- Details
- Warrior
- Trees
Arms
- Bg
- 161
- Talents
Improved Heroic Strike
- Max
- 3
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the cost of your Heroic Strike ability by 1 Rage.
- Classic
- Status
- changed
- Tree
- Arms
- Row
- 1
- Col
- 1
- Max
- 3
- Text
- Reduces the cost of your Heroic Strike ability by 1 rage point.
Deflection
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Increases your Parry chance by 1%.
- Increases your Parry chance by 2%.
- Increases your Parry chance by 3%.
- Increases your Parry chance by 4%.
- Increases your Parry chance by 5%.
- Classic
- Status
- same
- Tree
- Arms
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Increases your Parry chance by 1%.
Improved Rend
- Max
- 3
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the Bleed damage done by your Rend ability by 12%.
- 3
- Increases the Bleed damage done by your Rend ability by 35%.
- Classic
- Status
- changed
- Tree
- Arms
- Row
- 1
- Col
- 3
- Max
- 3
- Text
- Increases the bleed damage done by your Rend ability by 15%.
Improved Charge
- Max
- 2
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the Rage generated by your Charge ability by 3.
- Classic
- Status
- changed
- Tree
- Arms
- Row
- 2
- Col
- 1
- Max
- 2
- Text
- Increases the amount of rage generated by your Charge ability by 3.
Improved Tactical Mastery
- Max
- 5
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
- 2
- Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
- 5
- Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
- Classic
- Status
- changed
- Tree
- Arms
- Row
- 2
- Col
- 2
- Max
- 5
- Text
- You retain up to 5 of your rage points when you change stances.
- Renamed
- Tactical Mastery
Improved Overpower
- Max
- 2
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- Increases the critical strike chance of your Overpower ability by 25%.
- Increases the critical strike chance of your Overpower ability by 50%.
- Classic
- Status
- moved
- Tree
- Arms
- Row
- 3
- Col
- 1
- Max
- 2
- Text
- Increases the critical strike chance of your Overpower ability by 25%.
- Moved
- Yes
Anger Management
- Max
- 1
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
- Required level
- Improved Tactical Mastery
- Classic
- Status
- changed
- Tree
- Arms
- Row
- 3
- Col
- 2
- Max
- 1
- Text
- Increases the time required for your rage to decay while out of combat by 30%.
Deep Wounds
- Max
- 3
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
- Required level
- Improved Rend
- Classic
- Status
- changed
- Tree
- Arms
- Row
- 3
- Col
- 3
- Max
- 3
- Text
- Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Spearing Strike
- Max
- 1
- Row
- 4
- Col
- 1
- Passive
- No
- Desc
- A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- Cost
- 15 Rage | Melee Range | Instant | 20 sec cooldown
- Classic
- Status
- new
Two-Handed Weapon Specialization
- Max
- 3
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the damage you deal with two-handed melee weapons by 1%.
- Classic
- Status
- changed
- Tree
- Arms
- Row
- 4
- Col
- 2
- Max
- 5
- Text
- Increases the damage you deal with two-handed melee weapons by 1%.
Impale
- Max
- 2
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the critical strike damage bonus of your abilities by 10%.
- Classic
- Status
- changed
- Tree
- Arms
- Row
- 4
- Col
- 3
- Max
- 2
- Text
- Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Bloodthrill
- Max
- 5
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
- Classic
- Status
- new
Sweeping Strikes
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- Your next 5 melee attacks strike an additional nearby opponent.
- ReqText
- Requires Battle Stance
- Cost
- 30 Rage | Instant | 30 sec cooldown
- Classic
- Status
- same
- Tree
- Arms
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- Your next 5 melee attacks strike an additional nearby opponent.
Weaponmaster
- Max
- 5
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- Classic
- Status
- new
Improved Slam
- Max
- 2
- Row
- 6
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 5
- Col
- 1
- Max
- 5
- Text
- Decreases the casting time of your Slam ability by 0.1 sec.
- Moved
- Yes
Improved Hamstring
- Max
- 3
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
- Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
- Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
- Classic
- Status
- same
- Tree
- Arms
- Row
- 6
- Col
- 3
- Max
- 3
- Text
- Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Mortal Strike
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
- Required level
- Sweeping Strikes
- Cost
- 30 Rage | Melee Range | Instant | 6 sec cooldown
- Classic
- Status
- same
- Tree
- Arms
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
- Removed
Axe Specialization
- Max
- 5
- Text
- Increases your chance to get a critical strike with Axes by 1%.
- Row
- 5
Mace Specialization
- Max
- 5
- Text
- Gives you a 1% chance to stun your target for 3 sec with a Mace.
- Row
- 5
Sword Specialization
- Max
- 5
- Text
- Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
- Row
- 5
Polearm Specialization
- Max
- 5
- Text
- Increases your chance to get a critical strike with Polearms by 1%.
- Row
- 6
Fury
- Bg
- 164
- Talents
Booming Voice
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Cruelty
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your chance to get a critical strike with melee attacks by 1%.
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases your chance to get a critical strike with melee weapons by 1%.
Iron Will
- Max
- 5
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the duration of Stun and Fear effects inflicted on you by 3%.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 2
- Col
- 4
- Max
- 5
- Text
- Increases your chance to resist Stun and Charm effects by an additional 3%.
- Moved
- Yes
Unbridled Wrath
- Max
- 5
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Improved Cleave
- Max
- 3
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the Rage cost of your Cleave ability by 1.
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 3
- Col
- 1
- Max
- 3
- Text
- Increases the bonus damage done by your Cleave ability by 40%.
Piercing Howl
- Max
- 1
- Row
- 3
- Col
- 2
- Passive
- No
- Desc
- Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
- Cost
- 10 Rage | Instant
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 3
- Col
- 2
- Max
- 1
- Text
- Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Blood Craze
- Max
- 3
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
- Fixed
- 20%
- 6
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 3
- Col
- 3
- Max
- 3
- Text
- Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Boundless Rage
- Max
- 3
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases your maximum Rage by 10.
- 3
- Increases your maximum Rage by 30.
- Classic
- Status
- new
Dual Wield Specialization
- Max
- 5
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 4
- Col
- 1
- Max
- 5
- Text
- Increases the damage done by your offhand weapon by 5%.
Raging Blows
- Max
- 1
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
- Classic
- Status
- new
Enrage
- Max
- 5
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 4
- Col
- 3
- Max
- 5
- Text
- Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Improved Execute
- Max
- 2
- Row
- 4
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Reduces the Rage cost of your Execute ability by 3.
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 4
- Col
- 2
- Max
- 2
- Text
- Reduces the Rage cost of your Execute ability by 2.
Precision
- Max
- 3
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases your chance to hit with all abilities and attacks by 1%.
- Classic
- Status
- new
Death Wish
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
- Cost
- 10 Rage | Instant | 3 min cooldown
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Improved Intercept
- Max
- 2
- Row
- 5
- Col
- 4
- Passive
- Yes
- Desc
- Reduces the cooldown of your Intercept ability by 5 sec.
- Reduces the cooldown of your Intercept ability by 10 sec.
- Classic
- Status
- same
- Tree
- Fury
- Row
- 5
- Col
- 4
- Max
- 2
- Text
- Reduces the cooldown of your Intercept ability by 5 sec.
Improved Berserker Rage
- Max
- 2
- Row
- 6
- Col
- 1
- Passive
- Yes
- Desc
- Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
- Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 6
- Col
- 1
- Max
- 2
- Text
- The Berserker Rage ability will generate 5 rage when used.
Flurry
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Required level
- Enrage
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Bloodthirst
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
- Required level
- Death Wish
- Cost
- 30 Rage | Melee Range | Instant | 6 sec cooldown
- Classic
- Status
- changed
- Tree
- Fury
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
- Removed
Improved Demoralizing Shout
- Max
- 5
- Text
- Increases the melee attack power reduction of your Demoralizing Shout by 8%.
- Row
- 2
Improved Battle Shout
- Max
- 5
- Text
- Increases the melee attack power bonus of your Battle Shout by 5%.
- Row
- 3
Protection
- Bg
- 163
- Talents
Shield Specialization
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Anticipation
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your Defense Skill by 4.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases your Defense skill by 2.
Improved Bloodrage
- Max
- 2
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases all the Rage generated by your Bloodrage ability by 25%.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 2
- Col
- 1
- Max
- 2
- Text
- Increases the instant Rage generated by your Bloodrage ability by 2.
Toughness
- Max
- 5
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- Increases your armor value from items by 2%.
- Increases your armor value from items by 4%.
- Increases your armor value from items by 6%.
- Increases your armor value from items by 8%.
- Increases your armor value from items by 10%.
- Classic
- Status
- same
- Tree
- Protection
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Increases your armor value from items by 2%.
Improved Thunder Clap
- Max
- 3
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Reduces the Rage cost of your Thunder Clap ability by 2.
- 2
- Reduces the Rage cost of your Thunder Clap ability by 4.
- Classic
- Status
- changed
- Tree
- Arms
- Row
- 2
- Col
- 4
- Max
- 3
- Text
- Reduces the cost of your Thunder Clap ability by 1 rage point.
- Moved
- Yes
Last Stand
- Max
- 1
- Row
- 3
- Col
- 1
- Passive
- No
- Desc
- When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
- Required level
- Improved Bloodrage
- Cost
- Instant | 3 min cooldown
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 3
- Col
- 1
- Max
- 1
- Text
- When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Master of Defense
- Max
- 2
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
- Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
- Required level
- Shield Specialization
- Classic
- Status
- new
Improved Revenge
- Max
- 3
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases damage dealt by your Revenge ability by 20%.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 3
- Col
- 3
- Max
- 3
- Text
- Gives your Revenge ability a 15% chance to stun the target for 3 sec.
Defiance
- Max
- 3
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
- ReqText
- Requires Defensive Stance
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 3
- Col
- 4
- Max
- 5
- Text
- Increases the threat generated by your attacks by 3% while in Defensive Stance.
Improved Sunder Armor
- Max
- 3
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the Rage cost of your Sunder Armor ability by 1.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 4
- Col
- 1
- Max
- 3
- Text
- Reduces the cost of your Sunder Armor ability by 1 rage point.
Improved Disarm
- Max
- 3
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the cooldown of your Disarm ability by 7 secs.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 4
- Col
- 2
- Max
- 3
- Text
- Increases the duration of your Disarm ability by 1 secs.
Vanguard
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- Your Charge ability is now usable while in Defensive Stance.
- Classic
- Status
- new
Improved Shield Wall
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- Reduces the cooldown of your Shield Wall ability by 5.5 min.
- Reduces the cooldown of your Shield Wall ability by 11.0 min.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 5
- Col
- 1
- Max
- 2
- Text
- Increases the effect duration of your Shield Wall ability by 3 secs.
Concussion Blow
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- Stuns the target for 5 sec.
- Cost
- 10 Rage | Melee Range | Instant | 45 sec cooldown
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- Stuns the opponent for 5 sec.
Improved Shield Bash
- Max
- 2
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
- Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
- Classic
- Status
- same
- Tree
- Protection
- Row
- 5
- Col
- 3
- Max
- 2
- Text
- Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
Vitality
- Max
- 5
- Row
- 5
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases your Stamina and Strength by 2%.
- Classic
- Status
- new
Focused Rage
- Max
- 3
- Row
- 6
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the Rage cost of your offensive abilities by 1.
- Classic
- Status
- new
Bastion
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases all damage you deal by 2% while a shield is equipped.
- Classic
- Status
- new
Shield Slam
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
- Required level
- Concussion Blow
- ReqText
- Requires Shields
- Cost
- 20 Rage | Melee Range | Instant | 6 sec cooldown
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
- Removed
Improved Shield Block
- Max
- 3
- Text
- Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
- Row
- 3
Improved Taunt
- Max
- 2
- Text
- Reduces the cooldown of your Taunt ability by 1 sec.
- Row
- 4
One-Handed Weapon Specialization
- Max
- 5
- Text
- Increases the damage you deal with One-Handed Melee weapons by 2%.
- Row
- 6
- Paladin
- Trees
Holy
- Bg
- 382
- Talents
Improved Holy Strike
- Max
- 2
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- Reduces the cooldown of your Holy Strike ability by 1 sec.
- Reduces the cooldown of your Holy Strike ability by 2 sec.
- Classic
- Status
- new
Divine Strength
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Increases your Strength by 2%.
- Increases your Strength by 4%.
- Increases your Strength by 6%.
- Increases your Strength by 8%.
- Increases your Strength by 10%.
- Classic
- Status
- same
- Tree
- Holy
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Increases your Strength by 2%.
Divine Intellect
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- Increases your total Intellect by 2%.
- Increases your total Intellect by 4%.
- Increases your total Intellect by 6%.
- Increases your total Intellect by 8%.
- Increases your total Intellect by 10%.
- Classic
- Status
- same
- Tree
- Holy
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases your total Intellect by 2%.
Healing Light
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 3
- Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 3
- Col
- 1
- Max
- 3
- Text
- Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
- Moved
- Yes
Spiritual Focus
- Max
- 2
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 2
- Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 2
- Col
- 2
- Max
- 5
- Text
- Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.
Improved Seals
- Max
- 3
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage done by your Seals and Judgements by 5%.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
- Renamed
- Improved Seal of Righteousness
Unyielding Faith
- Max
- 2
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Reduces the duration of Fear and Disorient effects on you by 15%.
- Note
- Right edge of this tooltip was cut off in the video; "and" and "%" are inferred.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 3
- Col
- 4
- Max
- 2
- Text
- Increases your chance to resist Fear and Disorient effects by an additional 5%.
- Moved
- Yes
Voice of Truth
- Max
- 1
- Row
- 3
- Col
- 1
- Passive
- No
- Desc
- Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
- Cost
- Instant | 3 min cooldown
- Classic
- Status
- new
Reverence
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 3
- Allows 30% of your Mana regeneration to continue while casting.
