WoW Forever talents
466 records in the database
249 results
51-100 of 249| Name | Level | Category | Status |
|---|---|---|---|
Increases your Parry chance by 2%. | Rogue | Changed from Classic | |
Increases your total Stamina by 3%. | Warlock | Changed from Classic | |
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hours. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec. | Warlock | Changed from Classic | |
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target. | Rogue | Changed from Classic | |
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec. | Priest | Changed from Classic | |
Increases the damage done by your off-hand weapon by 5%. | Rogue | Changed from Classic | |
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%. | Warrior | Changed from Classic | |
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%. | Hunter | Changed from Classic | |
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec. | Shaman | Changed from Classic | |
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%. | Shaman | Changed from Classic | |
Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by -0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec. | Shaman | Changed from Classic | |
Improves your chance to hit with Frost and Fire spells by 1%. | Mage | Changed from Classic | |
Reduces damage taken from Fire, Frost, and Nature effects by 3%. | Shaman | Changed from Classic | |
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%. | Shaman | Changed from Classic | |
Reduces the cooldown of your Vanish and Blind abilities by 45 sec. | Rogue | Changed from Classic | |
Reduces the cooldown of your Sprint and Evasion abilities by 30%. | Rogue | Changed from Classic | |
Increases the Health and Armor of your pets by 3%. | Hunter | Changed from Classic | |
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack. | Warrior | Changed from Classic | |
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. | Hunter | Changed from Classic | |
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. | Paladin | Changed from Classic | |
Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage. | Shaman | Changed from Classic | |
Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage. | Warlock | Changed from Classic | |
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%. | Warlock | Changed from Classic | |
$?a5487|a9634[|CFFFFFFFFRequires Bear Form, Dire Bear Form|R][|CFFFF2020Requires Bear Form, Dire Bear Form|R] Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. $@spelltooltip414924 | Druid | Changed from Classic | |
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher. | Druid | Changed from Classic | |
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy. | Druid | Changed from Classic | |
Increases the critical strike chance of your pets and hawks by 2%. | Hunter | Changed from Classic | |
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify. | Mage | Changed from Classic | |
Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike. | Shaman | Changed from Classic | |
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike. | Warrior | Changed from Classic | |
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. | Mage | Changed from Classic | |
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy. | Druid | Changed from Classic | |
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. | Rogue | Changed from Classic | |
Increases the effect of all your healing spells by 2%. | Druid | Changed from Classic | |
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by -1 sec. | Shaman | Changed from Classic | |
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec. | Paladin | Changed from Classic | |
Gives your healing spells a 23% chance to not lose casting time when you take damage. | Shaman | Changed from Classic | |
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%. | Paladin | Changed from Classic | |
Increases the amount healed by your Healing Wave spell by 8%. | Shaman | Changed from Classic | |
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%. | Druid | Changed from Classic | |
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%. | Rogue | Changed from Classic | |
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. | Rogue | Changed from Classic | |
Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 0 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat. | Priest | Changed from Classic | |
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%. | Paladin | Changed from Classic | |
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. | Paladin | Changed from Classic | |
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. | Paladin | Changed from Classic | |
Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. | Mage | Changed from Classic | |
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. | Mage | Changed from Classic | |
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell. | Paladin | Changed from Classic | |
Gives your Fire spells a 3% chance to stun the target for 2 sec. | Mage | Changed from Classic |
Complete talents index (466)
Every entry, arranged alphabetically.
