WoW Forever talents
466 records in the database
249 results
151-200 of 249| Name | Level | Category | Status |
|---|---|---|---|
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. | Druid | Changed from Classic | |
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec. | Priest | Changed from Classic | |
Gives your Destruction spells a 23% chance to not lose casting time when you take damage. | Warlock | Changed from Classic | |
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. | Hunter | Changed from Classic | |
Reduces the duration of Stun and Fear effects inflicted on you by 3%. | Warrior | Changed from Classic | |
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. | Warrior | Changed from Classic | |
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%. | Druid | Changed from Classic | |
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%. | Rogue | Changed from Classic | |
Increases your Agility by 2%. | Hunter | Changed from Classic | |
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec. | Mage | Changed from Classic | |
Increases your critical strike chance with all attacks and Poisons by 1%. | Rogue | Changed from Classic | |
Summons a Mana Tide Totem with 5 health at the feet of the caster for ? sec that restores 88 mana every 3 seconds to group members within 30 yards. | Shaman | Changed from Classic | |
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. | Priest | Changed from Classic | |
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%. | Warlock | Changed from Classic | |
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher. | Rogue | Changed from Classic | |
Your Fire and Frost critical strikes will refund 10% of their base mana cost. | Mage | Changed from Classic | |
Allows 17% of your Mana regeneration to continue while casting. | Priest | Changed from Classic | |
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%. | Priest | Changed from Classic | |
Increases your total Intellect by 2%. | Priest | Changed from Classic | |
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. | Priest | Changed from Classic | |
Increases the damage done by your Arcane and Nature spells by 2%. | Druid | Changed from Classic | |
Reduces the Mana cost of your damaging spells by 8%. | Druid | Changed from Classic | |
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. | Druid | Changed from Classic | |
Increases the critical strike damage bonus on all ranged abilities by 6%. | Hunter | Changed from Classic | |
Increases all damage dealt by 2% against Humanoid and Giant targets. | Rogue | Changed from Classic | |
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage. | Druid | Changed from Classic | |
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. | Druid | Changed from Classic | |
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%. | Druid | Changed from Classic | |
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%. | Warlock | Changed from Classic | |
Increases the damage you deal with one-handed melee weapons by 3%. | Paladin | Changed from Classic | |
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%. | Rogue | Changed from Classic | |
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%. | Mage | Changed from Classic | |
Causes all enemies within 0 yds to be Dazed, reducing movement speed by 50% for 6 sec. | Warrior | Changed from Classic | |
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. | Priest | Changed from Classic | |
Improves your chance to hit by 1%. | Paladin | Changed from Classic | |
Improves your chance to hit by 1%. | Rogue | Changed from Classic | |
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level. | Druid | Changed from Classic | |
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. | Rogue | Changed from Classic | |
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects. | Paladin | Changed from Classic | |
Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec. | Mage | Changed from Classic | |
Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec. | Warlock | Changed from Classic | |
Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec. | Paladin | Changed from Classic | |
Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks. | Paladin | Changed from Classic | |
Allows 17% of your Mana regeneration to continue while casting. | Druid | Changed from Classic | |
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. | Rogue | Changed from Classic | |
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%. | Shaman | Changed from Classic | |
Reduces the cooldown of your Shock spells by -0.2 sec. | Shaman | Changed from Classic | |
Increases the critical strike damage bonus of your Destruction spells by 20%. | Warlock | Changed from Classic | |
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%. | Druid | Changed from Classic | |
Increases the critical strike chance of all your melee abilities by 2%. | Hunter | Changed from Classic |
Complete talents index (466)
Every entry, arranged alphabetically.
