry, arranged alphabetically.
