WoW Forever talents
466 records in the database
249 results
201-249 of 249| Name | Level | Category | Status |
|---|---|---|---|
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. | Priest | Changed from Classic | |
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%. | Rogue | Changed from Classic | |
Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells. | Rogue | Changed from Classic | |
Improves your chance to hit with Shadow spells by 1%. | Priest | Changed from Classic | |
Increases the range of your offensive Shadow spells by 10%. | Priest | Changed from Classic | |
Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. | Priest | Changed from Classic | |
Instantly blasts the target for 62 to 70 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard. | Warlock | Changed from Classic | |
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. | Priest | Changed from Classic | |
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%. | Druid | Changed from Classic | |
Increases the critical strike chance of all your spells against Frozen targets by 17%. | Mage | Changed from Classic | |
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. | Warrior | Changed from Classic | |
Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec. | Paladin | Changed from Classic | |
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block. | Warrior | Changed from Classic | |
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. | Priest | Changed from Classic | |
Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%. | Priest | Changed from Classic | |
Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec. | Warlock | Changed from Classic | |
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active. | Warlock | Changed from Classic | |
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec. | Hunter | Changed from Classic | |
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. | Priest | Changed from Classic | |
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. | Priest | Changed from Classic | |
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage. | Paladin | Changed from Classic | |
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit. | Priest | Changed from Classic | |
Increases the amount healed by your spells by 3%. | Priest | Changed from Classic | |
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. | Shaman | Changed from Classic | |
Reduces the threat generated by your Nature and Arcane spells by 10%. | Druid | Changed from Classic | |
Improves your chance to hit by 1% and reduces all threat you generate by 4%. | Warlock | Changed from Classic | |
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%. | Hunter | Changed from Classic | |
Increases your total Health by 2%. | Hunter | Changed from Classic | |
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells. | Druid | Changed from Classic | |
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. | Druid | Changed from Classic | |
Improves your chance to get a critical strike with all spells and attacks by 1%. | Shaman | Changed from Classic | |
Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%. | Shaman | Changed from Classic | |
Increases the critical effect chance of your healing spells by 1%. | Shaman | Changed from Classic | |
Reduces the Mana cost of your totems and any spells that summon or move them by 5%. | Shaman | Changed from Classic | |
Increases your Stamina by 2%. | Shaman | Changed from Classic | |
Increases the Ranged Attack Power of party or raid members within 45 yds by 30. | Hunter | Changed from Classic | |
Increases the damage you deal with two-handed melee weapons by 1%. | Warrior | Changed from Classic | |
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. | Warrior | Changed from Classic | |
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%. | Warlock | Changed from Classic | |
Increases the damage done by your pets and hawks by 3%. | Hunter | Changed from Classic | |
Reduces the duration of Fear and Disorient effects on you by 15%. | Paladin | Changed from Classic | |
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. | Priest | Changed from Classic | |
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%. | Druid | Changed from Classic | |
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times. | Paladin | Changed from Classic | |
Increases your maximum Energy by 5. | Rogue | Changed from Classic | |
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -2, and increase your Attack Power by 1% for 30 sec. | Paladin | Changed from Classic | |
Increases your damage with Wands by 13%. | Priest | Changed from Classic | |
Reduces the chance for your attacks to be Dodged or Parried by 1%. | Rogue | Changed from Classic | |
Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times. | Mage | Changed from Classic |
Complete talents index (466)
Every entry, arranged alphabetically.
