60.toolsWoW Forever Database
Client build1.60.1.70532
Launch

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Client build
1.60.1.70532
Launch

WoW Forever talents

466 records in the database

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249 results

51-100 of 249
NameLevelCategoryStatus
Deflection

Increases your Parry chance by 2%.

RogueChanged from Classic
Demonic Embrace

Increases your total Stamina by 3%.

WarlockChanged from Classic
Demonic Sacrifice

When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hours. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.

WarlockChanged from Classic
Dirty Deeds

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

RogueChanged from Classic
Divine Fury

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

PriestChanged from Classic
Dual Wield Specialization

Increases the damage done by your off-hand weapon by 5%.

RogueChanged from Classic
Dual Wield Specialization

Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.

WarriorChanged from Classic
Efficiency

Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

HunterChanged from Classic
Elemental Devastation

Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.

ShamanChanged from Classic
Elemental Fury

Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

ShamanChanged from Classic
Elemental Mastery

Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by -0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.

ShamanChanged from Classic
Elemental Precision

Improves your chance to hit with Frost and Fire spells by 1%.

MageChanged from Classic
Elemental Warding

Reduces damage taken from Fire, Frost, and Nature effects by 3%.

ShamanChanged from Classic
Elemental Weapons

Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

ShamanChanged from Classic
Elusiveness

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

RogueChanged from Classic
Endurance

Reduces the cooldown of your Sprint and Evasion abilities by 30%.

RogueChanged from Classic
Endurance Training

Increases the Health and Armor of your pets by 3%.

HunterChanged from Classic
Enrage

Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.

WarriorChanged from Classic
Entrapment

When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

HunterChanged from Classic
Eye for an Eye

All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

PaladinChanged from Classic
Eye of the Storm

Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.

ShamanChanged from Classic
Fel Concentration

Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage.

WarlockChanged from Classic
Fel Domination

Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

WarlockChanged from Classic
Feral Charge

$?a5487|a9634[|CFFFFFFFFRequires Bear Form, Dire Bear Form|R][|CFFFF2020Requires Bear Form, Dire Bear Form|R] Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. $@spelltooltip414924

DruidChanged from Classic
Feral Instinct

Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

DruidChanged from Classic
Ferocity

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

DruidChanged from Classic
Ferocity

Increases the critical strike chance of your pets and hawks by 2%.

HunterChanged from Classic
Fire Power

Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

MageChanged from Classic
Flurry

Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.

ShamanChanged from Classic
Flurry

Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.

WarriorChanged from Classic
Frost Warding

Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

MageChanged from Classic
Furor

Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.

DruidChanged from Classic
Ghostly Strike

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

RogueChanged from Classic
Gift of Nature

Increases the effect of all your healing spells by 2%.

DruidChanged from Classic
Guardian Totems

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by -1 sec.

ShamanChanged from Classic
Guardian's Favor

Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

PaladinChanged from Classic
Healing Focus

Gives your healing spells a 23% chance to not lose casting time when you take damage.

ShamanChanged from Classic
Healing Light

Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

PaladinChanged from Classic
Healing Way

Increases the amount healed by your Healing Wave spell by 8%.

ShamanChanged from Classic
Heart of the Wild

Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

DruidChanged from Classic
Heightened Senses

Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

RogueChanged from Classic
Hemorrhage

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

RogueChanged from Classic
Holy Nova

Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 0 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.

PriestChanged from Classic
Holy Power

Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.

PaladinChanged from Classic
Holy Shield

Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

PaladinChanged from Classic
Holy Shock

Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

PaladinChanged from Classic
Ice Barrier

Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

MageChanged from Classic
Ice Block

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

MageChanged from Classic
Illumination

After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

PaladinChanged from Classic
Impact

Gives your Fire spells a 3% chance to stun the target for 2 sec.

MageChanged from Classic
Complete talents index (466)

Every entry, arranged alphabetically.