- Classic
- Status
- new
Purifying Power
- Max
- 2
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- 2
- Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
- Classic
- Status
- new
Infusion of Light
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 2
- Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
- Classic
- Status
- new
Illumination
- Max
- 5
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
- 2
- After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
- Required level
- Reverence
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 4
- Col
- 2
- Max
- 5
- Text
- After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
Divine Favor
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- No
- Desc
- When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
- Cost
- 37 Mana | Instant | 2 min cooldown
- Classic
- Status
- moved
- Tree
- Holy
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
- Moved
- Yes
Divine Precision
- Max
- 3
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases your chance to hit with Holy spells by 6%.
- Required level
- Holy Shock
- Classic
- Status
- new
Holy Shock
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
- Cost
- 160 Mana | Instant | Enemy: 20 yd range | Friendly: 40 yd range | 10 sec cooldown
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
- Moved
- Yes
Consecrated Ground
- Max
- 2
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
- Classic
- Status
- new
Holy Power
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Increases the critical effect chance of your Holy spells by 1%.
Light's Vigil
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 315 to 333, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
- Required level
- Holy Shock
- Cost
- 730 Mana | 1.5 sec cast | Enemy: 20 yd range | Friendly: 40 yd range | 6 sec cooldown
- Classic
- Status
- new
- Removed
Consecration
- Max
- 1
- Text
- Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
- Row
- 3
Improved Lay on Hands
- Max
- 2
- Text
- Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.
- Row
- 3
Improved Blessing of Wisdom
- Max
- 2
- Text
- Increases the effect of your Blessing of Wisdom spell by 10%.
- Row
- 4
Lasting Judgement
- Max
- 3
- Text
- Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.
- Row
- 5
Protection
- Bg
- 383
- Talents
Toughness
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Increases your armor value from items by 2%.
- Increases your armor value from items by 4%.
- Increases your armor value from items by 6%.
- Increases your armor value from items by 8%.
- Increases your armor value from items by 10%.
- Classic
- Status
- moved
- Tree
- Protection
- Row
- 2
- Col
- 4
- Max
- 5
- Text
- Increases your armor value from items by 2%.
- Moved
- Yes
Redoubt
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Precision
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases your chance to hit with all spells and attacks by 1%.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 2
- Col
- 1
- Max
- 3
- Text
- Increases your chance to hit with melee weapons by 1%.
Guardian's Favor
- Max
- 2
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 2
- Col
- 2
- Max
- 2
- Text
- Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
Anticipation
- Max
- 5
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases your Defense Skill by 4.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 3
- Col
- 4
- Max
- 5
- Text
- Increases your Defense skill by 2.
- Moved
- Yes
Improved Seal of Fury
- Max
- 1
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- When Seal of Fury's shield is fully absorbed, restore 38 Mana, increased by 15% per level the attacker is above you, up to 45%.
- Classic
- Status
- new
Improved Righteous Fury
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- While Righteous Fury is active, all damage taken is reduced by 2%.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 3
- Col
- 2
- Max
- 3
- Text
- Increases the amount of threat generated by your Righteous Fury spell by 16%.
Shield Specialization
- Max
- 3
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
- Required level
- Redoubt
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 3
- Col
- 3
- Max
- 3
- Text
- Increases the amount of damage absorbed by your shield by 10%.
Sacred Duty
- Max
- 2
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
- Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
- Classic
- Status
- new
Swift Judgement
- Max
- 1
- Row
- 4
- Col
- 1
- Passive
- No
- Desc
- Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
- Required level
- Improved Seal of Fury
- Cost
- Instant | 1 min cooldown
- Classic
- Status
- new
One-Handed Weapon Specialization
- Max
- 3
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the damage you deal with one-handed melee weapons by 3%.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Increases the damage you deal with one-handed melee weapons by 2%.
- Moved
- Yes
Improved Hammer of Justice
- Max
- 3
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- Decreases the cooldown of your Hammer of Justice spell by 5 sec.
- Decreases the cooldown of your Hammer of Justice spell by 10 sec.
- Decreases the cooldown of your Hammer of Justice spell by 15 sec.
- Classic
- Status
- same
- Tree
- Protection
- Row
- 4
- Col
- 2
- Max
- 3
- Text
- Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Templar's Bulwark
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
- Cost
- 110 Mana | Instant | 5 min cooldown
- Classic
- Status
- new
Reckoning
- Max
- 5
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
- 3
- Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike.
- 4
- Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.
- 5
- Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 5
- Col
- 3
- Max
- 5
- Text
- Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
Iron Creed
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
- 2
- Increases the threat generated by your Holy Strike ability 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
- 3
- Increases the threat generated by your Holy Strike ability 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
- 4
- Increases the threat generated by your Holy Strike ability 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
- Classic
- Status
- new
Holy Shield
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
- Required level
- Templar's Bulwark
- ReqText
- Requires Shields
- Cost
- 150 Mana | Instant | 10 sec cooldown
- Classic
- Status
- changed
- Tree
- Protection
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
- Removed
Improved Devotion Aura
- Max
- 5
- Text
- Increases the armor bonus of your Devotion Aura by 5%.
- Row
- 1
Blessing of Kings
- Max
- 1
- Text
- Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
- Row
- 3
Improved Concentration Aura
- Max
- 3
- Text
- Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
- Row
- 4
Blessing of Sanctuary
- Max
- 1
- Text
- Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
- Row
- 5
Retribution
- Bg
- 381
- Talents
Deflection
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Increases your Parry chance by 1%.
- Increases your Parry chance by 2%.
- Increases your Parry chance by 3%.
- Increases your Parry chance by 4%.
- Increases your Parry chance by 5%.
- Classic
- Status
- moved
- Tree
- Retribution
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Increases your Parry chance by 1%.
- Moved
- Yes
Benediction
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Reduces the Mana cost of all instant cast spells and abilities by 2%.
- 5
- Reduces the Mana cost of all instant cast spells and abilities by 10%.
- Classic
- Status
- changed
- Tree
- Retribution
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Reduces the Mana cost of your Judgement and Seal spells by 3%.
Improved Judgement
- Max
- 2
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- Decreases the cooldown of your Judgement ability by 1 sec.
- Decreases the cooldown of your Judgement ability by 2 sec.
- Classic
- Status
- changed
- Tree
- Retribution
- Row
- 2
- Col
- 1
- Max
- 2
- Text
- Decreases the cooldown of your Judgement spell by 1 sec.
Holy Conduit
- Max
- 2
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
- Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
- Classic
- Status
- new
Conviction
- Max
- 5
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your chance to get a critical strike with melee attacks by 1%.
- Classic
- Status
- changed
- Tree
- Retribution
- Row
- 3
- Col
- 2
- Max
- 5
- Text
- Increases your chance to get a critical strike with melee weapons by 1%.
- Moved
- Yes
Vindication
- Max
- 3
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- Gives your damaging melee attacks a chance to reduce the target's Attack Power by 42, and increase your Attack Power by 1% for 30 sec.
- Gives your damaging melee attacks a chance to reduce the target's Attack Power by 85, and increase your Attack Power by 2% for 30 sec.
- Gives your damaging melee attacks a chance to reduce the target's Attack Power by 127, and increase your Attack Power by 3% for 30 sec.
- Classic
- Status
- changed
- Tree
- Retribution
- Row
- 3
- Col
- 1
- Max
- 3
- Text
- Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5%
Sanctified Judgement
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
- 3
- Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
- Classic
- Status
- new
Seal of Command
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- No
- Desc
- Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 146 if the target is stunned or incapacitated.
- Cost
- 65 Mana | Instant
- Classic
- Status
- changed
- Tree
- Retribution
- Row
- 3
- Col
- 3
- Max
- 1
- Text
- Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 146 if the target is stunned or incapacitated.
Pursuit of Justice
- Max
- 2
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
- Classic
- Status
- changed
- Tree
- Retribution
- Row
- 3
- Col
- 4
- Max
- 2
- Text
- Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
Eye for an Eye
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
- Classic
- Status
- changed
- Tree
- Retribution
- Row
- 4
- Col
- 1
- Max
- 2
- Text
- All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
- Classic
- Status
- new
Crusade
- Max
- 2
- Row
- 4
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
- Classic
- Status
- new
Two-Handed Weapon Specialization
- Max
- 3
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the damage you deal with two-handed melee weapons by 3%.
- Classic
- Status
- changed
- Tree
- Retribution
- Row
- 5
- Col
- 1
- Max
- 3
- Text
- Increases the damage you deal with two-handed melee weapons by 2%.
Vengeance
- Max
- 3
- Row
- 5
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.
- Required level
- Sanctified Judgement
- Classic
- Status
- changed
- Tree
- Retribution
- Row
- 6
- Col
- 2
- Max
- 5
- Text
- Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
- Moved
- Yes
Repentance
- Max
- 1
- Row
- 5
- Col
- 3
- Passive
- No
- Desc
- Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
- Cost
- 60 Mana | Instant | 20 yd range | 1 min cooldown
- Classic
- Status
- moved
- Tree
- Retribution
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
- Moved
- Yes
Champion of the Light
- Max
- 3
- Row
- 6
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your spell damage and healing by up to 33% of your Intellect.
- 3
- Increases your spell damage and healing by up to 100% of your Intellect.
- Classic
- Status
- new
Instrument of Law
- Max
- 2
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
- Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
- Classic
- Status
- new
Twist of Light
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- Yes
- Desc
- When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
- ReqText
- Requires Level 40
- Classic
- Status
- new
- Removed
Improved Blessing of Might
- Max
- 5
- Text
- Increases the melee attack power bonus of your Blessing of Might by 4%.
- Row
- 1
Improved Seal of the Crusader
- Max
- 3
- Text
- Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.
- Row
- 2
Improved Retribution Aura
- Max
- 2
- Text
- Increases the damage done by your Retribution Aura by 25%.
- Row
- 4
Sanctity Aura
- Max
- 1
- Text
- Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
- Row
- 5
- Hunter
- Trees
Beast Mastery
- Bg
- 361
- Talents
Deadly Aspects
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
- Fixed
- 30%
- 12
- Classic
- Status
- changed
- Tree
- Beast Mastery
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
- Renamed
- Improved Aspect of the Hawk
Endurance Training
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the Health and Armor of your pets by 3%.
- Classic
- Status
- changed
- Tree
- Beast Mastery
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases the Health of your pets by 3%.
Focused Fire
- Max
- 2
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases all damage you deal by 1% while your pet is active.
- Classic
- Status
- new
Improved Aspect of the Monkey
- Max
- 3
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Classic
- Status
- changed
- Tree
- Beast Mastery
- Row
- 2
- Col
- 2
- Max
- 5
- Text
- Increases the Dodge bonus of your Aspect of the Monkey by 1%.
Pathfinding
- Max
- 2
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
- Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
- Classic
- Status
- moved
- Tree
- Beast Mastery
- Row
- 3
- Col
- 1
- Max
- 2
- Text
- Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
- Moved
- Yes
Improved Revive Pet
- Max
- 2
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
- Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
- Classic
- Status
- same
- Tree
- Beast Mastery
- Row
- 2
- Col
- 4
- Max
- 2
- Text
- Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Bestial Swiftness
- Max
- 1
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- Increases the movement speed of your pets by 30%.
- Classic
- Status
- changed
- Tree
- Beast Mastery
- Row
- 3
- Col
- 2
- Max
- 1
- Text
- Increases the outdoor movement speed of your pets by 30%.
Unleashed Fury
- Max
- 5
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage done by your pets and hawks by 3%.
- Classic
- Status
- changed
- Tree
- Beast Mastery
- Row
- 3
- Col
- 3
- Max
- 5
- Text
- Increases the damage done by your pets by 4%.
Improved Mend Pet
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
- Classic
- Status
- changed
- Tree
- Beast Mastery
- Row
- 4
- Col
- 2
- Max
- 2
- Text
- Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Ferocity
- Max
- 5
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the critical strike chance of your pets and hawks by 2%.
- Classic
- Status
- changed
- Tree
- Beast Mastery
- Row
- 4
- Col
- 3
- Max
- 5
- Text
- Increases the critical strike chance of your pets by 3%.
Summon Hawk
- Max
- 1
- Row
- 4
- Col
- 4
- Passive
- No
- Desc
- Command a hawk to dive-bomb your targeted enemy, dealing 53 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
- Cost
- 80 Mana | 35 yd range | Instant | 6 sec cooldown
- Classic
- Status
- new
Spirit Bond
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
- While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.
- Classic
- Status
- same
- Tree
- Beast Mastery
- Row
- 5
- Col
- 1
- Max
- 2
- Text
- While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Intimidation
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
- Required level
- Bestial Swiftness
- Cost
- 84 Mana | 100 yd range | Instant | 1 min cooldown
- Classic
- Status
- changed
- Tree
- Beast Mastery
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Bestial Discipline
- Max
- 2
- Row
- 5
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
- Classic
- Status
- changed
- Tree
- Beast Mastery
- Row
- 5
- Col
- 4
- Max
- 2
- Text
- Increases the Focus regeneration of your pets by 10%.
Frenzy
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Required level
- Ferocity
- Classic
- Status
- same
- Tree
- Beast Mastery
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Bestial Wrath
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
- Required level
- Intimidation
- Cost
- 125 Mana | 100 yd range | Instant | 2 min cooldown
- Classic
- Status
- same
- Tree
- Beast Mastery
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
- Removed
Improved Eyes of the Beast
- Max
- 2
- Text
- Increases the duration of your Eyes of the Beast by 30 sec.
- Row
- 2
Thick Hide
- Max
- 3
- Text
- Increases the Armor rating of your pets by 10%.
- Row
- 2
Marksmanship
- Bg
- 363
- Talents
Hawk Eye
- Max
- 3
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- Increases the range of your ranged weapons by 2 yards.
- Increases the range of your ranged weapons by 4 yards.
- Increases the range of your ranged weapons by 6 yards.
