60.toolsWoW Forever Database
Client build1.60.1.70532
Launch

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Client build
1.60.1.70532
Launch

WoW Forever talents

466 records in the database

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249 results

151-200 of 249
NameLevelCategoryStatus
Insect Swarm

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

DruidChanged from Classic
Inspiration

Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

PriestChanged from Classic
Intensity

Gives your Destruction spells a 23% chance to not lose casting time when you take damage.

WarlockChanged from Classic
Intimidation

Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

HunterChanged from Classic
Iron Will

Reduces the duration of Stun and Fear effects inflicted on you by 3%.

WarriorChanged from Classic
Last Stand

When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

WarriorChanged from Classic
Leader of the Pack

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.

DruidChanged from Classic
Lethality

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

RogueChanged from Classic
Lightning Reflexes

Increases your Agility by 2%.

HunterChanged from Classic
Magic Absorption

Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

MageChanged from Classic
Malice

Increases your critical strike chance with all attacks and Poisons by 1%.

RogueChanged from Classic
Mana Tide Totem

Summons a Mana Tide Totem with 5 health at the feet of the caster for ? sec that restores 88 mana every 3 seconds to group members within 30 yards.

ShamanChanged from Classic
Martyrdom

Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

PriestChanged from Classic
Master Demonologist

Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.

WarlockChanged from Classic
Master of Deception

Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

RogueChanged from Classic
Master of Elements

Your Fire and Frost critical strikes will refund 10% of their base mana cost.

MageChanged from Classic
Meditation

Allows 17% of your Mana regeneration to continue while casting.

PriestChanged from Classic
Mental Agility

Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

PriestChanged from Classic
Mental Strength

Increases your total Intellect by 2%.

PriestChanged from Classic
Mind Flay

Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

PriestChanged from Classic
Moonfury

Increases the damage done by your Arcane and Nature spells by 2%.

DruidChanged from Classic
Moonglow

Reduces the Mana cost of your damaging spells by 8%.

DruidChanged from Classic
Moonkin Form

Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

DruidChanged from Classic
Mortal Shots

Increases the critical strike damage bonus on all ranged abilities by 6%.

HunterChanged from Classic
Murder

Increases all damage dealt by 2% against Humanoid and Giant targets.

RogueChanged from Classic
Nature's Focus

Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.

DruidChanged from Classic
Nature's Grace

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

DruidChanged from Classic
Nature's Reach

Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

DruidChanged from Classic
Nightfall

Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.

WarlockChanged from Classic
One-Handed Weapon Specialization

Increases the damage you deal with one-handed melee weapons by 3%.

PaladinChanged from Classic
Opportunity

Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

RogueChanged from Classic
Permafrost

Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

MageChanged from Classic
Piercing Howl

Causes all enemies within 0 yds to be Dazed, reducing movement speed by 50% for 6 sec.

WarriorChanged from Classic
Power Infusion

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

PriestChanged from Classic
Precision

Improves your chance to hit by 1%.

PaladinChanged from Classic
Precision

Improves your chance to hit by 1%.

RogueChanged from Classic
Predatory Strikes

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

DruidChanged from Classic
Premeditation

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

RogueChanged from Classic
Pursuit of Justice

Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

PaladinChanged from Classic
Pyroblast

Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.

MageChanged from Classic
Pyroclasm

Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.

WarlockChanged from Classic
Reckoning

Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

PaladinChanged from Classic
Redoubt

Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.

PaladinChanged from Classic
Reflection

Allows 17% of your Mana regeneration to continue while casting.

DruidChanged from Classic
Remorseless Attacks

After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

RogueChanged from Classic
Restorative Totems

Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

ShamanChanged from Classic
Reverberation

Reduces the cooldown of your Shock spells by -0.2 sec.

ShamanChanged from Classic
Ruin

Increases the critical strike damage bonus of your Destruction spells by 20%.

WarlockChanged from Classic
Savage Fury

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

DruidChanged from Classic
Savage Strikes

Increases the critical strike chance of all your melee abilities by 2%.

HunterChanged from Classic
Complete talents index (466)

Every entry, arranged alphabetically.