60.toolsWoW Forever Database
Client build1.60.1.70532
Launch

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Client build
1.60.1.70532
Launch

WoW Forever talents

466 records in the database

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141 results

101-141 of 141
NameLevelCategoryStatus
Quietus

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

RogueNew in Forever
Rage of the Farseer

Increases your attack speed by 30% for 25 sec.

ShamanNew in Forever
Raging Blows

Reduces the Rage cost of your Cleave and Whirlwind abilities by -3.

WarriorNew in Forever
Rapid Killing

Reduces the cooldown on your Rapid Fire ability by -1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

HunterNew in Forever
Rapid Recuperation

Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.

HunterNew in Forever
Rend and Tear

Increases damage done by your melee abilities on Bleeding targets by 2%.

DruidNew in Forever
Renewed Hope

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by -1 sec.

PriestNew in Forever
Resourcefulness

Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.

HunterNew in Forever
Reverence

Allows 10% of your Mana regeneration to continue while casting.

PaladinNew in Forever
Riptide

Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

ShamanNew in Forever
Sacred Arbiter

Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

PaladinNew in Forever
Sacred Duty

Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by -30 sec.

PaladinNew in Forever
Sanctified Judgement

Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

PaladinNew in Forever
Shadow and Flame

Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.

WarlockNew in Forever
Shamanistic Focus

Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

ShamanNew in Forever
Shifting Power

Instantly convert 0 Mana into $s2 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

DruidNew in Forever
Shredding Attacks

Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by -1.

DruidNew in Forever
Sniper Shot

A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.

HunterNew in Forever
Soul Harvest

Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.

WarlockNew in Forever
Soul Siphon

Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.

WarlockNew in Forever
Soul Warding

Reduces the cooldown on your Power Word: Shield spell by -4 sec and reduces its mana cost by 15%.

PriestNew in Forever
Spearing Strike

A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

WarriorNew in Forever
Spirit Weapons

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

ShamanNew in Forever
Strider Kick

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

HunterNew in Forever
Summon Hawk

Command a hawk to dive-bomb your targeted enemy, dealing ? Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

HunterNew in Forever
Survival Tactics

Increases your chance to hit with your Trap and Feign Death abilities by 5%.

HunterNew in Forever
Survivalist's Discipline

Reduces the cooldown of your Trap and Deterrence abilities by 20%.

HunterNew in Forever
Swift Judgement

Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

PaladinNew in Forever
Templar's Bulwark

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

PaladinNew in Forever
Thousand Cuts

When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

RogueNew in Forever
Trial by Fire

Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by -2 sec, and increases the duration of your Magma Totem by 10 sec.

ShamanNew in Forever
Twilight Focus

Gives your spells a 23% chance to not lose casting time when you take damage.

PriestNew in Forever
Twin Disciplines

Increases the damage and healing of your instant cast spells by 1%.

PriestNew in Forever
Twist of Light

Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

PaladinNew in Forever
Vanguard

Your Charge ability is now usable while in Defensive Stance.

WarriorNew in Forever
Venom

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

RogueNew in Forever
Voice of Truth

Grants you immunity to Silence and Interrupt effects for 6 sec.

PaladinNew in Forever
Water Shield

The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

ShamanNew in Forever
Weaponmaster

Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 3% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

WarriorNew in Forever
Wild Growth

Heals the target and their party for 280 over 7 sec. Party members must be within 0 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

DruidNew in Forever
Wrack

Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.

WarlockNew in Forever
Complete talents index (466)

Every entry, arranged alphabetically.