- Classic
- Status
- moved
- Tree
- Marksmanship
- Row
- 3
- Col
- 4
- Max
- 3
- Text
- Increases the range of your ranged weapons by 2 yards.
- Moved
- Yes
Improved Concussive Shot
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
- Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
- Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
- Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
- Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
- Classic
- Status
- same
- Tree
- Marksmanship
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Lethal Attacks
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your critical strike chance with all attacks by 1%.
- Classic
- Status
- changed
- Tree
- Marksmanship
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Increases your critical strike chance with ranged weapons by 1%.
- Moved
- Yes
- Renamed
- Lethal Shots
Improved Stings
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
- Classic
- Status
- changed
- Tree
- Marksmanship
- Row
- 4
- Col
- 2
- Max
- 5
- Text
- Increases the damage done by your Serpent Sting by 2%.
- Moved
- Yes
- Renamed
- Improved Serpent Sting
Efficiency
- Max
- 5
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
- Classic
- Status
- changed
- Tree
- Marksmanship
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Reduces the Mana cost of your Shots and Stings by 2%.
- Moved
- Yes
Careful Aim
- Max
- 5
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your Attack Power by 20% of your Intellect.
- Classic
- Status
- new
Rapid Killing
- Max
- 2
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
- Classic
- Status
- new
Improved Arcane Shot
- Max
- 5
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- 3
- Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Classic
- Status
- changed
- Tree
- Marksmanship
- Row
- 3
- Col
- 2
- Max
- 5
- Text
- Reduces the cooldown of your Arcane Shot by 0.2 sec.
Lone Wolf
- Max
- 1
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- You deal 20% increased damage with all attacks while you do not have an active pet.
- Classic
- Status
- new
Trueshot Aura
- Max
- 1
- Row
- 4
- Col
- 2
- Passive
- No
- Desc
- Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
- Cost
- 180 Mana | Instant
- Classic
- Status
- changed
- Tree
- Marksmanship
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
- Moved
- Yes
Mortal Shots
- Max
- 5
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the critical strike damage bonus on all ranged abilities by 6%.
- Required level
- Careful Aim
- Classic
- Status
- changed
- Tree
- Marksmanship
- Row
- 4
- Col
- 3
- Max
- 5
- Text
- Increases your ranged weapon critical strike damage bonus by 6%.
Rapid Recuperation
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
- Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
- Required level
- Rapid Killing
- Classic
- Status
- new
Barrage
- Max
- 3
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
- Classic
- Status
- changed
- Tree
- Marksmanship
- Row
- 5
- Col
- 2
- Max
- 3
- Text
- Increases the damage done by your Multi-Shot and Volley spells by 5%.
Scatter Shot
- Max
- 1
- Row
- 5
- Col
- 4
- Passive
- No
- Desc
- A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
- Cost
- 84 Mana | 15 yd range | Instant | 30 sec cooldown
- Classic
- Status
- same
- Tree
- Marksmanship
- Row
- 5
- Col
- 1
- Max
- 1
- Text
- A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Ranged Weapon Specialization
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- Increases the damage you deal with ranged weapons by 1%.
- Increases the damage you deal with ranged weapons by 2%.
- Increases the damage you deal with ranged weapons by 3%.
- Increases the damage you deal with ranged weapons by 4%.
- Increases the damage you deal with ranged weapons by 5%.
- Classic
- Status
- same
- Tree
- Marksmanship
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Increases the damage you deal with ranged weapons by 1%.
Sniper Shot
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- A steady snipe that increases ranged damage by 160.
- Required level
- Trueshot Aura
- Cost
- 365 Mana | 8-35 yd range | 4 sec cast | 15 sec cooldown
- Classic
- Status
- changed
- Tree
- Marksmanship
- Row
- 3
- Col
- 1
- Max
- 1
- Text
- An aimed shot that increases ranged damage by 70.
- Moved
- Yes
- Renamed
- Aimed Shot
- Removed
Improved Hunter's Mark
- Max
- 5
- Text
- Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
- Row
- 2
Improved Scorpid Sting
- Max
- 3
- Text
- Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.
- Row
- 5
Survival
- Bg
- 362
- Talents
Improved Tracking
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
- Classic
- Status
- new
Deflection
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your Parry chance by 2%.
- 5
- Increases your Parry chance by 10%.
- Classic
- Status
- changed
- Tree
- Survival
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases your Parry chance by 1%.
Entrapment
- Max
- 5
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
- 5
- When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
- Classic
- Status
- changed
- Tree
- Survival
- Row
- 2
- Col
- 1
- Max
- 5
- Text
- Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
Savage Strikes
- Max
- 2
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the critical strike chance of all your melee abilities by 2%.
- Classic
- Status
- changed
- Tree
- Survival
- Row
- 2
- Col
- 2
- Max
- 2
- Text
- Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Survivalist
- Max
- 5
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your total Health by 2%.
- Classic
- Status
- changed
- Tree
- Survival
- Row
- 3
- Col
- 2
- Max
- 5
- Text
- Increases total health by 2%.
- Moved
- Yes
Improved Wing Clip
- Max
- 3
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
- Classic
- Status
- changed
- Tree
- Survival
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Clever Traps
- Max
- 2
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
- Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
- Classic
- Status
- same
- Tree
- Survival
- Row
- 3
- Col
- 1
- Max
- 2
- Text
- Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Surefooted
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
- Classic
- Status
- changed
- Tree
- Survival
- Row
- 4
- Col
- 2
- Max
- 3
- Text
- Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
- Moved
- Yes
Deterrence
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- No
- Desc
- When activated, increases your Dodge and Parry chance by 25% for 10 sec.
- Cost
- Instant | 5 min cooldown
- Classic
- Status
- same
- Tree
- Survival
- Row
- 3
- Col
- 3
- Max
- 1
- Text
- When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Survival Tactics
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases your chance to hit with your Trap and Feign Death abilities by 5%.
- Classic
- Status
- new
Predator's Edge
- Max
- 5
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.
- Classic
- Status
- new
Counterattack
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- No
- Desc
- A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
- Required level
- Deterrence
- Cost
- 30 Mana | Melee Range | Instant | 5 sec cooldown
- Classic
- Status
- changed
- Tree
- Survival
- Row
- 5
- Col
- 3
- Max
- 1
- Text
- A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
- Moved
- Yes
Resourcefulness
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
- Classic
- Status
- new
Expose Prey
- Max
- 2
- Row
- 5
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.
- Classic
- Status
- new
Survivalist's Discipline
- Max
- 2
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Reduces the cooldown of your Trap and Deterrence abilities by 20%.
- Classic
- Status
- new
Strider Kick
- Max
- 1
- Row
- 5
- Col
- 4
- Passive
- No
- Desc
- A powerful kick that deals 100% melee weapon damage.
- Cost
- 61 Mana | Melee Range | Instant | 8 sec cooldown
- Classic
- Status
- new
Lightning Reflexes
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your Agility by 2%.
- Classic
- Status
- changed
- Tree
- Survival
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Increases your Agility by 3%.
Lacerating Strikes
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- Yes
- Desc
- Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
- Required level
- Expose Prey
- Classic
- Status
- new
- Removed
Monster Slaying
- Max
- 3
- Text
- Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
- Row
- 1
Humanoid Slaying
- Max
- 3
- Text
- Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
- Row
- 1
Trap Mastery
- Max
- 2
- Text
- Decreases the chance enemies will resist trap effects by 5%.
- Row
- 4
Improved Feign Death
- Max
- 2
- Text
- Reduces the chance your Feign Death ability will be resisted by 2%.
- Row
- 4
Killer Instinct
- Max
- 3
- Text
- Increases your critical strike chance with all attacks by 1%.
- Row
- 5
Wyvern Sting
- Max
- 1
- Text
- A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
- Row
- 7
- Rogue
- Trees
Assassination
- Bg
- 182
- Talents
Improved Gouge
- Max
- 3
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the duration of your Gouge ability by 0.5 sec.
- Classic
- Status
- changed
- Tree
- Combat
- Row
- 1
- Col
- 1
- Max
- 3
- Text
- Increases the effect duration of your Gouge ability by 0.5 sec.
- Moved
- Yes
Remorseless Attacks
- Max
- 2
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
- Classic
- Status
- changed
- Tree
- Assassination
- Row
- 1
- Col
- 2
- Max
- 2
- Text
- After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your critical strike chance with all attacks and Poisons by 1%.
- Classic
- Status
- changed
- Tree
- Assassination
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases your critical strike chance by 1%.
Ruthlessness
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- Gives your finishing moves a 20% chance to add a combo point to your target.
- Gives your finishing moves a 40% chance to add a combo point to your target.
- Gives your finishing moves a 60% chance to add a combo point to your target.
- Classic
- Status
- same
- Tree
- Assassination
- Row
- 2
- Col
- 1
- Max
- 3
- Text
- Gives your finishing moves a 20% chance to add a combo point to your target.
Murder
- Max
- 2
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases all damage dealt by 2% against Humanoid and Giant targets.
- Classic
- Status
- changed
- Tree
- Assassination
- Row
- 2
- Col
- 2
- Max
- 2
- Text
- Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Improved Slice and Dice
- Max
- 3
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- Increases the duration of your Slice and Dice ability by 15%.
- Increases the duration of your Slice and Dice ability by 30%.
- Increases the duration of your Slice and Dice ability by 45%.
- Classic
- Status
- same
- Tree
- Assassination
- Row
- 2
- Col
- 4
- Max
- 3
- Text
- Increases the duration of your Slice and Dice ability by 15%.
Relentless Strikes
- Max
- 1
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- Your finishing moves have a 20% chance per combo point to restore 25 energy.
- Classic
- Status
- same
- Tree
- Assassination
- Row
- 3
- Col
- 1
- Max
- 1
- Text
- Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor
- Max
- 2
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
- 2
- Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
- Classic
- Status
- changed
- Tree
- Assassination
- Row
- 3
- Col
- 2
- Max
- 2
- Text
- Increases the armor reduced by your Expose Armor ability by 25%.
Lethality
- Max
- 5
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
- Required level
- Malice
- Classic
- Status
- changed
- Tree
- Assassination
- Row
- 3
- Col
- 3
- Max
- 5
- Text
- Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Vile Poisons
- Max
- 5
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
- Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
- Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
- Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
- Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
- Classic
- Status
- same
- Tree
- Assassination
- Row
- 4
- Col
- 2
- Max
- 5
- Text
- Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Cold Blood
- Max
- 1
- Row
- 4
- Col
- 2
- Passive
- No
- Desc
- When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Cost
- Instant; 3 min cooldown
- Classic
- Status
- changed
- Tree
- Assassination
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
- Moved
- Yes
Improved Poisons
- Max
- 5
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
- Classic
- Status
- changed
- Tree
- Assassination
- Row
- 4
- Col
- 3
- Max
- 5
- Text
- Increases the chance to apply poisons to your target by 2%.
Vigor
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases your maximum Energy by 5.
- Classic
- Status
- changed
- Tree
- Assassination
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Increases your maximum Energy by 10.
- Moved
- Yes
Mutilate
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- Cost
- 60 Energy; Melee Range; Instant
- Classic
- Status
- new
Improved Kidney Shot
- Max
- 2
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
- Classic
- Status
- changed
- Tree
- Assassination
- Row
- 5
- Col
- 3
- Max
- 3
- Text
- While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Seal Fate
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
- Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
- Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
- Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
- Classic
- Status
- same
- Tree
- Assassination
- Row
- 6
- Col
- 2
- Max
- 5
- Text
- Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Venom
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
- Required level
- Mutilate
- Cost
- 25 Energy; 1 to 5 Combo Points; Instant
- Classic
- Status
- new
Combat
- Bg
- 181
- Talents
Improved Eviscerate
- Max
- 3
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- Increases the damage done by your Eviscerate ability by 7%.
- Increases the damage done by your Eviscerate ability by 13%.
- Increases the damage done by your Eviscerate ability by 20%.
- Classic
- Status
- changed
- Tree
- Assassination
- Row
- 1
- Col
- 1
- Max
- 3
- Text
- Increases the damage done by your Eviscerate ability by 5%.
- Moved
- Yes
Improved Sinister Strike
- Max
- 2
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Reduces the Energy cost of your Sinister Strike ability by 3.
- Reduces the Energy cost of your Sinister Strike ability by 5.
- Classic
- Status
- same
- Tree
- Combat
- Row
- 1
- Col
- 2
- Max
- 2
- Text
- Reduces the Energy cost of your Sinister Strike ability by 3.
Lightning Reflexes
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- Increases your Dodge chance by 1%.
- Increases your Dodge chance by 2%.
- Increases your Dodge chance by 3%.
- Increases your Dodge chance by 4%.
- Increases your Dodge chance by 5%.
- Classic
- Status
- same
- Tree
- Combat
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases your Dodge chance by 1%.
Puncturing Wounds
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
- Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
- Classic
- Status
- changed
- Tree
- Combat
- Row
- 2
- Col
- 1
- Max
- 3
- Text
- Increases the critical strike chance of your Backstab ability by 10%.
- Renamed
- Improved Backstab
Deflection
- Max
- 3
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your Parry chance by 2%.
- Classic
- Status
- changed
- Tree
- Combat
- Row
- 2
- Col
- 2
- Max
- 5
- Text
- Increases your Parry chance by 1%.
Precision
- Max
- 3
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your chance to hit with all attacks and Poisons by 1%.
- Classic
- Status
- changed
- Tree
- Combat
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Increases your chance to hit with melee weapons by 1%.
Endurance
- Max
- 2
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the cooldown of your Sprint and Evasion abilities by 30%.
- Classic
- Status
- changed
- Tree
- Combat
- Row
- 3
- Col
- 1
- Max
- 2
- Text
- Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Riposte
- Max
- 1
- Row
- 3
- Col
- 2
- Passive
- No
- Desc
- A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Required level
- Deflection
- Cost
- 10 Energy; Melee Range; Instant; 6 sec cooldown
- Classic
- Status
- same
- Tree
- Combat
- Row
- 3
- Col
- 2
- Max
- 1
- Text
- A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Improved Sprint
- Max
- 2
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
- Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
- Classic
- Status
- same
- Tree
- Combat
- Row
- 3
- Col
- 4
- Max
- 2
- Text
- Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- Gives your Kick ability a 50% chance to silence the target for 2 sec.
- Gives your Kick ability a 100% chance to silence the target for 2 sec.
- Classic
- Status
- same
- Tree
- Combat
- Row
- 4
- Col
- 1
- Max
- 2
- Text
- Gives your Kick ability a 50% chance to silence the target for 2 sec.
Restless Blades
- Max
- 1
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
- Classic
- Status
- new
Dual Wield Specialization
- Max
- 5
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage done by your off-hand weapon by 5%.
- 5
- Increases the damage done by your off-hand weapon by 25%.
- Required level
- Precision
- Classic
- Status
- changed
- Tree
- Combat
- Row
- 4
- Col
- 3
- Max
- 5
- Text
- Increases the damage done by your offhand weapon by 10%.
Blade Flurry
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
- Cost
- 25 Energy; Instant; 2 min cooldown
- Classic
- Status
- changed
- Tree
- Combat
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash
- Max
- 5
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- 5
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
- Classic
- Status
- new
Weapon Expertise
- Max
- 2
- Row
- 6
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the chance for your attacks to be Dodged or Parried by 1%.
- Required level
- Blade Flurry
- Classic
- Status
- changed
- Tree
- Combat
- Row
- 6
- Col
- 2
- Max
- 2
- Text
- Increases your skill with Sword, Fist and Dagger weapons by 3.
Aggression
- Max
- 3
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
- Required level
- Hack and Slash
- Classic
- Status
- changed
- Tree
- Combat
- Row
- 6
- Col
- 3
- Max
- 3
- Text
- Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Adrenaline Rush
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Increases your Energy regeneration rate by 100% for 15 sec.
- Cost
- Instant; 5 min cooldown
- Classic
- Status
- same
- Tree
- Combat
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Increases your Energy regeneration rate by 100% for 15 sec.
- Removed
Dagger Specialization
- Max
- 5
- Text
- Increases your chance to get a critical strike with Daggers by 1%.
- Row
- 4
Mace Specialization
- Max
- 5
- Text
- Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
- Row
- 5
Sword Specialization
- Max
- 5
- Text
- Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
- Row
- 5
Fist Weapon Specialization
- Max
- 5
- Text
- Increases your chance to get a critical strike with Fist Weapons by 1%.
- Row
- 5
Subtlety
- Bg
- 183
- Talents
Camouflage
- Max
- 5
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
- Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
- Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
- Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
- Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
- Moved
- Yes
Master of Deception
- Max
- 3
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 level higher.
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 level higher.
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Reduces the chance enemies have to detect you while in Stealth mode.
Opportunity
- Max
- 2
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
- Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Setup
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 4
- Col
- 1
- Max
- 3
- Text
- Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
- Moved
- Yes
Elusiveness
- Max
- 2
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
- Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
- Classic
- Status
- same
- Tree
- Subtlety
- Row
- 2
- Col
- 2
- Max
- 2
- Text
- Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Dirty Tricks
- Max
- 2
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Reduces the Energy cost of your Sap and Blind abilities by 25%.
- Classic
- Status
- new
Improved Ambush
- Max
- 3
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- Increases the critical strike chance of your Ambush ability by 15%.
- Increases the critical strike chance of your Ambush ability by 30%.
- Increases the critical strike chance of your Ambush ability by 45%.
- Classic
- Status
- moved
- Tree
- Subtlety
- Row
- 3
- Col
- 3
- Max
- 3
- Text
- Increases the critical strike chance of your Ambush ability by 15%.
- Moved
- Yes
Initiative
- Max
- 3
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 3
- Col
- 1
- Max
- 3
- Text
- Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike
- Max
- 1
- Row
- 3
- Col
- 2
- Passive
- No
- Desc
- A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
- Cost
- 40 Energy; Melee Range; Instant; 20 sec cooldown
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 3
- Col
- 2
- Max
- 1
- Text
- A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract
- Max
- 2
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- Classic
- Status
- new
Heightened Senses
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
- Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 5
- Col
- 1
- Max
- 2
- Text
- Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
- Moved
- Yes
Premeditation
- Max
- 1
- Row
- 4
- Col
- 2
- Passive
- No
- Desc
- Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
- Cost
- 20 yd range; Instant; 2 min cooldown
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Moved
- Yes
Serrated Blades
- Max
- 3
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
- 3
- Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 4
- Col
- 3
- Max
- 3
- Text
- Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Dirty Deeds
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 5
- Col
- 3
- Max
- 2
- Text
- Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Preparation
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
- Cost
- Instant; 10 min cooldown
- Classic
- Status
- same
- Tree
- Subtlety
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage
- Max
- 1
- Row
- 5
- Col
- 3
- Passive
- No
- Desc
- An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
- Required level
- Serrated Blades
- Cost
- 35 Energy; Melee Range; Instant
- Classic
- Status
- changed
- Tree
- Subtlety
- Row
- 5
- Col
- 4
- Max
- 1
- Text
- An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Quietus
- Max
- 5
- Row
- 6
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Fixed
- 35%
- Required level
- Dirty Deeds
- Classic
- Status
- new
Cutthroat
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- 5
- Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
- Classic
- Status
- new
Thousand Cuts
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- Yes
- Desc
- When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
- Required level
- Preparation
- Classic
- Status
- new
- Removed
Sleight of Hand
- Max
- 2
- Text
- Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
- Row
- 2
Improved Sap
- Max
- 3
- Text
- Gives you a 30% chance to return to stealth mode after using your Sap ability.
- Row
- 4
Deadliness
- Max
- 5
- Text
- Increases your Attack Power by 2%.
- Row
- 6
- Priest
- Trees
Discipline
- Bg
- 201
- Talents
Power in Light
- Max
- 5
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
- Classic
- Status
- new
Wand Specialization
- Max
- 2
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your damage with Wands by 13%.
- Classic
- Status
- changed
- Tree
- Discipline
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases your damage with Wands by 5%.
Twin Disciplines
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage and healing of your instant cast spells by 1%.
- Classic
- Status
- new
Silent Resolve
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
- Classic
- Status
- changed
- Tree
- Discipline
- Row
- 2
- Col
- 1
- Max
- 5
- Text
- Reduces the threat generated by your spells by 4%.
Holy Precision
- Max
- 3
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your chance to hit with Holy spells by 6%.
- Classic
- Status
- new
Improved Power Word: Shield
- Max
- 3
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage absorbed by your Power Word: Shield by 7%.
- 2
- Increases the damage absorbed by your Power Word: Shield by 14%.
- Classic
- Status
- changed
- Tree
- Discipline
- Row
- 2
- Col
- 3
- Max
- 3
- Text
- Increases the damage absorbed by your Power Word: Shield by 5%.
Martyrdom
- Max
- 2
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
- Classic
- Status
- changed
- Tree
- Discipline
- Row
- 2
- Col
- 4
- Max
- 2
- Text
- Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Mental Agility
- Max
- 3
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%.
- Classic
- Status
- changed
- Tree
- Discipline
- Row
- 4
- Col
- 2
- Max
- 5
- Text
- Reduces the mana cost of your instant cast spells by 2%.
- Moved
- Yes
Inner Focus
- Max
- 1
- Row
- 3
- Col
- 2
- Passive
- No
- Desc
- When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
- Cost
- Instant | 3 min cooldown
- Classic
- Status
- same
- Tree
- Discipline
- Row
- 3
- Col
- 2
- Max
- 1
- Text
- When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Meditation
- Max
- 3
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Allows 17% of your Mana regeneration to continue while casting.
- Est
- 2
- Allows 33% of your Mana regeneration to continue while casting.
- 3
- Allows 50% of your Mana regeneration to continue while casting.
- Classic
- Status
- changed
- Tree
- Discipline
- Row
- 3
- Col
- 3
- Max
- 3
- Text
- Allows 5% of your Mana regeneration to continue while casting.
Improved Inner Fire
- Max
- 3
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
- 3
- Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
- Classic
- Status
- changed
- Tree
- Discipline
- Row
- 4
- Col
- 1
- Max
- 3
- Text
- Increases the Armor bonus of your Inner Fire spell by 10%.
Mental Strength
- Max
- 5
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your total Intellect by 3%.
- Classic
- Status
- changed
- Tree
- Discipline
- Row
- 5
- Col
- 2
- Max
- 5
- Text
- Increases your maximum Mana by 2%.
- Moved
- Yes
Soul Warding
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
- Required level
- Improved Power Word: Shield
- Classic
- Status
- new
Improved Mana Burn
- Max
- 2
- Row
- 4
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Reduces the casting time of your Mana Burn spell by 0.5 sec.
- Classic
- Status
- changed
- Tree
- Discipline
- Row
- 4
- Col
- 4
- Max
- 2
- Text
- Reduces the casting time of your Mana Burn spell by 0.25 secs.
Penance
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
- Cost
- 100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldown
- Classic
- Status
- new
Renewed Hope
- Max
- 5
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- 5
- Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
- Required level
- Soul Warding
- Classic
- Status
- new
Divine Aegis
- Max
- 3
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
- Classic
- Status
- new
Power Infusion
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
- Required level
- Penance
- Cost
- 173 Mana | 30 yd range | Instant | 3 min cooldown
- Classic
- Status
- changed
- Tree
- Discipline
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
- Removed
Unbreakable Will
- Max
- 5
- Text
- Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
- Row
- 1
Improved Power Word: Fortitude
- Max
- 2
- Text
- Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
- Row
- 2
Divine Spirit
- Max
- 1
- Text
- Holy power infuses the target, increasing their Spirit by 17 for 30 min.
- Row
- 5
Force of Will
- Max
- 5
- Text
- Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
- Row
- 6
Holy
- Bg
- 202
- Talents
Twilight Focus
- Max
- 3
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 1
- Col
- 1
- Max
- 2
- Text
- Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
- Renamed
- Healing Focus
Improved Renew
- Max
- 3
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Increases the amount healed by your Renew spell by 5%.
- Increases the amount healed by your Renew spell by 10%.
- Increases the amount healed by your Renew spell by 15%.
- Classic
- Status
- same
- Tree
- Holy
- Row
- 1
- Col
- 2
- Max
- 3
- Text
- Increases the amount healed by your Renew spell by 5%.
Holy Specialization
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- Increases the critical effect chance of your Holy spells by 1%.
- Increases the critical effect chance of your Holy spells by 2%.
- Increases the critical effect chance of your Holy spells by 3%.
- Increases the critical effect chance of your Holy spells by 4%.
- Increases the critical effect chance of your Holy spells by 5%.
- Note
- Tooltip edge was cut off in the video; "chance of" is inferred.
- Classic
- Status
- same
- Tree
- Holy
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases the critical effect chance of your Holy spells by 1%.
Spell Warding
- Max
- 5
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- Reduces all spell damage taken by 2%.
- Reduces all spell damage taken by 4%.
- Reduces all spell damage taken by 6%.
- Reduces all spell damage taken by 8%.
- Reduces all spell damage taken by 10%.
- Classic
- Status
- same
- Tree
- Holy
- Row
- 2
- Col
- 2
- Max
- 5
- Text
- Reduces all spell damage taken by 2%.
Divine Fury
- Max
- 5
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
- Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.
- Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.
- Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.
- Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
- Classic
- Status
- same
- Tree
- Holy
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Holy Nova
- Max
- 1
- Row
- 3
- Col
- 1
- Passive
- No
- Desc
- Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.
- Cost
- 185 Mana | Instant
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 3
- Col
- 1
- Max
- 1
- Text
- Causes an explosion of holy light around the caster, causing 29 to 34 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 63. These effects cause no threat.
Blessed Recovery
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- Fixed
- 30%
- 6
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 3
- Col
- 2
- Max
- 3
- Text
- After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Inspiration
- Max
- 3
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 3
- Col
- 4
- Max
- 3
- Text
- Increases your target's armor by 8% for 15 sec after getting a critical effect from
Holy Reach
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
- Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
- Classic
- Status
- same
- Tree
- Holy
- Row
- 4
- Col
- 1
- Max
- 2
- Text
- Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Improved Healing
- Max
- 3
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 4
- Col
- 2
- Max
- 3
- Text
- Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Searing Light
- Max
- 2
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
- Required level
- Divine Fury
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 4
- Col
- 3
- Max
- 2
- Text
- Increases the damage of your Smite and Holy Fire spells by 5%.
Binding Heal
- Max
- 1
- Row
- 4
- Col
- 4
- Passive
- No
- Desc
- Heals a friendly target and the caster for 346 to 403. Low threat.
- Cost
- 155 Mana | 40 yd range | 1.5 sec cast
- Classic
- Status
- new
Litany of Light
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
- Classic
- Status
- new
Spirit of Redemption
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- Yes
- Desc
- Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance
- Max
- 5
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 5
- Col
- 3
- Max
- 5
- Text
- Increases spell damage and healing by up to 5% of your total Spirit.
Spiritual Healing
- Max
- 3
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the amount healed by your spells by 3%.
- Classic
- Status
- changed
- Tree
- Holy
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Increases the amount healed by your healing spells by 2%.
Prayer of Mending
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
- Required level
- Spirit of Redemption
- Cost
- 210 Mana | 40 yd range | Instant | 10 sec cooldown
- Classic
- Status
- new
- Removed
Improved Prayer of Healing
- Max
- 2
- Text
- Reduces the Mana cost of your Prayer of Healing spell by 10%.
- Row
- 5
Lightwell
- Max
- 1
- Text
- Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
- Row
- 7
Shadow Magic
- Bg
- 203
- Talents
Shadow Focus
- Max
- 5
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases your chance to hit with your Shadow spells by 1%.
- Classic
- Status
- changed
- Tree
- Shadow Magic
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Reduces your target's chance to resist your Shadow spells by 2%.
- Moved
- Yes
Blackout
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
- Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
- Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
- Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
- Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
- Classic
- Status
- same
- Tree
- Shadow Magic
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Spirit Tap
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- 5
- Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Classic
- Status
- changed
- Tree
- Shadow Magic
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Shadow Affinity
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- Reduces the threat generated by your Shadow spells by 10%.
- Reduces the threat generated by your Shadow spells by 20%.
- Reduces the threat generated by your Shadow spells by 30%.
- Classic
- Status
- changed
- Tree
- Shadow Magic
- Row
- 2
- Col
- 1
- Max
- 3
- Text
- Reduces the threat generated by your Shadow spells by 8%.
Improved Shadow Word: Pain
- Max
- 2
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- Increases the duration of your Shadow Word: Pain spell by 3 sec.
- Increases the duration of your Shadow Word: Pain spell by 6 sec.
- Classic
- Status
- same
- Tree
- Shadow Magic
- Row
- 2
- Col
- 2
- Max
- 2
- Text
- Increases the duration of your Shadow Word: Pain spell by 3 sec.
Shadow Reach
- Max
- 2
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- Increases the range of your offensive Shadow spells by 10%.
- Increases the range of your offensive Shadow spells by 20%.
- Classic
- Status
- changed
- Tree
- Shadow Magic
- Row
- 4
- Col
- 3
- Max
- 3
- Text
- Increases the range of your Shadow damage spells by 6%.
- Moved
- Yes
Improved Mind Blast
- Max
- 5
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- Reduces the cooldown of your Mind Blast spell by 0.5 sec.
- Reduces the cooldown of your Mind Blast spell by 1 sec.
- Reduces the cooldown of your Mind Blast spell by 1.5 sec.
- Reduces the cooldown of your Mind Blast spell by 2 sec.
- Reduces the cooldown of your Mind Blast spell by 2.5 sec.
- Classic
- Status
- same
- Tree
- Shadow Magic
- Row
- 3
- Col
- 2
- Max
- 5
- Text
- Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Improved Psychic Scream
- Max
- 2
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- Reduces the cooldown of your Psychic Scream spell by 2 sec.
- Reduces the cooldown of your Psychic Scream spell by 4 sec.
- Required level
- Blackout
- Classic
- Status
- same
- Tree
- Shadow Magic
- Row
- 3
- Col
- 1
- Max
- 2
- Text
- Reduces the cooldown of your Psychic Scream spell by 2 sec.
Mind Flay
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- No
- Desc
- Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.
- Cost
- 45 Mana | 20 yd range | Channeled
- Classic
- Status
- changed
- Tree
- Shadow Magic
- Row
- 3
- Col
- 3
- Max
- 1
- Text
- Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay
- Max
- 2
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
- Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
- Required level
- Mind Flay
- Classic
- Status
- new
Improved Fade
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- Decreases the cooldown of your Fade ability by 3 sec.
- Decreases the cooldown of your Fade ability by 6 sec.
- Classic
- Status
- same
- Tree
- Shadow Magic
- Row
- 4
- Col
- 2
- Max
- 2
- Text
- Decreases the cooldown of your Fade ability by 3 sec.
Vampiric Embrace
- Max
- 1
- Row
- 4
- Col
- 2
- Passive
- No
- Desc
- Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
- Cost
- 40 Mana | 30 yd range | Instant | 1 min cooldown
- Classic
- Status
- changed
- Tree
- Shadow Magic
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
- Moved
- Yes
Shadow Weaving
- Max
- 3
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
- 3
- Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
- Classic
- Status
- changed
- Tree
- Shadow Magic
- Row
- 4
- Col
- 4
- Max
- 5
- Text
- Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Silence
- Max
- 1
- Row
- 5
- Col
- 1
- Passive
- No
- Desc
- Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
- Cost
- 225 Mana | 20 yd range | Instant | 45 sec cooldown
- Classic
- Status
- changed
- Tree
- Shadow Magic
- Row
- 5
- Col
- 1
- Max
- 1
- Text
- Silences the target, preventing them from casting spells for 5 sec.
Devouring Contagion
- Max
- 2
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
- Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
- Classic
- Status
- new
Early Demise
- Max
- 2
- Row
- 6
- Col
- 1
- Passive
- Yes
- Desc
- Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
- Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
- Fixed
- 20%
- Classic
- Status
- new
Darkness
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your Shadow damage done by 2%.
- Classic
- Status
- changed
- Tree
- Shadow Magic
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Increases your Shadow spell damage by 2%.
Shadowform
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
- Required level
- Vampiric Embrace
- Cost
- 345 Mana | Instant | 1.5 sec cooldown
- Classic
- Status
- changed
- Tree
- Shadow Magic
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
- Removed
Improved Vampiric Embrace
- Max
- 2
- Text
- Increases the percentage healed by Vampiric Embrace by an additional 5%.
- Row
- 5
- Shaman
- Trees
Elemental Combat
- Bg
- 261
- Talents
Convection
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
Concussion
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Elemental Warding
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces damage taken from Fire, Frost, and Nature effects by 3%.
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 2
- Col
- 2
- Max
- 3
- Text
- Reduces damage taken from Fire, Frost and Nature effects by 4%.
Reverberation
- Max
- 5
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- Reduces the cooldown of your Shock spells by 0.2 sec.
- Reduces the cooldown of your Shock spells by 0.4 sec.
- Reduces the cooldown of your Shock spells by 0.6 sec.
- Reduces the cooldown of your Shock spells by 0.8 sec.
- Reduces the cooldown of your Shock spells by 1 sec.
- Classic
- Status
- moved
- Tree
- Elemental Combat
- Row
- 3
- Col
- 2
- Max
- 5
- Text
- Reduces the cooldown of your Shock spells by 0.2 sec.
- Moved
- Yes
Call of Flame
- Max
- 3
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 2
- Col
- 3
- Max
- 3
- Text
- Increases the damage done by your Fire Totems by 5%.
Elemental Devastation
- Max
- 3
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 4
- Col
- 4
- Max
- 3
- Text
- Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
- Moved
- Yes
Elemental Focus
- Max
- 1
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Classic
- Status
- same
- Tree
- Elemental Combat
- Row
- 3
- Col
- 1
- Max
- 1
- Text
- Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Fury
- Max
- 5
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
- Moved
- Yes
Improved Fire Nova
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 4
- Col
- 1
- Max
- 2
- Text
- Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
- Renamed
- Improved Fire Totems
Eye of the Storm
- Max
- 3
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 4
- Col
- 2
- Max
- 3
- Text
- Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Call of Thunder
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
- Required level
- Elemental Fury
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 3
- Col
- 3
- Max
- 5
- Text
- Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
- Moved
- Yes
Elemental Reach
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 5
- Col
- 1
- Max
- 2
- Text
- Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
- Renamed
- Storm Reach
Lightning Overload
- Max
- 3
- Row
- 5
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
- Classic
- Status
- new
Earthbound
- Max
- 1
- Row
- 5
- Col
- 4
- Passive
- Yes
- Desc
- Your Earthbind Totem immobilizes nearby targets for 5 sec when cast.
- Classic
- Status
- new
Elemental Alacrity
- Max
- 3
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
- Required level
- Call of Thunder
- Classic
- Status
- changed
- Tree
- Elemental Combat
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
- Renamed
- Lightning Mastery
Lava Burst
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- You hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
- Required level
- Lightning Overload
- Cost
- 165 Mana | 30 yd range | 2.5 sec cast | 10 sec cooldown
- Classic
- Status
- new
- Removed
Elemental Mastery
- Max
- 1
- Text
- When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
- Row
- 7
Enhancement
- Bg
- 263
- Talents
Earth's Grasp
- Max
- 2
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
- Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
- Classic
- Status
- moved
- Tree
- Elemental Combat
- Row
- 2
- Col
- 1
- Max
- 2
- Text
- Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
- Moved
- Yes
Thundering Strikes
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Improves your chance to get a critical strike with all spells and attacks by 1%.
- 3
- Improves your chance to get a critical strike with all spells and attacks by 3%.
- Classic
- Status
- changed
- Tree
- Enhancement
- Row
- 2
- Col
- 2
- Max
- 5
- Text
- Improves your chance to get a critical strike with your weapon attacks by 1%.
- Moved
- Yes
Ancestral Knowledge
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your Intellect by 2%.
- Classic
- Status
- changed
- Tree
- Enhancement
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Increases your maximum Mana by 1%.
Guardian Totems
- Max
- 2
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
- Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
- Classic
- Status
- same
- Tree
- Enhancement
- Row
- 2
- Col
- 1
- Max
- 2
- Text
- Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Mental Dexterity
- Max
- 3
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your Attack Power by an amount equal to 33% of your Intellect.
- Classic
- Status
- new
Improved Ghost Wolf
- Max
- 2
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
- Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
- Classic
- Status
- changed
- Tree
- Enhancement
- Row
- 2
- Col
- 3
- Max
- 2
- Text
- Reduces the cast time of your Ghost Wolf spell by 1 sec.
Improved Lightning Shield
- Max
- 3
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- Increases the damage done by your Lightning Shield orbs by 5%.
- Increases the damage done by your Lightning Shield orbs by 10%.
- Increases the damage done by your Lightning Shield orbs by 15%.
- Classic
- Status
- same
- Tree
- Enhancement
- Row
- 2
- Col
- 4
- Max
- 3
- Text
- Increases the damage done by your Lightning Shield orbs by 5%.
Elemental Weapons
- Max
- 3
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
- Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
- Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
- Classic
- Status
- moved
- Tree
- Enhancement
- Row
- 5
- Col
- 2
- Max
- 3
- Text
- Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
- Moved
- Yes
Shamanistic Focus
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
- Classic
- Status
- new
Anticipation
- Max
- 3
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases your chance to dodge by an additional 2%.
- Classic
- Status
- changed
- Tree
- Enhancement
- Row
- 3
- Col
- 4
- Max
- 5
- Text
- Increases your chance to dodge by an additional 1%.
Toughness
- Max
- 5
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases your Stamina by 2%.
- Classic
- Status
- changed
- Tree
- Enhancement
- Row
- 4
- Col
- 3
- Max
- 5
- Text
- Increases your armor value from items by 2%.
Flurry
- Max
- 5
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Required level
- Mental Dexterity
- Classic
- Status
- changed
- Tree
- Enhancement
- Row
- 4
- Col
- 2
- Max
- 5
- Text
- Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Stormstrike
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- No
- Desc
- Instantly strike for normal weapon damage and increase Nature damage you deal to the target by 20% for 12 sec.
- Cost
- 125 Mana | Melee Range | Instant | 8 sec cooldown
- Classic
- Status
- changed
- Tree
- Enhancement
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Moved
- Yes
Spirit Weapons
- Max
- 1
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
- Classic
- Status
- changed
- Tree
- Enhancement
- Row
- 5
- Col
- 3
- Max
- 1
- Text
- Gives a chance to parry enemy melee attacks.
- Renamed
- Parry
Mental Quickness
- Max
- 2
- Row
- 5
- Col
- 2
- Passive
- Yes
- Desc
- Increases your spell damage and healing by up to 15% of your Intellect.
- Increases your spell damage and healing by up to 30% of your Intellect.
- Classic
- Status
- new
Improved Stormstrike
- Max
- 2
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
- Required level
- Stormstrike
- Classic
- Status
- new
Maelstrom Weapon
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
- 5
- When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
- Classic
- Status
- new
Rage of the Farseer
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Increases your melee attack speed and spell casting speed by 30% for 25 sec.
- Required level
- Mental Quickness
- Cost
- Instant | 3 min cooldown
- Classic
- Status
- new
- Removed
Shield Specialization
- Max
- 5
- Text
- Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
- Row
- 1
Enhancing Totems
- Max
- 2
- Text
- Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
- Row
- 3
Two-Handed Axes and Maces
- Max
- 1
- Text
- Allows you to use Two-Handed Axes and Two-Handed Maces.
- Row
- 3
Improved Weapon Totems
- Max
- 2
- Text
- Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
- Row
- 5
Weapon Mastery
- Max
- 5
- Text
- Increases the damage you deal with all weapons by 2%.
- Row
- 6
Restoration
- Bg
- 262
- Talents
Improved Healing Wave
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Reduces the casting time of your Healing Wave spell by 0.1 sec.
- Reduces the casting time of your Healing Wave spell by 0.2 sec.
- Reduces the casting time of your Healing Wave spell by 0.3 sec.
- Reduces the casting time of your Healing Wave spell by 0.4 sec.
- Reduces the casting time of your Healing Wave spell by 0.5 sec.
- Classic
- Status
- same
- Tree
- Restoration
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Reduces the casting time of your Healing Wave spell by 0.1 sec.
Tidal Mastery
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the critical effect chance of your healing spells by 1%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 4
- Col
- 3
- Max
- 5
- Text
- Increases the critical effect chance of your healing and lightning spells by 1%.
- Moved
- Yes
Mindfulness
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Allows 17% of your Mana regeneration to continue while casting.
- Classic
- Status
- new
Natural Grace
- Max
- 3
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the threat generated by your spells by 5%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 3
- Col
- 4
- Max
- 3
- Text
- Reduces the threat generated by your healing spells by 5%.
- Moved
- Yes
- Renamed
- Healing Grace
Tidal Focus
- Max
- 5
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Reduces the Mana cost of your healing spells by 1% and increases your chance to hit with all spells and attacks by 1%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Reduces the Mana cost of your healing spells by 1%.
- Moved
- Yes
Improved Reincarnation
- Max
- 2
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 2
- Col
- 1
- Max
- 2
- Text
- Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Ancestral Healing
- Max
- 3
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
- Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.
- Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
- Classic
- Status
- moved
- Tree
- Restoration
- Row
- 2
- Col
- 2
- Max
- 3
- Text
- Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
- Moved
- Yes
Healing Focus
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 3
- Col
- 2
- Max
- 5
- Text
- Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Water Shield
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- No
- Desc
- The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
- Cost
- Instant | 15 sec cooldown
- Classic
- Status
- new
Totemic Focus
- Max
- 5
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Reduces the Mana cost of your totems by 5%.
- Moved
- Yes
Restorative Totems
- Max
- 5
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 4
- Col
- 2
- Max
- 5
- Text
- Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Mana Tide Totem
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- No
- Desc
- Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
- Cost
- 10 Mana | Instant | 5 min cooldown | Tools: Water Totem
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
- Moved
- Yes
Healing Way
- Max
- 3
- Row
- 5
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the amount healed by your Healing Wave spell by 8%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 5
- Col
- 1
- Max
- 3
- Text
- Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Nature's Swiftness
- Max
- 1
- Row
- 5
- Col
- 3
- Passive
- No
- Desc
- When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
- Cost
- Instant | 3 min cooldown
- Classic
- Status
- same
- Tree
- Restoration
- Row
- 5
- Col
- 3
- Max
- 1
- Text
- When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Purification
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the effectiveness of your healing spells by 2%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Increases the effectiveness of your healing spells by 2%.
Riptide
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Heals a friendly target for 479 to 528, an additional 499 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
- Required level
- Healing Way
- Cost
- 245 Mana | 40 yd range | Instant | 6 sec cooldown
- Classic
- Status
- new
- Removed
Nature's Guidance
- Max
- 3
- Text
- Increases your chance to hit with melee attacks and spells by 1%.
- Row
- 3
Totemic Mastery
- Max
- 1
- Text
- The radius of your totems that affect friendly targets is increased to 30 yd.
- Row
- 3
- Mage
- Trees
Arcane
- Bg
- 81
- Talents
Wand Specialization
- Max
- 2
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- Increases your damage with Wands by 13%.
- Increases your damage with Wands by 25%.
- Classic
- Status
- moved
- Tree
- Arcane
- Row
- 2
- Col
- 1
- Max
- 2
- Text
- Increases your damage with Wands by 13%.
- Moved
- Yes
Arcane Focus
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your chance to hit with your Arcane spells by 1%.
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Reduces the chance that the opponent can resist your Arcane spells by 2%.
Improved Channeling
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
- Renamed
- Improved Arcane Missiles
Arcane Subtlety
- Max
- 2
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 1
- Col
- 1
- Max
- 2
- Text
- Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
- Moved
- Yes
Magic Absorption
- Max
- 2
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 2
- Col
- 2
- Max
- 5
- Text
- Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Arcane Concentration
- Max
- 5
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Classic
- Status
- same
- Tree
- Arcane
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience
- Max
- 2
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases your Armor by an amount equal to 25% of your Intellect.
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 3
- Col
- 3
- Max
- 1
- Text
- Increases your armor by an amount equal to 50% of your Intellect.
- Moved
- Yes
Arcane Geometry
- Max
- 2
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the range of your Arcane spells by 3 yards.
- Classic
- Status
- new
Arcane Impact
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the critical strike chance of your Arcane spells by 2%.
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 3
- Col
- 2
- Max
- 3
- Text
- Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
- Renamed
- Improved Arcane Explosion
Arcane Blast
- Max
- 1
- Row
- 3
- Col
- 4
- Passive
- No
- Desc
- Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
- Cost
- 122 Mana | 30 yd range | 2.5 sec cast
- Classic
- Status
- new
Arcane Shielding
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 4
- Col
- 1
- Max
- 2
- Text
- Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
- Renamed
- Improved Mana Shield
Improved Counterspell
- Max
- 2
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Your Counterspell also Silences the target for 2 sec.
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 4
- Col
- 2
- Max
- 2
- Text
- Gives your Counterspell a 50% chance to silence the target for 4 sec.
Arcane Meditation
- Max
- 3
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Allows 17% of your Mana regeneration to continue while casting.
- Required level
- Arcane Concentration
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 4
- Col
- 4
- Max
- 3
- Text
- Allows 5% of your Mana regeneration to continue while casting.
Missile Barrage
- Max
- 1
- Row
- 4
- Col
- 4
- Passive
- Yes
- Desc
- Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
- Classic
- Status
- new
Presence of Mind
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
- Cost
- Instant | 3 min cooldown
- Classic
- Status
- same
- Tree
- Arcane
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
- Max
- 5
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 5
- Col
- 3
- Max
- 5
- Text
- Increases your maximum Mana by 2%.
Arcane Instability
- Max
- 3
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 6
- Col
- 2
- Max
- 3
- Text
- Increases your spell damage and critical strike chance by 1%.
Arcane Power
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
- Required level
- Presence of Mind
- Cost
- Instant | 3 min cooldown
- Classic
- Status
- changed
- Tree
- Arcane
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Removed
Magic Attunement
- Max
- 2
- Text
- Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
- Row
- 3
Fire
- Bg
- 41
- Talents
Wake of Fire
- Max
- 2
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
- Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
- Classic
- Status
- changed
- Tree
- Fire
- Row
- 2
- Col
- 3
- Max
- 3
- Text
- Reduces the cooldown of your Fire Blast spell by 0.5 sec.
- Moved
- Yes
- Renamed
- Improved Fire Blast
Incineration
- Max
- 3
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
- Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
- Classic
- Status
- changed
- Tree
- Fire
- Row
- 3
- Col
- 1
- Max
- 2
- Text
- Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
- Moved
- Yes
- Renamed
- Incinerate
Improved Fireball
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
- 4
- Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
- 5
- Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
- Classic
- Status
- changed
- Tree
- Fire
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Reduces the casting time of your Fireball spell by 0.1 sec.
Ignite
- Max
- 5
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
- Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
- Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
- Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
- Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
- Classic
- Status
- same
- Tree
- Fire
- Row
- 2
- Col
- 1
- Max
- 5
- Text
- Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Flame Throwing
- Max
- 2
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- Increases the range of your Fire spells by 3 yards.
- Increases the range of your Fire spells by 6 yards.
- Classic
- Status
- same
- Tree
- Fire
- Row
- 2
- Col
- 2
- Max
- 2
- Text
- Increases the range of your Fire spells by 3 yards.
Impact
- Max
- 3
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives your Fire spells a 3% chance to stun the target for 2 sec.
- Classic
- Status
- changed
- Tree
- Fire
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Gives your Fire spells a 2% chance to stun the target for 2 sec.
- Moved
- Yes
Burning Soul
- Max
- 3
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
- 3
- Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
- Classic
- Status
- changed
- Tree
- Fire
- Row
- 3
- Col
- 4
- Max
- 2
- Text
- Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Improved Flamestrike
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- Increases the critical strike chance of your Flamestrike spell by 5%.
- Increases the critical strike chance of your Flamestrike spell by 10%.
- Increases the critical strike chance of your Flamestrike spell by 15%.
- Classic
- Status
- same
- Tree
- Fire
- Row
- 3
- Col
- 2
- Max
- 3
- Text
- Increases the critical strike chance of your Flamestrike spell by 5%.
Pyroblast
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- No
- Desc
- Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
- Cost
- 125 Mana | 35 yd range | 6 sec cast
- Classic
- Status
- changed
- Tree
- Fire
- Row
- 3
- Col
- 3
- Max
- 1
- Text
- Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
Improved Scorch
- Max
- 3
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Classic
- Status
- changed
- Tree
- Fire
- Row
- 4
- Col
- 1
- Max
- 3
- Text
- Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Improved Fire Ward
- Max
- 2
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
- Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
- Classic
- Status
- same
- Tree
- Fire
- Row
- 4
- Col
- 2
- Max
- 2
- Text
- Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Hot Streak
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
- Required level
- Pyroblast
- Classic
- Status
- new
Master of Elements
- Max
- 3
- Row
- 4
- Col
- 4
- Passive
- Yes
- Desc
- Your Fire and Frost critical strikes will refund 10% of their base mana cost.
- Your Fire and Frost critical strikes will refund 20% of their base mana cost.
- Your Fire and Frost critical strikes will refund 30% of their base mana cost.
- Classic
- Status
- changed
- Tree
- Fire
- Row
- 4
- Col
- 4
- Max
- 3
- Text
- Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Critical Mass
- Max
- 3
- Row
- 5
- Col
- 2
- Passive
- Yes
- Desc
- Increases the critical strike chance of your Fire spells by 2%.
- Increases the critical strike chance of your Fire spells by 4%.
- Increases the critical strike chance of your Fire spells by 6%.
- Classic
- Status
- same
- Tree
- Fire
- Row
- 5
- Col
- 2
- Max
- 3
- Text
- Increases the critical strike chance of your Fire spells by 2%.
Blast Wave
- Max
- 1
- Row
- 5
- Col
- 3
- Passive
- No
- Desc
- A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- Cost
- 215 Mana | Instant | 45 sec cooldown
- Classic
- Status
- changed
- Tree
- Fire
- Row
- 5
- Col
- 3
- Max
- 1
- Text
- A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Fire Power
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- Increases the damage done by your Fire spells by 2%.
- Increases the damage done by your Fire spells by 4%.
- Increases the damage done by your Fire spells by 6%.
- Increases the damage done by your Fire spells by 8%.
- Increases the damage done by your Fire spells by 10%.
- Classic
- Status
- same
- Tree
- Fire
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Increases the damage done by your Fire spells by 2%.
Combustion
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
- Required level
- Critical Mass
- Cost
- Instant | 3 min cooldown
- Classic
- Status
- changed
- Tree
- Fire
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Frost
- Bg
- 61
- Talents
Frost Warding
- Max
- 2
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Classic
- Status
- changed
- Tree
- Frost
- Row
- 1
- Col
- 1
- Max
- 2
- Text
- Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Improved Frostbolt
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- Reduces the casting time of your Frostbolt spell by 0.1 sec.
- Reduces the casting time of your Frostbolt spell by 0.2 sec.
- Reduces the casting time of your Frostbolt spell by 0.3 sec.
- Reduces the casting time of your Frostbolt spell by 0.4 sec.
- Reduces the casting time of your Frostbolt spell by 0.5 sec.
- Classic
- Status
- same
- Tree
- Frost
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Reduces the casting time of your Frostbolt spell by 0.1 sec.
Elemental Precision
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your chance to hit with Frost and Fire spells by 1%.
- 2
- Increases your chance to hit with Frost and Fire spells by 2%.
- 3
- Increases your chance to hit with Frost and Fire spells by 3%.
- 5
- Increases your chance to hit with Frost and Fire spells by 5%.
- Classic
- Status
- changed
- Tree
- Frost
- Row
- 1
- Col
- 3
- Max
- 3
- Text
- Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Ice Shards
- Max
- 5
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- Increases the critical strike damage bonus of your Frost spells by 20%.
- Increases the critical strike damage bonus of your Frost spells by 40%.
- Increases the critical strike damage bonus of your Frost spells by 60%.
- Increases the critical strike damage bonus of your Frost spells by 80%.
- Increases the critical strike damage bonus of your Frost spells by 100%.
- Classic
- Status
- same
- Tree
- Frost
- Row
- 2
- Col
- 1
- Max
- 5
- Text
- Increases the critical strike damage bonus of your Frost spells by 20%.
Permafrost
- Max
- 3
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- 3
- Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
- Classic
- Status
- changed
- Tree
- Frost
- Row
- 2
- Col
- 4
- Max
- 3
- Text
- Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Improved Frost Nova
- Max
- 2
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- Reduces the cooldown of your Frost Nova spell by 2 sec.
- Reduces the cooldown of your Frost Nova spell by 4 sec.
- Classic
- Status
- same
- Tree
- Frost
- Row
- 2
- Col
- 3
- Max
- 2
- Text
- Reduces the cooldown of your Frost Nova spell by 2 sec.
Frostbite
- Max
- 3
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- Gives your Chill effects a 5% chance to freeze the target for 5 sec.
- Gives your Chill effects a 10% chance to freeze the target for 5 sec.
- Gives your Chill effects a 15% chance to freeze the target for 5 sec.
- Classic
- Status
- same
- Tree
- Frost
- Row
- 2
- Col
- 2
- Max
- 3
- Text
- Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Piercing Ice
- Max
- 3
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- Increases the damage done by your Frost spells by 2%.
- Increases the damage done by your Frost spells by 4%.
- Increases the damage done by your Frost spells by 6%.
- Classic
- Status
- same
- Tree
- Frost
- Row
- 3
- Col
- 1
- Max
- 3
- Text
- Increases the damage done by your Frost spells by 2%.
Frost Channeling
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
- Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
- Classic
- Status
- moved
- Tree
- Frost
- Row
- 4
- Col
- 2
- Max
- 3
- Text
- Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Moved
- Yes
Ice Lance
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- No
- Desc
- Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
- Cost
- 45 Mana | 30 yd range | Instant
- Classic
- Status
- new
Improved Blizzard
- Max
- 3
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- 3
- Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
- Classic
- Status
- changed
- Tree
- Frost
- Row
- 3
- Col
- 4
- Max
- 3
- Text
- Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
Arctic Reach
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
- Classic
- Status
- same
- Tree
- Frost
- Row
- 4
- Col
- 1
- Max
- 2
- Text
- Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Ice Block
- Max
- 1
- Row
- 4
- Col
- 2
- Passive
- No
- Desc
- You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
- Cost
- 15 Mana | Instant | 5 min cooldown
- Classic
- Status
- moved
- Tree
- Frost
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
- Moved
- Yes
Shatter
- Max
- 3
- Row
- 4
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases the critical strike chance of all your spells against Frozen targets by 17%.
- Classic
- Status
- changed
- Tree
- Frost
- Row
- 4
- Col
- 3
- Max
- 5
- Text
- Increases the critical strike chance of all your spells against frozen targets by 10%.
Improved Cone of Cold
- Max
- 3
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the damage dealt by your Cone of Cold spell by 12%.
- Classic
- Status
- changed
- Tree
- Frost
- Row
- 5
- Col
- 3
- Max
- 3
- Text
- Increases the damage dealt by your Cone of Cold spell by 15%.
Cold Snap
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- Finishes the remaining cooldown on all your other Frost spells.
- Cost
- Instant | 10 min cooldown
- Classic
- Status
- changed
- Tree
- Frost
- Row
- 3
- Col
- 2
- Max
- 1
- Text
- When activated, this spell finishes the cooldown on all of your Frost spells.
- Moved
- Yes
Fingers of Frost
- Max
- 2
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
- Required level
- Ice Lance
- Classic
- Status
- new
Winter's Chill
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
- Classic
- Status
- changed
- Tree
- Frost
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
- Required level
- Cold Snap
- Cost
- 305 Mana | Instant | 30 sec cooldown
- Classic
- Status
- changed
- Tree
- Frost
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Warlock
- Trees
Affliction
- Bg
- 302
- Talents
Improved Life Tap
- Max
- 2
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- Increases the amount of Mana awarded by your Life Tap spell by 10%.
- Increases the amount of Mana awarded by your Life Tap spell by 20%.
- Classic
- Status
- moved
- Tree
- Affliction
- Row
- 2
- Col
- 3
- Max
- 2
- Text
- Increases the amount of Mana awarded by your Life Tap spell by 10%.
- Moved
- Yes
Suppression
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your chance to hit with all spells and attacks by 1% and reduces all threat you generate by 4%.
- Classic
- Status
- changed
- Tree
- Affliction
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Reduces the chance for enemies to resist your Affliction spells by 2%.
Improved Corruption
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
- Classic
- Status
- changed
- Tree
- Affliction
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Reduces the casting time of your Corruption spell by 0.4 sec.
Malediction
- Max
- 5
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases all periodic damage done by your Warlock spells by 1%.
- Classic
- Status
- new
Soul Harvesting
- Max
- 2
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
- Classic
- Status
- new
Improved Drains
- Max
- 3
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage done or health drained by your Drain Life and Drain Soul spells by 2% per each of your other Affliction effects active on the target, up to a maximum increase of 6%. When your Drain Soul damages targets below 20% health, this bonus is tripled. Additionally, your Drain Life range is extended by 3 yards.
- 3
- Increases the damage done or health drained by your Drain Life and Drain Soul spells by 6% per each of your other Affliction effects active on the target, up to a maximum increase of 18%. When your Drain Soul damages targets below 20% health, this bonus is tripled. Additionally, your Drain Life range is extended by 10 yards.
- Classic
- Status
- new
Improved Bane of Agony
- Max
- 2
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the damage done by your Bane of Agony by 5%.
- Classic
- Status
- changed
- Tree
- Affliction
- Row
- 3
- Col
- 1
- Max
- 3
- Text
- Increases the damage done by your Curse of Agony by 2%.
- Renamed
- Improved Curse of Agony
Fel Concentration
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, or Drain Soul spells.
- Classic
- Status
- changed
- Tree
- Affliction
- Row
- 3
- Col
- 2
- Max
- 5
- Text
- Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Amplify Curse
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- No
- Desc
- Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
- Cost
- Instant; 3 min cooldown
- Classic
- Status
- changed
- Tree
- Affliction
- Row
- 3
- Col
- 3
- Max
- 1
- Text
- Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Pandemic
- Max
- 3
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Drain Hope spells by 33%.
- Classic
- Status
- new
Malevolence
- Max
- 5
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the critical effect chance of your Shadow spells by 1%.
- Classic
- Status
- new
Nightfall
- Max
- 2
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Gives your Corruption, Drain Soul, and Drain Life spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
- Classic
- Status
- changed
- Tree
- Affliction
- Row
- 4
- Col
- 2
- Max
- 2
- Text
- Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Curse of Exhaustion
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- No
- Desc
- Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
- Required level
- Amplify Curse
- Cost
- 69 Mana; 30 yd range; Instant
- Classic
- Status
- changed
- Tree
- Affliction
- Row
- 5
- Col
- 3
- Max
- 1
- Text
- Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
- Moved
- Yes
Siphon Life
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
- Cost
- 150 Mana; 30 yd range; Instant
- Classic
- Status
- same
- Tree
- Affliction
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Soul Siphon
- Max
- 3
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the rate at which your Drain Life and Drain Soul deal damage by 17%, but reduces your healing from Drain Life by 10%.
- 3
- Increases the rate at which your Drain Life and Drain Soul deal damage by 50%, but reduces your healing from Drain Life by 20%.
- Classic
- Status
- new
Shadow Mastery
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the damage dealt or life drained by your Shadow spells by 1%.
- Classic
- Status
- changed
- Tree
- Affliction
- Row
- 6
- Col
- 2
- Max
- 5
- Text
- Increases the damage dealt or life drained by your Shadow spells by 2%.
Drain Hope
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Drains all hope from the target, dealing 52 Shadow damage every 1 sec and increasing all other Shadow damage over time you deal to that target by 10%. Lasts 6 sec.
- Required level
- Siphon Life
- Cost
- 200 Mana; 30 yd range; Channeled
- Classic
- Status
- new
- Removed
Improved Curse of Weakness
- Max
- 3
- Text
- Increases the effect of your Curse of Weakness by 6%.
- Row
- 2
Improved Drain Soul
- Max
- 2
- Text
- Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.
- Row
- 2
Improved Drain Life
- Max
- 5
- Text
- Increases the Health drained by your Drain Life spell by 2%.
- Row
- 2
Grim Reach
- Max
- 2
- Text
- Increases the range of your Affliction spells by 10%.
- Row
- 4
Improved Drain Mana
- Max
- 2
- Text
- Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent.
- Row
- 4
Improved Curse of Exhaustion
- Max
- 4
- Text
- Increases the speed reduction of your Curse of Exhaustion by 5%.
- Row
- 5
Dark Pact
- Max
- 1
- Text
- Drains 150 of your pet's Mana, returning 100% to you.
- Row
- 7
Demonology
- Bg
- 303
- Talents
Improved Health Funnel
- Max
- 2
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
- Classic
- Status
- changed
- Tree
- Demonology
- Row
- 2
- Col
- 1
- Max
- 2
- Text
- Increases the amount of Health transferred by your Health Funnel spell by 10%.
- Moved
- Yes
Improved Imp
- Max
- 3
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
- Classic
- Status
- changed
- Tree
- Demonology
- Row
- 1
- Col
- 2
- Max
- 3
- Text
- Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
Demonic Embrace
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your total Stamina by 3%.
- Classic
- Status
- changed
- Tree
- Demonology
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Increases your total Stamina by 3% but reduces your total Spirit by 1%.
Unholy Power
- Max
- 5
- Row
- 1
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
- Note
- Right edge of this tooltip was clipped in the video; a couple of word endings are inferred.
- Classic
- Status
- changed
- Tree
- Demonology
- Row
- 4
- Col
- 3
- Max
- 5
- Text
- Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.
- Moved
- Yes
Demonic Aegis
- Max
- 2
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
- Classic
- Status
- new
Improved Voidwalker
- Max
- 3
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.
- Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 20%.
- Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.
- Classic
- Status
- same
- Tree
- Demonology
- Row
- 2
- Col
- 2
- Max
- 3
- Text
- Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.
Fel Vitality
- Max
- 3
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
- Classic
- Status
- changed
- Tree
- Demonology
- Row
- 3
- Col
- 3
- Max
- 5
- Text
- Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
- Moved
- Yes
- Renamed
- Fel Stamina
Demonic Energies
- Max
- 2
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- 1
- You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
- Classic
- Status
- new
Improved Sayaad
- Max
- 3
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
- Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 20%.
- Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
- Classic
- Status
- same
- Tree
- Demonology
- Row
- 3
- Col
- 1
- Max
- 3
- Text
- Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
Demonic Sacrifice
- Max
- 1
- Row
- 3
- Col
- 2
- Passive
- No
- Desc
- When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
- Cost
- 100 yd range; Instant
- Classic
- Status
- changed
- Tree
- Demonology
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned.Imp: Increases your Fire damage by 15%.Voidwalker: Restores 3% of total Health every 4 sec.Succubus/Incubus: Increases your Shadow damage by 15%.Felhunter: Restores 2% of total Mana every 4 sec.
- Moved
- Yes
Master Summoner
- Max
- 2
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
- Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
- Classic
- Status
- moved
- Tree
- Demonology
- Row
- 4
- Col
- 2
- Max
- 2
- Text
- Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
- Moved
- Yes
Decimation
- Max
- 2
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
- Fixed
- 35%
- Classic
- Status
- new
Fel Domination
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- No
- Desc
- Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
- Required level
- Master Summoner
- Cost
- Instant; 5 min cooldown
- Classic
- Status
- moved
- Tree
- Demonology
- Row
- 3
- Col
- 2
- Max
- 1
- Text
- Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
- Moved
- Yes
Demonic Brand
- Max
- 3
- Row
- 4
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 39 to 42 Fire or Shadow damage based on the pet.
- Classic
- Status
- new
Improved Felhunter
- Max
- 3
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
- Classic
- Status
- new
Soul Link
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
- Required level
- Demonic Sacrifice
- Cost
- 173 Mana; 100 yd range; Instant
- Classic
- Status
- changed
- Tree
- Demonology
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
- Moved
- Yes
Demonic Knowledge
- Max
- 3
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your spell damage and healing by up to 33% of your level while you have a summoned Demon pet active.
- Classic
- Status
- new
Master Demonologist
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
- Classic
- Status
- changed
- Tree
- Demonology
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Grants both the Warlock and the summoned demon an effect as long as that demon is active.Imp - Reduces threat caused by 4%.Voidwalker - Reduces physical damage taken by 2%.Succubus/Incubus - Increases all damage caused by 2%.Felhunter - Increases all resistances by.2 per level.
Demonic Pact
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- Yes
- Desc
- Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
- Required level
- Soul Link
- Classic
- Status
- new
- Removed
Improved Healthstone
- Max
- 2
- Text
- Increases the amount of Health restored by your Healthstone by 10%.
- Row
- 1
Fel Intellect
- Max
- 5
- Text
- Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
- Row
- 2
Improved Subjugate Demon
- Max
- 5
- Text
- Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 2% and reduces the resist chance by 2%.
- Row
- 5
Improved Firestone
- Max
- 2
- Text
- Increases the bonus Fire damage from Firestones and the Firestone effect by 15%.
- Row
- 5
Improved Spellstone
- Max
- 2
- Text
- Increases the amount of damage absorbed by your Spellstone by 15%.
- Row
- 7
Destruction
- Bg
- 301
- Talents
Destructive Reach
- Max
- 2
- Row
- 1
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the range of your damaging spells by 10%.
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 4
- Col
- 2
- Max
- 2
- Text
- Increases the range of your Destruction spells by 10%.
- Moved
- Yes
Improved Shadow Bolt
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Bane
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 2
- Col
- 2
- Max
- 5
- Text
- Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
- Moved
- Yes
Molten Skin
- Max
- 5
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces all damage taken by 2%.
- 4
- Reduces all damage taken by 8%.
- 5
- Reduces all damage taken by 10%.
- Classic
- Status
- new
Cataclysm
- Max
- 3
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the Mana cost of your Destruction spells by 3%.
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Reduces the Mana cost of your Destruction spells by 1%.
- Moved
- Yes
Aftermath
- Max
- 5
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Gives your Destruction spells a 2% chance to daze the target for 5 sec.
Ruin
- Max
- 5
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the critical strike damage bonus of your Destruction spells by 20%.
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 5
- Col
- 3
- Max
- 1
- Text
- Increases the critical strike damage bonus of your Destruction spells by 100%.
- Moved
- Yes
Shadowburn
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- No
- Desc
- Instantly blasts the target for 102 to 111 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
- Cost
- 105 Mana; 30 yd range; Instant; 15 sec cooldown; Reagents: Soul Shard
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 3
- Col
- 4
- Max
- 1
- Text
- Instantly blasts the target for 91 to 104 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Intensity
- Max
- 3
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 4
- Col
- 1
- Max
- 2
- Text
- Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Agonizing Flames
- Max
- 3
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 4
- Col
- 4
- Max
- 5
- Text
- Increases the critical strike chance of your Searing Pain spell by 2%.
- Renamed
- Improved Searing Pain
Conflagrate
- Max
- 1
- Row
- 4
- Col
- 3
- Passive
- No
- Desc
- Ignites a target that is already afflicted by your Immolate spell, dealing 109 to 132 Fire damage and consuming your Immolate effect.
- Required level
- Shadowburn
- Cost
- 100 Mana; 30 yd range; Instant; 10 sec cooldown
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Ignites a target that is already afflicted by Immolate, dealing 249 to 316 Fire damage and consuming the Immolate spell.
- Moved
- Yes
Pyroclasm
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
- Required level
- Intensity
- Classic
- Status
- changed
- Tree
- Destruction
- Row
- 5
- Col
- 1
- Max
- 2
- Text
- Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.
Bane of Havoc
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- No
- Desc
- Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
- Cost
- 43 Mana; 30 yd range; Instant
- Classic
- Status
- new
Fire and Brimstone
- Max
- 3
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the critical strike chance of your Conflagrate spell by 8%.
- 3
- Increases the critical strike chance of your Conflagrate spell by 25%.
- Required level
- Conflagrate
- Classic
- Status
- new
Shadow and Flame
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
- 4
- Hitting an enemy with Conflagrate increases all Shadow damage you deal by 8% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 8% for 20 sec. In addition, Conflagrate has a 80% chance not to consume Immolate, and Shadowburn has a 80% chance to instantly refund a Soul Shard.
- 5
- Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
- Classic
- Status
- new
Incinerate
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Deals 125 to 140 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
- Required level
- Bane of Havoc
- Cost
- 205 Mana; 30 yd range; 2.5 sec cast
- Classic
- Status
- new
- Removed
Improved Firebolt
- Max
- 2
- Text
- Reduces the casting time of your Imp's Firebolt spell by 0.5 sec.
- Row
- 3
Improved Lash of Pain
- Max
- 2
- Text
- Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 3 sec.
- Row
- 3
Devastation
- Max
- 5
- Text
- Increases the critical strike chance of your Destruction spells by 1%.
- Row
- 3
Improved Immolate
- Max
- 5
- Text
- Increases the initial damage of your Immolate spell by 5%.
- Row
- 5
Emberstorm
- Max
- 5
- Text
- Increases the damage done by your Fire spells by 2%.
- Row
- 6
- Druid
- Trees
Balance
- Bg
- 283
- Talents
Improved Wrath
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
- 5
- Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
- Classic
- Status
- changed
- Tree
- Balance
- Row
- 1
- Col
- 1
- Max
- 5
- Text
- Reduces the cast time of your Wrath spell by 0.1 sec.
Genesis
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the periodic damage and healing done by your spells and abilities by 1%.
- Classic
- Status
- new
Moonglow
- Max
- 3
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the Mana cost of your spells by 3%.
- Classic
- Status
- changed
- Tree
- Balance
- Row
- 5
- Col
- 3
- Max
- 3
- Text
- Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
- Moved
- Yes
Improved Moonfire
- Max
- 2
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the damage and critical strike chance of your Moonfire spell by 5%.
- Classic
- Status
- changed
- Tree
- Balance
- Row
- 2
- Col
- 2
- Max
- 5
- Text
- Increases the damage and critical strike chance of your Moonfire spell by 2%.
Nature's Majesty
- Max
- 2
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your critical strike chance with spells and melee attacks by 2%.
- Classic
- Status
- new
Nature's Reach
- Max
- 2
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Increases the range of your offensive Balance spells by 10% and increases the chance for all your spells and attacks to hit by 2%.
- Classic
- Status
- changed
- Tree
- Balance
- Row
- 3
- Col
- 4
- Max
- 2
- Text
- Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
- Moved
- Yes
Improved Entangling Roots
- Max
- 3
- Row
- 3
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
- Classic
- Status
- changed
- Tree
- Balance
- Row
- 2
- Col
- 1
- Max
- 3
- Text
- Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
- Moved
- Yes
Nature's Splendor
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
- Required level
- Nature's Majesty
- Classic
- Status
- new
Balance of Nature
- Max
- 5
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
- Classic
- Status
- new
Vengeance
- Max
- 5
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
- Required level
- Improved Moonfire
- Classic
- Status
- changed
- Tree
- Balance
- Row
- 4
- Col
- 2
- Max
- 5
- Text
- Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Insect Swarm
- Max
- 1
- Row
- 4
- Col
- 1
- Passive
- No
- Desc
- The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec.
- Cost
- 45 Mana | 30 yd range | Instant
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 3
- Col
- 3
- Max
- 1
- Text
- The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
- Moved
- Yes
Improved Starfire
- Max
- 5
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
- 5
- Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
- Classic
- Status
- changed
- Tree
- Balance
- Row
- 4
- Col
- 3
- Max
- 5
- Text
- Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
Overgrowth
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases the maximum number of targets you may have affected by Entangling Roots by 1.
- Classic
- Status
- new
Nature's Grace
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- Yes
- Desc
- All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
- Classic
- Status
- changed
- Tree
- Balance
- Row
- 5
- Col
- 2
- Max
- 1
- Text
- All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Eclipse
- Max
- 3
- Row
- 5
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
- Classic
- Status
- new
Moonfury
- Max
- 5
- Row
- 6
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases the damage done by your Arcane and Nature spells by 1%.
- Classic
- Status
- changed
- Tree
- Balance
- Row
- 6
- Col
- 2
- Max
- 5
- Text
- Increases the damage done by your Starfire, Moonfire and Wrath spells by.
Moonkin Form
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Cost
- 283 Mana | Instant
- Classic
- Status
- changed
- Tree
- Balance
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. [Reduces all threat from Arcane and Nature spells by 0% while in this form]The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Removed
Nature's Grasp
- Max
- 1
- Text
- While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
- Row
- 1
Improved Nature's Grasp
- Max
- 4
- Text
- Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
- Row
- 1
Natural Weapons
- Max
- 5
- Text
- Increases the damage you deal with physical attacks in all forms by 2%.
- Row
- 2
Improved Thorns
- Max
- 3
- Text
- Increases damage caused by your Thorns spell by 25%.
- Row
- 3
Omen of Clarity
- Max
- 1
- Text
- Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
- Row
- 3
Feral Combat
- Bg
- 281
- Talents
Ferocity
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 1
- Col
- 2
- Max
- 5
- Text
- Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Heart of the Wild
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
- 5
- Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 6
- Col
- 2
- Max
- 5
- Text
- Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
- Moved
- Yes
Feral Swiftness
- Max
- 2
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 3
- Col
- 1
- Max
- 2
- Text
- Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
- Moved
- Yes
- Renamed
- Feline Swiftness
Feral Instinct
- Max
- 3
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
- 3
- Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 level higher.
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 2
- Col
- 1
- Max
- 5
- Text
- Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
Brutal Impact
- Max
- 2
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 2
- Col
- 2
- Max
- 2
- Text
- Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
Thick Hide
- Max
- 3
- Row
- 2
- Col
- 4
- Passive
- Yes
- Desc
- While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Est
- 3
- While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 2
- Col
- 3
- Max
- 5
- Text
- Increases your Armor contribution from items by 2%.
Savage Fury
- Max
- 2
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
- Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 5
- Col
- 1
- Max
- 2
- Text
- Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
- Moved
- Yes
Feral Charge
- Max
- 1
- Row
- 3
- Col
- 3
- Passive
- No
- Desc
- Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec.
- ReqText
- Requires Bear Form, Dire Bear Form (bear part); Requires Cat Form (cat part)
- Cost
- 5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Feral Charge (Cat): 8-25 yd range | Instant | 30 sec cooldown
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 3
- Col
- 2
- Max
- 1
- Text
- Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Sharpened Claws
- Max
- 2
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
- Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 3
- Col
- 3
- Max
- 3
- Text
- Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Shredding Attacks
- Max
- 3
- Row
- 4
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 4
- Col
- 1
- Max
- 2
- Text
- Reduces the Energy cost of your Shred ability by 6.
- Renamed
- Improved Shred
Mangle
- Max
- 1
- Row
- 4
- Col
- 2
- Passive
- No
- Desc
- Mangle the target for 100% normal damage plus 26.
- Required level
- Savage Fury
- ReqText
- Requires Bear Form, Dire Bear Form
- Cost
- 20 Rage | Melee Range | Instant | 6 sec cooldown
- Classic
- Status
- new
Predatory Strikes
- Max
- 3
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases your melee Attack Power by 50% of your level.
- ReqText
- Requires Cat Form, Bear Form, Dire Bear Form
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 4
- Col
- 2
- Max
- 3
- Text
- Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
Primal Fury
- Max
- 2
- Row
- 4
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
- Required level
- Sharpened Claws
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 4
- Col
- 4
- Max
- 2
- Text
- Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
Predatory Instincts
- Max
- 2
- Row
- 5
- Col
- 1
- Passive
- Yes
- Desc
- Increases the critical strike damage bonus of your melee abilities by 10%.
- Increases the critical strike damage bonus of your melee abilities by 20%.
- Classic
- Status
- new
Leader of the Pack
- Max
- 1
- Row
- 5
- Col
- 2
- Passive
- Yes
- Desc
- While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
- Classic
- Status
- changed
- Tree
- Feral Combat
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
- Moved
- Yes
King of the Jungle
- Max
- 3
- Row
- 5
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Tiger's Fury now instantly grants you 20 Energy.
- Classic
- Status
- new
Natural Reaction
- Max
- 5
- Row
- 6
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
- ReqText
- Requires Bear Form, Dire Bear Form
- Classic
- Status
- new
Rend and Tear
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases damage done by your melee abilities on Bleeding targets by 2%.
- 4
- Increases damage done by your melee abilities on Bleeding targets by 8%.
- 5
- Increases damage done by your melee abilities on Bleeding targets by 10%.
- Required level
- Predatory Strikes
- Classic
- Status
- new
Berserk
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
- Required level
- Leader of the Pack
- ReqText
- Requires Cat Form, Bear Form, Dire Bear Form
- Cost
- Instant | 3 min cooldown
- Classic
- Status
- new
- Removed
Feral Aggression
- Max
- 5
- Text
- Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
- Row
- 1
Blood Frenzy
- Max
- 2
- Text
- Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
- Row
- 4
Faerie Fire (Feral)
- Max
- 1
- Text
- Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
- Row
- 5
Restoration
- Bg
- 282
- Talents
Nature's Focus
- Max
- 5
- Row
- 1
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 2
- Col
- 2
- Max
- 5
- Text
- Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
- Moved
- Yes
Furor
- Max
- 5
- Row
- 1
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
- 4
- Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 80% of the Energy you had when you were last in Cat Form, plus 8 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 80 Energy.
- 5
- Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 1
- Col
- 3
- Max
- 5
- Text
- Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Naturalist
- Max
- 5
- Row
- 2
- Col
- 1
- Passive
- Yes
- Desc
- 1
- Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 2
- Col
- 1
- Max
- 5
- Text
- Reduces the cast time of your Healing Touch spell by 0.1 sec.
- Renamed
- Improved Healing Touch
Subtlety
- Max
- 3
- Row
- 2
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Reduces the threat generated by your Nature and Arcane spells by 10%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 3
- Col
- 4
- Max
- 5
- Text
- Reduces the threat generated by your Healing spells by 4%.
- Moved
- Yes
Natural Shapeshifter
- Max
- 3
- Row
- 2
- Col
- 3
- Passive
- Yes
- Desc
- Reduces the mana cost of all shapeshifting by 10%.
- Reduces the mana cost of all shapeshifting by 20%.
- Reduces the mana cost of all shapeshifting by 30%.
- Classic
- Status
- moved
- Tree
- Balance
- Row
- 2
- Col
- 4
- Max
- 3
- Text
- Reduces the mana cost of all shapeshifting by 10%.
- Moved
- Yes
Reflection
- Max
- 3
- Row
- 3
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Allows 17% of your Mana regeneration to continue while casting.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 3
- Col
- 2
- Max
- 3
- Text
- Allows 5% of your Mana regeneration to continue while casting.
Gift of Nature
- Max
- 5
- Row
- 3
- Col
- 3
- Passive
- Yes
- Desc
- 1
- Increases the effect of all your healing spells by 2%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 5
- Col
- 3
- Max
- 5
- Text
- Increases the effect of all healing spells by 2%.
- Moved
- Yes
Gift of the Earthmother
- Max
- 1
- Row
- 3
- Col
- 4
- Passive
- Yes
- Desc
- Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
- Classic
- Status
- new
Tranquil Spirit
- Max
- 5
- Row
- 4
- Col
- 2
- Passive
- Yes
- Desc
- Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
- Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
- Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
- Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
- Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
- Classic
- Status
- same
- Tree
- Restoration
- Row
- 4
- Col
- 2
- Max
- 5
- Text
- Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Improved Rejuvenation
- Max
- 3
- Row
- 4
- Col
- 3
- Passive
- Yes
- Desc
- Increases the effect of your Rejuvenation spell by 5%.
- Increases the effect of your Rejuvenation spell by 10%.
- Increases the effect of your Rejuvenation spell by 15%.
- Classic
- Status
- same
- Tree
- Restoration
- Row
- 4
- Col
- 4
- Max
- 3
- Text
- Increases the effect of your Rejuvenation spell by 5%.
Swiftmend
- Max
- 1
- Row
- 4
- Col
- 4
- Passive
- No
- Desc
- Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
- Cost
- 162 Mana | 40 yd range | Instant | 15 sec cooldown
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 7
- Col
- 2
- Max
- 1
- Text
- an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
- Moved
- Yes
Nature's Swiftness
- Max
- 1
- Row
- 5
- Col
- 1
- Passive
- No
- Desc
- When activated, your next Nature spell becomes an instant cast spell.
- Required level
- Naturalist
- Cost
- Instant | 3 min cooldown
- Classic
- Status
- same
- Tree
- Restoration
- Row
- 5
- Col
- 1
- Max
- 1
- Text
- When activated, your next Nature spell becomes an instant cast spell.
Living Spirit
- Max
- 3
- Row
- 5
- Col
- 2
- Passive
- Yes
- Desc
- 1
- Increases your Spirit by 5%.
- Classic
- Status
- new
Improved Tranquility
- Max
- 2
- Row
- 5
- Col
- 4
- Passive
- Yes
- Desc
- 1
- Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
- Classic
- Status
- changed
- Tree
- Restoration
- Row
- 5
- Col
- 4
- Max
- 2
- Text
- Reduces threat caused by Tranquility by 50%.
Improved Regrowth
- Max
- 5
- Row
- 6
- Col
- 3
- Passive
- Yes
- Desc
- Increases the critical effect chance of your Regrowth spell by 10%.
- Increases the critical effect chance of your Regrowth spell by 20%.
- Increases the critical effect chance of your Regrowth spell by 30%.
- Increases the critical effect chance of your Regrowth spell by 40%.
- Increases the critical effect chance of your Regrowth spell by 50%.
- Required level
- Improved Rejuvenation
- Classic
- Status
- same
- Tree
- Restoration
- Row
- 6
- Col
- 3
- Max
- 5
- Text
- Increases the critical effect chance of your Regrowth spell by 10%.
Wild Growth
- Max
- 1
- Row
- 7
- Col
- 2
- Passive
- No
- Desc
- Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
- Required level
- Living Spirit
- Cost
- 550 Mana | 40 yd range | Instant | 6 sec cooldown
- Classic
- Status
- new
- Removed
Improved Mark of the Wild
- Max
- 5
- Text
- Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
- Row
- 1
Improved Enrage
- Max
- 2
- Text
- The Enrage ability now instantly generates 5 Rage.
- Row
- 2
